[Scummvm-devel] blendPixelPtr()

Marcus Comstedt marcus at mc.pp.se
Fri Jan 10 15:14:17 CET 2014


Willem Jan Palenstijn <wjp at usecode.org> writes:

> This should never happen. The screen should always be initialized to A=1.0.
>
> Is this not the case for you?

We're not talking about the "screen" as in the game area, this is the
overlay.  The overlay should be (and is) initialized to A=0.0, so that
you can see the game area behind it.  If it were initialized to A=1.0,
then the GUI would appear on top of black, rather on top of the game
graphics.


  // Marcus






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