[Scummvm-devel] blendPixelPtr()

D G Turner d.g.turner at ntlworld.com
Fri Jan 10 16:02:52 CET 2014


Marcus,
  I have no POV about whether this is correct or not, but the
  discussion on #scummvm around the commit date provides some
  context of the associated commits to IOS backend code and AA rect in
  the GUI:
  http://logs.scummvm.org/log.php?log=scummvm.log.20Feb2012&format=html
Thanks,
David Turner

On 10/01/14 14:14, Marcus Comstedt wrote:
> 
> Willem Jan Palenstijn <wjp at usecode.org> writes:
> 
>> This should never happen. The screen should always be initialized to A=1.0.
>>
>> Is this not the case for you?
> 
> We're not talking about the "screen" as in the game area, this is the
> overlay.  The overlay should be (and is) initialized to A=0.0, so that
> you can see the game area behind it.  If it were initialized to A=1.0,
> then the GUI would appear on top of black, rather on top of the game
> graphics.
> 
> 
>   // Marcus





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