[Scummvm-devel] ScummVM 1.7.0 release

Eugene Sandulenko sev.mail at gmail.com
Tue Jun 10 21:03:04 CEST 2014


On 7 June 2014 17:17, Filippos Karapetis <bluegr at gmail.com> wrote:

> - Beavis and Butthead in Virtual Stupidity: ???
>
The game lacks some functionality, particularly saving from within
minigame. I spoke to john_doe the other day, he is planning to eventually
finish it.

Should we wait until Fullpipe and Rex Nebular are finished (both seem quite
> close to completion)? Or should we move on with the release without holding
> off for these two?
>
Not for Full Pipe. I am not yet finished.


> Also, what is the status of Wintermute? Will it be included in 1.7.0?
>
This has been replied by somaen.


> Finally, what is the status of Broken Sword 2.5? It needs playtesting
> AFAIK. Will it be included in 1.7.0?
>
The only problem which is still present is that the savegames are not
interchangeable between platforms. E.g. they're not endian-safe and they're
not compatible between 32-bit and 64-bit.


> I've also looked through the commit history since 1.6.0 and found some
> additions/changes which are not mentioned in the NEWS file:
> - We should probably mention that libmpeg2 is now an additional optional
> dependency
>
Not really needed. In fact it is back.

 - There have been several improvements in the PS2 port
>
Yes, add those.


> - The Wii backend can now be built with DevKitPPC R26 and later
>
The proper place for this is our Wiki


> - A new OpenGL (ES) backend has been added
>
Yes, and it is default at least on MacOS.


> - Experimental support for the OUYA has been added
>
Will we provide builds?


>  - The BADA port has been merged/updated into Tizen
>
Yes, it should be added


> - Savegames in Tony Tough now work in BE platforms
>
Good addition


> - The GUI can now be rendered in 32-bits
>
Yes


> - The game detection of the QUEEN engine has been rewritten
>
Not really needed, IMO.


>  - The build system has been changed to be more modular and easier to add
> new engines
>
Yes, it worth mentioning


> - UTF-32 support has been added
>
Isn't it only in Wintermute?


Eugene
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