[Scummvm-devel] [scummvm] MADS: Merge of Rex Nebular game engine (#464)

Paul Gilbert paulfgilbert at gmail.com
Mon May 26 20:47:54 CEST 2014

I wasn't going to comment personally to this current thread, since it's
been a bit of a buzz-kill after all the work we put into the engine to have
all this post-merge squabbling. But I feel that I have to.

My own perspective on this is that the spirit of the rules were followed..
The original pull request was done early on Teusday morning, so Sev did
less the merge less than 24 hours before a week had passed. In my opinion,
that was plenty of time for anyone interested to have reviewed the engine.
Since no one else had even so much as indicated that they intended to do a
review of the engine right up against the (week) deadline, I don't feel a
mere 20 hours or so difference should have mattered all that match.

On Mon, May 26, 2014 at 12:22 PM, clone2727 <notifications at github.com>wrote:

> If the rules are to be strictly followed, then more feedback by the people
> responsible would be appreciated. A comment like "looks good, I'm OK with
> it" or "hold on, I'll check it out in a few days as I'm busy right now"
> will suffice. Silence often means that there aren't any disagreements and
> that people are OK with everything in a pull request (so, there's nothing
> to comment on/disagree).
> The actual rules:
> There is a delay of at least one week between your initial pull request
> and -devel mail and the merge. In that time we will give all ScummVM
> members the chance to check your engine and its state.
> The week wasn't met, so why would anyone think they would have to insert a
> comment like that before the deadlne?
>> Reply to this email directly or view it on GitHub<https://github.com/scummvm/scummvm/pull/464#issuecomment-44202158>
> .
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