[Scummvm-devel] Fully localisation of the GUI
Johannes Schickel
lordhoto at gmail.com
Thu Nov 13 00:36:00 CET 2014
On Wed, Nov 12, 2014 at 12:51 AM, Ben Castricum <scummvm at bencastricum.nl>
wrote:
>
> - The game titles
> The goal here is to have an interface which localises game titles for
> localised game variants to the language the GUI. So if I put the GUI in
> dutch, my dutch HES games are shown with their dutch titles. In all
> other cases, no translation should be done. I've got the code ready, but
> I am struggeling with the actual place to put the translated titles.
> The easiest approach is marking the titles with _s() in the
> detection_tables and then translate the titles runtime, same as all
> other text. But I think this is a pretty dirty way. Since this way all
> translators are asked to translate the titles into their language even
> if no localised version exists. Another approach is making sub-pot files
> (per engine?) and only put the game titles in it which are known to be
> translated. e.g. engines/scumm/po/nl_NL.po. But this creates new
> challenges when creating the translations.dat file since we need some
> merging code somewhere in the process.
>
> My question is if any of you have a suggestion on how to tackle this task?
>
>
Technical questions aside. If we translate game titles, we should always
use the version's original title, not just the selected UI language.
Otherwise, it would feel totally miraculous why suddenly some titles get
translated while others are not.
// Johannes
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