[Scummvm-devel] 'gob' engine & 8bpp

D G Turner d.g.turner at ntlworld.com
Wed Apr 1 02:52:44 CEST 2015


On 31/03/15 23:43, Johannes Schickel wrote:
> On Wed, Apr 1, 2015 at 12:18 AM, Miro Kropáček <miro.kropacek at gmail.com>
> wrote:
> 
>> during my experiments with SDL and ScummVM I've noticed that Gobliiins
>> (both EGA and VGA versions) for some strange reason asks SDL for
>> 320x240x16bpp resolution. This is nothing on current PCs but on our
>> platform it has fatal consequences because palette updates have to be done
>> via full framebuffer refresh and it's really slow.
>>
>>
> It is always beneficial to mention what platform you talk about with "our
> platform". I can't figure out what you mean by "our platform" to be
> honest...

Just as a quick FYI, a quick Google indicates that Miro works on
Atari / FreeMint so I suspect that this is the platform he is referring to:
http://wiki.scummvm.org/index.php/Atari/FreeMiNT





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