[Scummvm-devel] 'gob' engine & 8bpp
Sven Hesse
drmccoy at drmccoy.de
Thu Apr 2 23:38:53 CEST 2015
On 2015-04-02 23:12:36 +0200, Miro Kropáček wrote:
> So whatever is happening in the gob engine, it can't be good ;-)
I guess you need to sit down and do some profiling then. Have fun.
> Another pointer could be comparison to other games
Don't. It's meaningless.
The SCUMM engine is a completely different engine with completely
different design.
The only thing you can do is compare Gobliiins to other gob engine
games. Not that it would help you either.
> And I don't have to tell you
Then don't. I don't care.
> Isn't
> possible that there is some audio processing in the background happening
> even if I set 'no music' ? That could explain the slowdown pretty well.
Dude, Gobliiins doesn't even *have* music, unless you're talking about
the Windows version found on Addy/Adibou CDs, or the Mac version. The
music files are called musmac*.mid or musmac*.adl there, respectively.
Have a look yourself what is happening in the gob engine.
More information about the Scummvm-devel
mailing list