[Scummvm-devel] controls in Scummvm games
Федор
fedor_qd at mail.ru
Sat Jan 17 21:05:29 CET 2015
Fri, 16 Jan 2015 23:46:52 +0100 ад Eugene Sandulenko <sev.mail at gmail.com>:
>I think we should better put efforts into our KeyMapper. It is still not very functional and doesn't work with Virtual Keyboard.
>
>Implementing that and telling what keys some particular game expects could easily achieve what you want, e.g. the user then could remap the keys to their taste. It's good, but:
1) shortcuts like ctrl+'some key' is bad for touchscreens.
2) need waste some time
3) it works for all games at global scope, isn't it?
>
>And games are too different to make them work the same. We tried to resolve main actions with ScummVM Global Menu, but even that doesn't always work as some games control save/load from their game scripts. I don't want change any games behavior, only add new hotkeys. For example, for Zork Nemesis easyly can can add new hotkeys
>
>
>Eugene
>
>On 16 January 2015 at 20:01, Федор < fedor_qd at mail.ru > wrote:
>>Hi! I think it's good to make controls in games/engines unified. For example F1 should work as quick save, F2 - game specific key etc...
>>Now Scummvm supports 50+ engines and count increasing. They have keyboard + onscreen or keyboard-only controls. For first it's small trouble, for seconds - very bad(if you forgot controls)
>>What you think?
>>
>>
>>Fedor Strizhnev
>>Федор Стрижнёв.
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>
Fedor Strizhnev
Федор Стрижнёв.
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