[Scummvm-devel] Proposed 1.8.0 release schedule
Hubert Maier
raziel_nosgoth at web.de
Mon Feb 1 14:20:04 CET 2016
Hi Eugene,
> For a long time I was telling the porters that the effort is minimal:
> build your port, check it launches with couple of games and package it.
It *is* actually that easy
Speaking from a non-coder POV.
> With our architecture once you have an engine running, most of others
> will run as well. Those engines which differ either require some specific
> port feature like full-color support, or cursor palettes, or are
> resource-demanding, like big resolution or heavy computational stuff as
> MT-32 emulator or memory requirements.
Even then the porter (me) can always ask on either the ml, forums or irc and
upto now i had always been given an answer and often enough even help to
implement what was missing.
> In my opinion, the primary reason for lower porter engagement is that
> many platforms these days are cannibalized either by Linux/Andoid or by
> iOS. Also we see two primary architectures, x86 and ARM emerging the
> market. Thus, people are not really keen of putting much effort into
> maintaining "exotic" ports.
I'd put even more time and effort into mine if i only could
Thanks to all the hard work going into ScummVM year over year and thank you
for keeping up the good mood, help and calm towards noobs (me, again)
:-)
Speaking of which, i may not be able to instantly upload a final build if the
release date crosses my working time/real life
But i'll get to it
Take care,
Hubert
--
AmigaOS - way to go!
---
Amiga X1000 - PA6T - 4 GB
Radeon HD 7750 - 3 GB
---
Stubbornness does have its helpful features. You always know what you are
going to be thinking tomorrow.
-- Glen Beaman
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