[Scummvm-devel] Proposed 1.8.0 release schedule

Alyssa Milburn fuzzie at fuzzie.org
Mon Feb 1 14:11:19 CET 2016


On Mon, Feb 01, 2016 at 01:44:42PM +0100, Eugene Sandulenko wrote:
> In my opinion, the primary reason for lower porter engagement is that many
> platforms these days are cannibalized either by Linux/Andoid or by iOS.
> Also we see two primary architectures, x86 and ARM emerging the market.
> Thus, people are not really keen of putting much effort into maintaining
> "exotic" ports.
> 
> What is a bit sad, is that the Android and iOS ports are underlooked. I put
> high hopes into bSr43's involvement with iOS port, so it could be finally
> brought up-to-date.

We discussed the Android port a bit at FOSDEM. I have a bit more time
nowadays, my hope is to cannibalise the SDL2 Android code for the parts
which we do badly right now - but I guess not in time for this upcoming
release. (I also have a branch where I hacked in shader support, but I
think writing that properly based on LordHoto's current refactoring makes
more sense.)

The GUI is the real problem for the Android port though - it's very
touch-unfriendly, it's too small, and ideally we want a bunch of Android
specific settings which are painful to fit into the current GUI system. Do
we hate the idea of refactoring things so that we can just write a 'native'
GUI for the launcher?

- Alyssa




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