[Scummvm-devel] ScummVM License

Paul Gilbert paulfgilbert at gmail.com
Tue Feb 2 00:52:27 CET 2016


Hi all,

Speaking as someone who's both worked on engines, as well as forking the
project (for RogueVM), I don't have any issue with moving to GPL3 if it's
feasible. Plus, I have a lot of respect for both Strangerke & Sev, so if
they feel it's a good idea, in this I'm willing to trust their judgement.


On Mon, Feb 1, 2016 at 8:13 AM, Alyssa Milburn <fuzzie at fuzzie.org> wrote:

> On Mon, Feb 01, 2016 at 12:25:26PM +0000, Thierry Crozat wrote:
> > Another benefit of GPLv3 we saw in recent discussions (related to the
> > licensing FAQ wiki page) is that, if I remember correctly, it clarifies
> the
> > legal status of providing source code on a web site (as opposed to a
> > physical media) for companies using ScummVM to sell commercial games and
> > not providing the source code in the game package.
> >
> > That being said I don't really know yet what to think about the main
> > drawback you mention (GPLv2 project wanting to use part of the ScummVM
> > code). My initial thought was that it looks like a serious drawback. Is
> > dual licensing (or part or all) of the code base a possibility? Can it be
> > decided at a laterstage after the license upgrading (I assume that if
> > code becomes licensed under GPLv3+, adding back GPLv2 might be an issue)?
>
> We could start by licensing all of the engine code as GPLv3+? But is there
> anyone using ScummVM code who would have a problem with just using it under
> GPLv3+?
>
> - Alyssa
>
>
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