[Scummvm-devel] Dink smallwood engine

Arnaud Boutonné strangerke at scummvm.org
Fri Mar 18 10:02:13 CET 2016


No, it has been cancelled.

Best regards,
Arnaud



On Fri, Mar 18, 2016 at 9:19 AM, fedor_qd <fedor_qd at mail.ru> wrote:

> I want say "free from dinkwood stuff".
> Is dinkwood's task active or no? Be precise, please.
>
> Always yours, Strizhniou Fiodar
> Всегда ваш, Стрижнёв Фёдор
>
> Пользователь Einar Johan Trøan Sømåen <einarjohants at gmail.com> писал:
>
>
> Hi Fedor.
>
> I would just like to clarify that there is no such thing as a "taken"
> task, since we're still in the application phase,
> all of our tasks are in practice free to apply for. There may however be
> tasks that other students already have
> applied for, but this isn't a "first come first serve" thing at all,
> nothing is decided yet at this point in the application
> process.
>
> So feel free to apply for whichever task(s) that you feel you want to work
> on, the relevant
> mentors (as listed on the Ideas page) should be able to fill you in on any
> details for their
> particular task.
>
> Kind Regards
>
> Einar Johan Trøan Sømåen
>
> 2016-03-16 12:33 GMT+01:00 <fedor_qd at mail.ru>:
>
>> Two days wasted. Is Dungeon master free from that staff? If no - I want
>> take cloud integration task(I hope it free).
>>
>> исходное сбщ
>> Тема: Re: [Scummvm-devel] Dink smallwood engine
>> От: Arnaud Boutonné <strangerke at scummvm.org>
>> Дата: 16.03.2016 12.57
>>
>> Hi Fedor
>>
>> The task was initially written based on a discussion with the original
>> author (Seth), and was therefore targeting v1.07 and v1.08 sources,
>> published under a ZLIB license. Seth considers opening the sources of
>> DinkHD as well, but plans to use an anti-GPL licensing, which makes my
>> interest drop to zero. (eventually negative values, even).
>>
>> I was afterwards pointed to the Freedink project (I initially
>> misunderstood
>> the scope of that project), and my discussion with the project leader was
>> a
>> bit more complicated. First, he was disappointed that I started to talk to
>> him after the task was announced, which is understandable even if I was
>> clearly targeting v1.07 and v1.08 initially. Then there are some other
>> matters, such as, between others, the project is still well alive with a
>> solid community, and is GPLv3.
>>
>> At the time I speak, we therefore don't have the support of the engine
>> porters, and we have a licensing issues as _sev's proposal to upgrade
>> ScummVM to GPLv3+ wasn't accepted by part of the team.
>>
>> I therefore apologize, but I'm opposed to a task based on Freedink
>> project,
>> as we would cumulate sources of potential failure (potential opposition of
>> part of ScummVM's team to have a dual-licensed binary, potential conflicts
>> with the Freedink's team and community). Furthermore, I'm currently
>> discussing with Dreammaster about removing the task completely, as it
>> makes
>> little sense to work on yet-another Dink port.
>>
>> Best regards,
>> Arnaud
>>
>>
>>
>> On Wed, Mar 16, 2016 at 10:40 AM, <fedor_qd at mail.ru> wrote:
>>
>> > Well, task look more clear.
>> > Thanks for you answer, D G Turner.
>> >
>> > исходное сбщ
>> > Тема: Re: [Scummvm-devel] Dink smallwood engine
>> > От: D G Turner <d.g.turner at ntlworld.com>
>> > Дата: 16.03.2016 03.15
>> >
>> > Fedor,
>> >   I suspect you are likely looking at the original V1.07 / V1.08 source
>> >   code release from Seth Robinson / RTSoft.
>> > You right.
>> >
>> >   The GNU Freedink project provides a much cleaner codebase compatible
>> >   with V1.07 or V1.08 targeted game data. As this replaced all the
>> >   Windows specific code with SDL and is GPL licensed, we should base
>> >   any ScummVM engine port on this:
>> >   https://www.gnu.org/software/freedink/about
>> >
>> >   The code can be found here:
>> >   http://git.savannah.gnu.org/cgit/freedink.git
>> >
>> >   As an aside, as Freedink is already providing a portable SDL
>> >   based engine for Dink Smallwood and MODs, I am not clear what
>> >   the utility of the scummvm engine port GSoC task would be:
>> >
>> >
>> >
>> http://wiki.scummvm.org/index.php/Summer_of_Code/GSoC_Ideas_2016#Dink_Smallwood_engine
>> > You mean useless idea? This is very bad if already presented tasks throw
>> > away at this moment.
>> >   I suggest that if we are intending to integrate this, we should
>> >   intend to provide a solution for this which is a set of patches to
>> >   the latest Freedink code to migrate the core engine to OSystem from
>> >   SDL, integrate and remove any uneeded code i.e. as per our integrated
>> >   version of MUNT.
>> >
>> >   This will allow the engine to be maintained in future and track any
>> >   future Freedink releases.
>> > Thanks,
>> > David Turner
>> >
>> > On 15/03/16 10:37, fedor_qd at mail.ru wrote:
>> > > I quick look at sources and they are mostly Microsoft's code(lol)
>> except
>> > project files, dink.cpp, dinkedit.cpp, dinkvar.h, update_frame.cpp and
>> > Compress.c.
>> > > I want ask:
>> > > 1)  Has SCUMMVM implementation Window's resource loader?
>> > > 2) How fullness midi and wav support in SCUMMVM?
>> > > 3) Are you interesting add dinkeditor to project?
>> > >
>> > >
>> >
>> >
>> >
>> >
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>>
>>
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