[Scummvm-devel] Dink smallwood engine
fedor_qd
fedor_qd at mail.ru
Fri Mar 18 09:19:16 CET 2016
I want say "free from dinkwood stuff".
Is dinkwood's task active or no? Be precise, please.
Always yours, Strizhniou Fiodar
Всегда ваш, Стрижнёв Фёдор
Пользователь Einar Johan Trøan Sømåen <einarjohants at gmail.com> писал:
>Hi Fedor.
>
>
>I would just like to clarify that there is no such thing as a "taken" task, since we're still in the application phase,
>
>all of our tasks are in practice free to apply for. There may however be tasks that other students already have
>
>applied for, but this isn't a "first come first serve" thing at all, nothing is decided yet at this point in the application
>
>process.
>
>
>So feel free to apply for whichever task(s) that you feel you want to work on, the relevant
>
>mentors (as listed on the Ideas page) should be able to fill you in on any details for their
>
>particular task.
>
>
>Kind Regards
>
>
>Einar Johan Trøan Sømåen
>
>
>2016-03-16 12:33 GMT+01:00 <fedor_qd at mail.ru>:
>
>Two days wasted. Is Dungeon master free from that staff? If no - I want take cloud integration task(I hope it free).
>
>исходное сбщ
>Тема: Re: [Scummvm-devel] Dink smallwood engine
>От: Arnaud Boutonné <strangerke at scummvm.org>
>Дата: 16.03.2016 12.57
>
>
>Hi Fedor
>
>The task was initially written based on a discussion with the original
>author (Seth), and was therefore targeting v1.07 and v1.08 sources,
>published under a ZLIB license. Seth considers opening the sources of
>DinkHD as well, but plans to use an anti-GPL licensing, which makes my
>interest drop to zero. (eventually negative values, even).
>
>I was afterwards pointed to the Freedink project (I initially misunderstood
>the scope of that project), and my discussion with the project leader was a
>bit more complicated. First, he was disappointed that I started to talk to
>him after the task was announced, which is understandable even if I was
>clearly targeting v1.07 and v1.08 initially. Then there are some other
>matters, such as, between others, the project is still well alive with a
>solid community, and is GPLv3.
>
>At the time I speak, we therefore don't have the support of the engine
>porters, and we have a licensing issues as _sev's proposal to upgrade
>ScummVM to GPLv3+ wasn't accepted by part of the team.
>
>I therefore apologize, but I'm opposed to a task based on Freedink project,
>as we would cumulate sources of potential failure (potential opposition of
>part of ScummVM's team to have a dual-licensed binary, potential conflicts
>with the Freedink's team and community). Furthermore, I'm currently
>discussing with Dreammaster about removing the task completely, as it makes
>little sense to work on yet-another Dink port.
>
>Best regards,
>Arnaud
>
>
>
>On Wed, Mar 16, 2016 at 10:40 AM, <fedor_qd at mail.ru> wrote:
>
>> Well, task look more clear.
>> Thanks for you answer, D G Turner.
>>
>> исходное сбщ
>> Тема: Re: [Scummvm-devel] Dink smallwood engine
>> От: D G Turner <d.g.turner at ntlworld.com>
>> Дата: 16.03.2016 03.15
>>
>> Fedor,
>> I suspect you are likely looking at the original V1.07 / V1.08 source
>> code release from Seth Robinson / RTSoft.
>> You right.
>>
>> The GNU Freedink project provides a much cleaner codebase compatible
>> with V1.07 or V1.08 targeted game data. As this replaced all the
>> Windows specific code with SDL and is GPL licensed, we should base
>> any ScummVM engine port on this:
>> https://www.gnu.org/software/freedink/about
>>
>> The code can be found here:
>> http://git.savannah.gnu.org/cgit/freedink.git
>>
>> As an aside, as Freedink is already providing a portable SDL
>> based engine for Dink Smallwood and MODs, I am not clear what
>> the utility of the scummvm engine port GSoC task would be:
>>
>>
>> http://wiki.scummvm.org/index.php/Summer_of_Code/GSoC_Ideas_2016#Dink_Smallwood_engine
>> You mean useless idea? This is very bad if already presented tasks throw
>> away at this moment.
>> I suggest that if we are intending to integrate this, we should
>> intend to provide a solution for this which is a set of patches to
>> the latest Freedink code to migrate the core engine to OSystem from
>> SDL, integrate and remove any uneeded code i.e. as per our integrated
>> version of MUNT.
>>
>> This will allow the engine to be maintained in future and track any
>> future Freedink releases.
>> Thanks,
>> David Turner
>>
>> On 15/03/16 10:37, fedor_qd at mail.ru wrote:
>> > I quick look at sources and they are mostly Microsoft's code(lol) except
>> project files, dink.cpp, dinkedit.cpp, dinkvar.h, update_frame.cpp and
>> Compress.c.
>> > I want ask:
>> > 1) Has SCUMMVM implementation Window's resource loader?
>> > 2) How fullness midi and wav support in SCUMMVM?
>> > 3) Are you interesting add dinkeditor to project?
>> >
>> >
>>
>>
>>
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>
>
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