[Scummvm-devel] Game testings
Alex Bevilacqua
alex at alexbevi.com
Tue May 24 18:15:22 CEST 2016
Ruby for sure ;)
On Tue, May 24, 2016, 12:13 PM Filippos Karapetis <bluegr at gmail.com> wrote:
> Sounds cool, but will you write it in PHP, or Ruby? (I'm asking cause I
> know you are a Ruby dev).
>
> Regards
>
> On Tue, May 24, 2016 at 2:57 PM, Alex Bevilacqua <alex at alexbevi.com>
> wrote:
>
>> Ok cool. I'll see what i can get done tonight and tomorrow night and
>> throw it up on Heroku for you guys.
>>
>> I'm thinking of including the following initially:
>>
>> * basic user management and user roles (admin, maintainer, user)
>> * basic administration (manage scummvm version, create/manage games)
>> * allow game variations (language, platform, version)
>> * comments!
>> * activity stream (comments, updates/additions to platform ... etc)
>>
>> I figure that's ambitious enough for now, and if I can actually deliver
>> should give you a feel for what this could be (and if it would fit into the
>> scummvm online ecosystem)
>>
>> I'll post all the code to github as it takes shape.
>>
>> On 24 May 2016 at 07:49, Eugene Sandulenko <sev.mail at gmail.com> wrote:
>>
>>>
>>>
>>> On 24 May 2016 at 13:46, Alex Bevilacqua <alex at alexbevi.com> wrote:
>>>
>>>> Just out of curiosity, would you guys be interested in a custom
>>>> solution for managing the games catalogue and games compatibility?
>>>>
>>>> This is something I've wanted to write for a little while now.
>>>>
>>>> If you're interested, I can try to do a quick proof of concept. I
>>>> always envisioned a cross between the dosbox compatibility list and the
>>>> wine appdb.
>>>>
>>>
>>> Absolutely!
>>>
>>>
>>> Eugene
>>>
>>
>>
>>
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>>
>
>
> --
> "Experience is the name every one gives to their mistakes" - Oscar Wilde
>
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