[Scummvm-devel] Proposed schedule for 1.10.0
Tobia Tesan
tobia.tesan at gmail.com
Sat Nov 11 10:43:14 CET 2017
Hi all, I second 2.0 *and* the with-testing schedule.
Question: do you think we could sneak in a few Wintermute games as well
(say, Bickadoodle and a few CR games)?
On Tue, 2017-11-07 at 08:22 +0100, Eugene Sandulenko wrote:
> Hi Team,
>
> Now, both SCI3 and Starship Titanic bugfixing is mainly over, thus
> I'd like to propose to launch the 1.10.0. Maybe we should call it
> 2.0.0?
>
> I am not sure we can get enough testers at this time, but I'm leaving
> it open, and propose two schedules: with and without the extensive
> testing period.
>
> With testing:
>
> November 12: Release cycle starts, testing announced, list of bugs
> published. Trunk is frozen
> November 19: branch, trunk unfrozen, porters contacted
> December 8, Fri: tagging, tarballs uploaded, porters start submitting
> their builds
> December 17: Release
>
> Without testing:
>
> November 12: branch, list of critical bugs published, porters
> contacted
> November 24, Fri: tagging, tarballs uploaded, porters start
> submitting their builds
> December 3: Release
>
> Which schedule to choose? If we chose without testing, then I
> anticipate 1.10.1 (2.0.1?) in mid-January and perhaps .2 in
> February/March.
>
> What about the version number? Should we switch to 2.0.0 since all
> SCUMM and SCI games are supported?
>
>
> Eugene
>
>
>
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--
Tobia Tesan
<tobia.tesan at gmail.com>
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