[Scummvm-devel] Engine development/inclusion
Eugene Sandulenko
sev.mail at gmail.com
Sat Feb 3 11:43:07 CET 2018
On 2 February 2018 at 22:59, Paul Gilbert <paulfgilbert at gmail.com> wrote:
> My understanding of the requirements is that it's perfectly fine for the
> game to be non-english. After all, further work could see any foreign
> language strings either wrapped in the translation macro or put in a data
> file with the eventual creation of an English translation for it is as
> well. What isn't allowed is for the engine source itself to be in
> non-English. One of the group requirements is for engine source to be
> easily maintainable, and having method, variable, and/or comments in
> foreign languages makes it hard to do so.
>
Yes, that is correct. We even have non-English engines now:
o prince engine. The game is in Polish and German. There is an ongoing
effort to translate it into English
o fullpipe engine. The game was distributed in Russian, German and
Estonian. English version is rare
On Fri, Feb 2, 2018 at 2:28 PM, Adrian Frühwirth <scummvm-devel at bonki.net>
> wrote:
>
>> Being the new guy I have been been skimming through the -devel archives
>> during
>> the last couple of days and stumbled across the following mail from Eugene
>> (2016-07-18):
>>
>> > [...]
>> > The current rules for the engines to be included are becoming the
>> following:
>>
>> Is this still current project policy?
>
>
Yes, and it would be great to put this to the Wiki.
Eugene
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.scummvm.org/pipermail/scummvm-devel/attachments/20180203/6dd18838/attachment.html>
More information about the Scummvm-devel
mailing list