[Scummvm-devel] Greeting from the student of ResidualVM in GSoC
Adrian Frühwirth
scummvm-devel at bonki.net
Wed May 2 22:29:17 CEST 2018
Hi and welcome!
I hope you will enjoy working on The Longest Journey. The game is very dear to me but, sadly, I never finished it when
it came out so hopefully I will one day be able to play it in ResidualVM in all its original glory :-)
-Adrian
On 02.05.2018 08:07, Bastien Bouclet wrote:
> Hi Liu,
>
> Welcome aboard. I hope your stay in the world of Stark will be pleasant!
>
> Bastien
>
> 2018-05-01 18:38 GMT+02:00 Douglas Liu <douglaszsliu at gmail.com <mailto:douglaszsliu at gmail.com>>:
>
> Dear developers of ScummVM and ResidualVM,
>
> Greetings! I am the student with the name "Douglas_GSoC" that got accepted to join the development of ResidualVM.
> Sorry for such a late email, for the reason that I need some time to finish some of my end-term projects. Now I
> finally have the time to formally introduce myself, and here it goes:
>
> I am a Chinese coming from Guangzhou, Mainland. I am a current year 3 computer science student at the Hong Kong
> Polytechnic University. My Chinese name is Liu Zhaosong and in case you are interested, in simplified Chinese
> character it is "刘兆松", but you can call me Douglas for convenience. I have changed my displayed name on GSoC
> website to Douglas Liu so really, you can call me however you like, I am okay with anything :)
>
> I am so happy that I got accepted in this year's GSoC as a participant of the development of ResidualVM. I have been
> highly interested in game programming and development for a very long while. I have been longing for a chance to
> experience actual game programming, and now I get it, and I am excited about it! For this year's GSoC I am going to
> implement the menus and shadow features of the Stark engine to support the game /The Longest Journey/. Although they
> are not big parts of the engine, I believe I shall have valuable experience through this glimpse of the architecture
> of a real game engine. Besides, I get the chance (or challenge, I should say?) to learn knowledge of OpenGL and
> computer graphics, which I have always believe a must for game developers to learn. I am really looking forward to
> the coming three months of GSoC and I am ready to have a busy yet wonderful time.
>
> Due to the timezone (I am in Hong Kong now), I think it may be hard for me to keep staying on the IRC channel and
> chat with you guys. But I promise I will check it through the log frequently. If you see a guy with the name
> "DouglasLiu" logging on and off, that will no doubt be me :D
>
> Right now I have come up some plans to better prepare myself for the coding period. I have created my blog through
> Blogger (https://douglasingsoc.blogspot.hk <https://douglasingsoc.blogspot.hk>). I have forked the repository of
> ResidualVM in the application period and my Github account is DouglasLiuGamer. I have purchased the OpenGL
> Superbible for my reference and future learning material, and the book is on its way. I am soon going to further
> read the codebase and I plan to start working as soon as possible.
>
> Last but lot least, I want to express my biggest gratitude to my mentor Bastien, a.k.a bgK. He has given me
> tremendous help when I was applying for GSoC. I believe with my heart that we are going to have a wonderful and
> memorable time together.
>
> Wish all the best to all developers!
>
> Sincerely,
> Liu Zhaosong (Douglas)
>
> p.s. Recently I am playing the game /Pyre/ from Supergiant Games. It is magnificent and now Supergiant Games is now
> officially my No.1 favourite indie game studio! I highly recommend it to everyone! Along with the other two games
> from Supergiant: /Bastion/ and /Transistor/. They are really all masterpieces!
>
>
>
>
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