[Scummvm-devel] Fwd: Visual Novel engines - Would it be possible to find a solution?

Lothar Serra Mari lserramari at gmail.com
Sat Feb 9 12:16:19 CET 2019


Hi Paul,
hi Team!

> In a sense, it's a pity that the core of ScummVM isn't separate from the
> engines. It they were, we could have a common scummvm-core.git, and a
> separate scummvm-adventures.git for just the engines folder, and a
> separate scummvm-rpg.git, scummvm-novels.git, scummvm-platformers.git,
> and so on. Maybe as an alternative, something to be considered would be
> a move to split up engines/ into separate subfolders for adventures/
> rpg/ novels/  etc. Even with some few adventure engines also supporting
> RPGs, more and more RPG only engines are going to be added over time, so
> it makes some sense to be able to categorize them. This could be an
> opportune time.. We're going on.. what.. about 70 or 80 engines at this
> point? Separating them into their different categories could well be
> helpful for the long term.
> 
> Plus, we could then have the main ScummVM releases still supporting just
> the adventure/rpg/novels, but still allow for a centralized repository
> for other mediums using ScummVM as a core, such as platformers like
> Tidus the Fox, Commander Keen, and so on. It would give us more future
> flexibility for either integrating them into official ScummVM releases,
> or creating a separate PlatformVM releases if enough are accumulated.

I really like this idea!

Some sort of splitting off the encgines from the core would be a good
idea in my opinion.

Lothar



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