[Scummvm-devel] [scummvm/scummvm] SUPERNOVA: Add support for Mission Supernova 2 (#1744)
paulfgilbert at gmail.com
Fri Jul 12 20:59:21 CEST 2019
I concur. Having a separate detection only make sense for cases like Blade
Runner where significant new content is being made available. For
Supernova, it makes more sense to simply have it as an engine option. And
I'd suggest having it active by default.. i.e. give users a more pleasant
gaming experience, and only do a strict match to the original if they
explicitly toggle the engine option.
On Fri, Jul 12, 2019 at 9:44 AM Lothar Serra Mari <notifications at github.com>
> @vyzigold <https://github.com/vyzigold>: Thanks for your contribution,
> looking forward to it!
> Also since I am not sure what is best, I will ask the question here and
> see what others think: @vyzigold <https://github.com/vyzigold> has added
> an optional improved mode in ScummVM to remove some of the tedious
> repetitions in the game (such as doing the same sequence of actions again
> and again each time we have to pass through the airlock room in the first
> game), adding shortcuts (such as using the number keys to select verbs),
> and a few other improvements. Currently this is implemented as a separate
> detection entry, but I am wondering if it would be better to make it an
> engine option instead.
> I think making it an engine option would be a better integration as
> separate detection entries.
> You are receiving this because you are subscribed to this thread.
> Reply to this email directly, view it on GitHub
> or mute the thread
-------------- next part --------------
An HTML attachment was scrubbed...
More information about the Scummvm-devel