[Scummvm-devel] Contributing to ScummVM with an interpreter for Magnetic Scrolls?
dettus
dettus at dettus.net
Wed May 8 09:44:17 CEST 2019
"Game is Open" "Oh! And the Graphics File is present To" :)
Thank you Paul!
Thomas
On 5/7/19 8:39 AM, Paul Gilbert wrote:
> Oh, and I've made it a new sub-folder "magnetic2", and likewise a
> "Magnetic2" namespace to differentiate it from the work already done
> on the existing Magnetic sub-engine for Gargoyle.
>
> Paul.
>
> On Tue, May 7, 2019 at 4:33 PM Paul Gilbert <paulfgilbert at gmail.com
> <mailto:paulfgilbert at gmail.com>> wrote:
>
> As Filippos mentioned, you create our own branch and work on that.
> As you requested, to get you going, I've created a new branch at
> http://github.com/dreammaster/scummvm.git called "magnetic". If
> you make your own branch for it, you'll find it already has
> detection entries added into it for the games, and everything
> hooked up and ready to go to call the runGame() method. Have at
> it. :)
>
> Paul.
>
> On Tue, May 7, 2019 at 8:14 AM Filippos Karapetis
> <bluegr at gmail.com <mailto:bluegr at gmail.com>> wrote:
>
>
>
> On Mon, 6 May 2019 at 08:09, dettus <dettus at dettus.net
> <mailto:dettus at dettus.net>> wrote:
>
> ONE MORE QUESTION THOUGH:
>
> 4) What is the policy with rookie developers like me, in
> general? Should I just clone code from the git repository,
> commit/push/pull my changes? Or do you guys create a
> branch? And merge the code over after a reviewing process
> or something?
>
>
> You work in a separate branch, and when you feel that your
> code is mature enough, create a pull request, so that your
> code can get reviewed and merged
>
> Regards
> Filippos
>
> --
> "Experience is the name every one gives to their mistakes" -
> Oscar Wilde
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