[Scummvm-devel] Contributing to ScummVM with an interpreter for Magnetic Scrolls?

dettus dettus at dettus.net
Wed May 8 09:44:17 CEST 2019


"Game is Open" "Oh! And the Graphics File is present To" :)


Thank you Paul!


Thomas


On 5/7/19 8:39 AM, Paul Gilbert wrote:
> Oh, and I've made it a new sub-folder "magnetic2", and likewise a 
> "Magnetic2" namespace to differentiate it from the work already done 
> on the existing Magnetic sub-engine for Gargoyle.
>
> Paul.
>
> On Tue, May 7, 2019 at 4:33 PM Paul Gilbert <paulfgilbert at gmail.com 
> <mailto:paulfgilbert at gmail.com>> wrote:
>
>     As Filippos mentioned, you create our own branch and work on that.
>     As you requested, to get you going, I've created a new branch at
>     http://github.com/dreammaster/scummvm.git called "magnetic". If
>     you make your own branch for it, you'll find it already has
>     detection entries added into it for the games, and everything
>     hooked up and ready to go to call the runGame() method. Have at
>     it. :)
>
>     Paul.
>
>     On Tue, May 7, 2019 at 8:14 AM Filippos Karapetis
>     <bluegr at gmail.com <mailto:bluegr at gmail.com>> wrote:
>
>
>
>         On Mon, 6 May 2019 at 08:09, dettus <dettus at dettus.net
>         <mailto:dettus at dettus.net>> wrote:
>
>             ONE MORE QUESTION THOUGH:
>
>             4) What is the policy with rookie developers like me, in
>             general? Should I just clone code from the git repository,
>             commit/push/pull my changes? Or do you guys create a
>             branch? And merge the code over after a reviewing process
>             or something?
>
>
>         You work in a separate branch, and when you feel that your
>         code is mature enough, create a pull request, so that your
>         code can get reviewed and merged
>
>         Regards
>         Filippos
>
>         -- 
>         "Experience is the name every one gives to their mistakes" -
>         Oscar Wilde
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>
>
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