[Scummvm-devel] Proposed Schedule for 2.1.0

Eugene Sandulenko sev at scummvm.org
Sun Sep 8 20:55:56 CEST 2019


Sure, no problem.

Here is the amended schedule:

16 Sept, Mon: Release cycle start, a minimal list of release crytical bugs
published. Announcement, invitation for the GUI translators to update.
22 Sept, Sun: Branch, from now on all the bugfixes must be backported.
Porters start to test their builds
4 Oct, Fri: Tagging. Porters start to submit their builds
13 Oct, Sun: Release


On Sun, 8 Sep 2019 at 16:22, Thierry Crozat <criezy at scummvm.org> wrote:

> Hi Eugene,
>
> I was planning to announce testing for Mission Supernova next weekend. I
> am currently going over the game to check that it is completable with no
> major issue and to finalise the translation of the second part. Would it be
> possible to push back the whole schedule by one week?
>
> As for the release name, continuing on the Blade Runner theme, maybe
> "Electric Dream"?
>
> Thierry
>
> On 8 Sep 2019, at 13:55, Matan Bareket <mataniko at gmail.com> wrote:
>
> ScummVM 2.1.0: Electric Boogaloo
>
> On Sun, Sep 8, 2019 at 5:40 AM Lothar Serra Mari <lserramari at gmail.com>
> wrote:
>
>> Hi Eugene,
>>
>> > 9 Sept, Mon: Release cycle start, a minimal list of release crytical
>> > bugs published. Announcement, invitation for the GUI translators to
>> update.
>> > 15 Sept, Sun: Branch, from now on all the bugfixes must be backported.
>> > Porters start to test their builds
>> > 27 Sept, Fri: Tagging. Porters start to submit their builds
>> > 6 October, Release
>>
>> I think that's a reasonable schedule for the new release and I agree
>> with it.
>>
>> > Besides expressing your thoughts on the schedule, let's discuss the
>> > release codename. I think Blade Runner is one of the pivotal games in
>> > this release.
>> >
>>
>> Considering "Blade Runner" as the "main event" of SCummVM 2.1.0, I vote
>> for
>>
>>         "Electric Sheep" or
>>         "The Electric Release"
>>
>> as a release codename.
>>
>> Lothar
>>
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>>
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