[Scummvm-devel] Introduction

Eugene Sandulenko sev.mail at gmail.com
Sat Oct 24 14:57:16 UTC 2020


Welcome, Martin!

On Sat, 24 Oct 2020 at 16:37, M. Gerhardy <martin.gerhardy at gmail.com> wrote:

> Hi,
>
> it looks like I'm not part of the ScummVM team. So first of all let me
> thank you all for the awesome work that everybody did on ScummVM. As you
> might have heard a few fantastillion times, you all have brought back my
> childhood.
>
> Anyway - a few words about me.
> My name is Martin Gerhardy, I'm living near Hamburg in Germany and I'm
> almost 40 years old.
> I'm currently working as a devops guy and have several other pet projects
> - like voxel stuff at https://mgerhardy.github.io/engine/ - others like
> caveexpress can be found in my github profile if anyone is interested. I
> was also the project lead of the opensource UFO:Alien Invasion game a few
> years ago.
>
> Regarding ScummVM and the inclusion of the twin-e project I can only say
> that I always loved the LBA games and already tried a very poor integration
> a few years ago - but have never continued it. But now it is fully
> integrated in the scumm systems as far as I can tell. A few things are
> still missing and also twine left a lot of work on unimplemented features -
> so I suppose it won't get boring in the next few weeks.
>
> Stuff like audio cd and saving subsystem is completely missing right now.
> And stuff like the midi code could get an overhaul to reduce code
> duplication.
>
> Right now I'm trying to fix the input handling and the menu code. Once
> that is done I will concentrate on the gameplay issues.
>
> All in all my plans are to make the game fully playable and who knows...
> maybe also have a look at LBA2....
>
> Feeling glad to be on the team now - and thanks for reading.
> Martin
>
> --
> https://github.com/mgerhardy/
> https://twitter.com/MartinGerhardy
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> Scummvm-devel at lists.scummvm.org
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>
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