[Scummvm-devel] Introduction
Lothar Serra Mari
lserramari at gmail.com
Sat Oct 24 18:18:56 UTC 2020
Welcome to the team, Martin! :-)
Am 24.10.2020 um 16:36 schrieb M. Gerhardy:
> Hi,
>
> it looks like I'm not part of the ScummVM team. So first of all let me
> thank you all for the awesome work that everybody did on ScummVM. As you
> might have heard a few fantastillion times, you all have brought back my
> childhood.
>
> Anyway - a few words about me.
> My name is Martin Gerhardy, I'm living near Hamburg in Germany and I'm
> almost 40 years old.
> I'm currently working as a devops guy and have several other pet
> projects - like voxel stuff at https://mgerhardy.github.io/engine/
> <https://mgerhardy.github.io/engine/> - others like caveexpress can be
> found in my github profile if anyone is interested. I was also the
> project lead of the opensource UFO:Alien Invasion game a few years ago.
>
> Regarding ScummVM and the inclusion of the twin-e project I can only say
> that I always loved the LBA games and already tried a very poor
> integration a few years ago - but have never continued it. But now it is
> fully integrated in the scumm systems as far as I can tell. A few things
> are still missing and also twine left a lot of work on unimplemented
> features - so I suppose it won't get boring in the next few weeks.
>
> Stuff like audio cd and saving subsystem is completely missing right
> now. And stuff like the midi code could get an overhaul to reduce code
> duplication.
>
> Right now I'm trying to fix the input handling and the menu code. Once
> that is done I will concentrate on the gameplay issues.
>
> All in all my plans are to make the game fully playable and who knows...
> maybe also have a look at LBA2....
>
> Feeling glad to be on the team now - and thanks for reading.
> Martin
>
> --
> https://github.com/mgerhardy/ <https://github.com/mgerhardy/>
> https://twitter.com/MartinGerhardy <https://twitter.com/MartinGerhardy>
>
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