[Scummvm-devel] Introduction
Paul Gilbert
paulfgilbert at gmail.com
Sat Oct 24 22:48:19 UTC 2020
Likewise, welcome. I too share the sentiments made on Discord that it's
been a rare treat to have two engines integrated on the same day. \o/
DreamMaster.
On Sat, Oct 24, 2020 at 11:19 AM Lothar Serra Mari <lserramari at gmail.com>
wrote:
> Welcome to the team, Martin! :-)
>
> Am 24.10.2020 um 16:36 schrieb M. Gerhardy:
> > Hi,
> >
> > it looks like I'm not part of the ScummVM team. So first of all let me
> > thank you all for the awesome work that everybody did on ScummVM. As you
> > might have heard a few fantastillion times, you all have brought back my
> > childhood.
> >
> > Anyway - a few words about me.
> > My name is Martin Gerhardy, I'm living near Hamburg in Germany and I'm
> > almost 40 years old.
> > I'm currently working as a devops guy and have several other pet
> > projects - like voxel stuff at https://mgerhardy.github.io/engine/
> > <https://mgerhardy.github.io/engine/> - others like caveexpress can be
> > found in my github profile if anyone is interested. I was also the
> > project lead of the opensource UFO:Alien Invasion game a few years ago.
> >
> > Regarding ScummVM and the inclusion of the twin-e project I can only say
> > that I always loved the LBA games and already tried a very poor
> > integration a few years ago - but have never continued it. But now it is
> > fully integrated in the scumm systems as far as I can tell. A few things
> > are still missing and also twine left a lot of work on unimplemented
> > features - so I suppose it won't get boring in the next few weeks.
> >
> > Stuff like audio cd and saving subsystem is completely missing right
> > now. And stuff like the midi code could get an overhaul to reduce code
> > duplication.
> >
> > Right now I'm trying to fix the input handling and the menu code. Once
> > that is done I will concentrate on the gameplay issues.
> >
> > All in all my plans are to make the game fully playable and who knows...
> > maybe also have a look at LBA2....
> >
> > Feeling glad to be on the team now - and thanks for reading.
> > Martin
> >
> > --
> > https://github.com/mgerhardy/ <https://github.com/mgerhardy/>
> > https://twitter.com/MartinGerhardy <https://twitter.com/MartinGerhardy>
> >
> > _______________________________________________
> > Scummvm-devel mailing list
> > Scummvm-devel at lists.scummvm.org
> > https://lists.scummvm.org/listinfo/scummvm-devel
> >
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