[scummvm-devel] A short introduction

Eugene Sandulenko sev at scummvm.org
Thu Nov 4 12:41:30 UTC 2021


Welcome!

On Thu, 4 Nov 2021 at 13:50, Christophe Branchereau via scummvm-devel <
scummvm-devel at lists.scummvm.org> wrote:

> Hello everyone, as requested by Sev I'm sending this short
> introduction about myself and my scummvm plans.
>
> I'm a 41 yo guy living in the far east of France, and have been unix
> enthusiast and admin since my 18s (I begun with yellowdog on an ibook
> clamshell, which says a lot I think, heh)
>
> After doing a degree in unix admin and programmation for industry and
> embedded devices, I've always been working in that domain, albeit with
> little development involved, mostly bash and perl.
>
> It was a few years ago (3, 4 I think?) that I discovered popular
> emulation handleds with Mips Socs, and jumped on board to help develop
> a panel driver that wasn't existing, for a new device that didn't have
> it, for what is called "Opendingux Beta", a modern embedded OS based
> on buildroot. It's not going to be Beta for very long anymore though.
>
> It is developped/maintained 99% by the defacto linux mips maintainer,
> so it's not an "amateur" project, albeit it's all for free and a
> hobby, so some things take time to move.
>
> Fast forward I kept helping and working on the platform, and helped or
> wrote numerous panel drivers, an audio soc driver, a bootloader, a
> battery driver, a clock driver etc. So I'm mostly in very low level C.
> Everything is upstreamed eventually, most is already.
>
> Wanting to expand my knowledge I started to look at modernizing some
> old emulators/apps ports, which for mostly needed little work, and
> others a lot.
>
> Scummvm was at first glance an easy one, but then I realized quickly
> it could really be better integrated, and upstreamed, so I spent a few
> months working (and testing, a lot) on it and here it is.
>
> I'm therefore willing to :
> Maintain it so hat it doesn't break
> Improve it where possible, if sensible
> Help pinpoint some bugs and fix them if possible
>
> I won't promise to actively participate in the games dev part, because
> that probably won't happen, I'm too busy with my job and opendingux.
> However, there are some things I want to look into (Myst black screen
> on 320x240 displays, but not on 320x480 displays for instance).
>
> The exchanges with your community have been very helpful and
> sympathetic on discord so far, so I'm very happy to join the team.
>
> Hope it wasn't too long or boring, cheers.
> Christophe
> _______________________________________________
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> scummvm-devel at lists.scummvm.org
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>
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