[scummvm-devel] hello, new guy here
Will Herrmann
wjherrmann at gmail.com
Wed Sep 15 21:56:01 UTC 2021
Welcome to the team! I do have a soft spot for Clandestiny and so I’m glad that this obscure game is being worked on!
> as far as I know there's no digital version of Clandestiny for sale.
There was a Mac App Store version[1] released in 2011, but it was removed when Apple required all apps to be 64-bit (I purchased it when it was available though and do have it downloaded on my Mac). MacGameStore lists it as available for sale from their site[2], but I’ve never tried purchasing it.
Best of luck!
-Will Herrmann (Thunderforge)
[1]: https://www.ign.com/articles/2011/01/11/gaming-veteran-graeme-devine-launches-clandestiny-on-mac-app-store <https://www.ign.com/articles/2011/01/11/gaming-veteran-graeme-devine-launches-clandestiny-on-mac-app-store>
[2]: https://www.macgamestore.com/product/1775/Clandestiny/ <https://www.macgamestore.com/product/1775/Clandestiny/>
> On Sep 15, 2021, at 2:49 PM, die4ever2005 via scummvm-devel <scummvm-devel at lists.scummvm.org> wrote:
>
> Hi everyone! I'm Die4Ever, the guy who made that big pull request for Groovie 2 fixes, based on Alphard-o's work. My real name is Ray.
>
> I'm going to continue working on Groovie 2, mostly focusing on The 11th Hour and maybe eventually Clandestiny too. Maybe we can get these games to use ScummVM on Steam/GOG. The current version of T11H on sale is the old Win95 version which is a pain to get working correctly these days, and as far as I know there's no digital version of Clandestiny for sale.
>
> I also hope to make a mod for The 11th Hour to rearrange the game to make the difficulty curve better and more accessible.
>
> Also if someone could give me access to edit the wiki, I can update the relevant pages with the progress on the Groovie 2 games.
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