[scummvm-devel] hello, new guy here

Filippos Karapetis bluegr at gmail.com
Thu Sep 16 05:28:42 UTC 2021


Welcome aboard! Glad to have you with us

Filippos (bluegr)

On Thu, Sep 16, 2021, 02:49 Will Herrmann via scummvm-devel <
scummvm-devel at lists.scummvm.org> wrote:

> I tested the Mac App store version of Clandestiny. ScummVM identified it
> as the iOS version. I guess I should still add an entry for it?
>
> No idea about the MacGameStore and if you can download the files on
> Windows; I’ve never tried it myself.
>
> Let’s continue the discussion on Discord. You can find me over there as
> Thunderforge.
>
> On Sep 15, 2021, at 5:06 PM, die4ever2005 <die4ever2005 at gmail.com> wrote:
>
> Woa this is crazy, from that IGN link
>
> "Clandestiny was originally released by Devine when he was at Trilobyte in
> 1996 as the company's third title, following The 7th Guest and 11th Hour.
> The game has been rewritten from scratch for the Mac, with new tougher AI
> for the puzzles, new navigation and brighter environments."
>
> It might not even use Groovie anymore, so this version might not work at
> all in ScummVM.
>
> On Wed, Sep 15, 2021 at 5:03 PM die4ever2005 <die4ever2005 at gmail.com>
> wrote:
>
>> Also that MacGameStore link says the DRM is "MacGameStore App". I don't
>> have a Mac, does that mean I won't be able to just buy it and download the
>> files to test it out?
>>
>> On Wed, Sep 15, 2021 at 5:00 PM die4ever2005 <die4ever2005 at gmail.com>
>> wrote:
>>
>>> Can you try that Mac App Store version and see if it gets detected? If
>>> not could you add it to the detection.cpp
>>> https://github.com/scummvm/scummvm/blob/master/engines/groovie/detection.cpp#L267-L289
>>>
>>> It might use m4a files instead of mpg files, like the iOS version?
>>>
>>> On Wed, Sep 15, 2021 at 4:56 PM Will Herrmann <wjherrmann at gmail.com>
>>> wrote:
>>>
>>>> Welcome to the team! I do have a soft spot for Clandestiny and so I’m
>>>> glad that this obscure game is being worked on!
>>>>
>>>>  as far as I know there's no digital version of Clandestiny for sale.
>>>>
>>>>
>>>> There was a Mac App Store version[1] released in 2011, but it was
>>>> removed when Apple required all apps to be 64-bit (I purchased it when it
>>>> was available though and do have it downloaded on my Mac). MacGameStore
>>>> lists it as available for sale from their site[2], but I’ve never tried
>>>> purchasing it.
>>>>
>>>> Best of luck!
>>>> -Will Herrmann (Thunderforge)
>>>>
>>>> [1]:
>>>> https://www.ign.com/articles/2011/01/11/gaming-veteran-graeme-devine-launches-clandestiny-on-mac-app-store
>>>> [2]: https://www.macgamestore.com/product/1775/Clandestiny/
>>>>
>>>> On Sep 15, 2021, at 2:49 PM, die4ever2005 via scummvm-devel <
>>>> scummvm-devel at lists.scummvm.org> wrote:
>>>>
>>>> Hi everyone! I'm Die4Ever, the guy who made that big pull request for
>>>> Groovie 2 fixes, based on Alphard-o's work. My real name is Ray.
>>>>
>>>> I'm going to continue working on Groovie 2, mostly focusing on The 11th
>>>> Hour and maybe eventually Clandestiny too. Maybe we can get these games to
>>>> use ScummVM on Steam/GOG. The current version of T11H on sale is the old
>>>> Win95 version which is a pain to get working correctly these days, and as
>>>> far as I know there's no digital version of Clandestiny for sale.
>>>>
>>>> I also hope to make a mod for The 11th Hour to rearrange the game to
>>>> make the difficulty curve better and more accessible.
>>>>
>>>> Also if someone could give me access to edit the wiki, I can update the
>>>> relevant pages with the progress on the Groovie 2 games.
>>>> _______________________________________________
>>>> scummvm-devel mailing list
>>>> scummvm-devel at lists.scummvm.org
>>>> https://lists.scummvm.org/listinfo/scummvm-devel
>>>>
>>>>
>>>>
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