[scummvm-devel] hello, new guy here
Henry Bush
sourceforge at spookypeanut.co.uk
Thu Sep 16 08:40:53 UTC 2021
Welcome!
It will surprise a few people that I'm still monitoring this list :-) I did
a lot of the groovie engine work back when it was first introduced, but
pretty much nothing since. I have been wanting to work on 11h, clan,
unclehenry et al, but... life has got in the way. For 15 years or so :-|
I'm so happy that someone is taking on the challenge! I shall follow your
career with great interest :-D
The code has changed so much in that time that I doubt I'll be much use to
you, but I'm very happy to contacted if you think I can help. I still have
my reasonable collection of groovie games (need to put up a shelf with them
all on, so I can show them off...) that I'm very happy to test anything on.
Good luck,
Henry (spookypeanut)
On Thu, 16 Sept 2021 at 06:29, Filippos Karapetis via scummvm-devel <
scummvm-devel at lists.scummvm.org> wrote:
> Welcome aboard! Glad to have you with us
>
> Filippos (bluegr)
>
> On Thu, Sep 16, 2021, 02:49 Will Herrmann via scummvm-devel <
> scummvm-devel at lists.scummvm.org> wrote:
>
>> I tested the Mac App store version of Clandestiny. ScummVM identified it
>> as the iOS version. I guess I should still add an entry for it?
>>
>> No idea about the MacGameStore and if you can download the files on
>> Windows; I’ve never tried it myself.
>>
>> Let’s continue the discussion on Discord. You can find me over there as
>> Thunderforge.
>>
>> On Sep 15, 2021, at 5:06 PM, die4ever2005 <die4ever2005 at gmail.com> wrote:
>>
>> Woa this is crazy, from that IGN link
>>
>> "Clandestiny was originally released by Devine when he was at Trilobyte
>> in 1996 as the company's third title, following The 7th Guest and 11th
>> Hour. The game has been rewritten from scratch for the Mac, with new
>> tougher AI for the puzzles, new navigation and brighter environments."
>>
>> It might not even use Groovie anymore, so this version might not work at
>> all in ScummVM.
>>
>> On Wed, Sep 15, 2021 at 5:03 PM die4ever2005 <die4ever2005 at gmail.com>
>> wrote:
>>
>>> Also that MacGameStore link says the DRM is "MacGameStore App". I don't
>>> have a Mac, does that mean I won't be able to just buy it and download the
>>> files to test it out?
>>>
>>> On Wed, Sep 15, 2021 at 5:00 PM die4ever2005 <die4ever2005 at gmail.com>
>>> wrote:
>>>
>>>> Can you try that Mac App Store version and see if it gets detected? If
>>>> not could you add it to the detection.cpp
>>>> https://github.com/scummvm/scummvm/blob/master/engines/groovie/detection.cpp#L267-L289
>>>>
>>>> It might use m4a files instead of mpg files, like the iOS version?
>>>>
>>>> On Wed, Sep 15, 2021 at 4:56 PM Will Herrmann <wjherrmann at gmail.com>
>>>> wrote:
>>>>
>>>>> Welcome to the team! I do have a soft spot for Clandestiny and so I’m
>>>>> glad that this obscure game is being worked on!
>>>>>
>>>>> as far as I know there's no digital version of Clandestiny for sale.
>>>>>
>>>>>
>>>>> There was a Mac App Store version[1] released in 2011, but it was
>>>>> removed when Apple required all apps to be 64-bit (I purchased it when it
>>>>> was available though and do have it downloaded on my Mac). MacGameStore
>>>>> lists it as available for sale from their site[2], but I’ve never tried
>>>>> purchasing it.
>>>>>
>>>>> Best of luck!
>>>>> -Will Herrmann (Thunderforge)
>>>>>
>>>>> [1]:
>>>>> https://www.ign.com/articles/2011/01/11/gaming-veteran-graeme-devine-launches-clandestiny-on-mac-app-store
>>>>> [2]: https://www.macgamestore.com/product/1775/Clandestiny/
>>>>>
>>>>> On Sep 15, 2021, at 2:49 PM, die4ever2005 via scummvm-devel <
>>>>> scummvm-devel at lists.scummvm.org> wrote:
>>>>>
>>>>> Hi everyone! I'm Die4Ever, the guy who made that big pull request for
>>>>> Groovie 2 fixes, based on Alphard-o's work. My real name is Ray.
>>>>>
>>>>> I'm going to continue working on Groovie 2, mostly focusing on The
>>>>> 11th Hour and maybe eventually Clandestiny too. Maybe we can get these
>>>>> games to use ScummVM on Steam/GOG. The current version of T11H on sale is
>>>>> the old Win95 version which is a pain to get working correctly these days,
>>>>> and as far as I know there's no digital version of Clandestiny for sale.
>>>>>
>>>>> I also hope to make a mod for The 11th Hour to rearrange the game to
>>>>> make the difficulty curve better and more accessible.
>>>>>
>>>>> Also if someone could give me access to edit the wiki, I can update
>>>>> the relevant pages with the progress on the Groovie 2 games.
>>>>> _______________________________________________
>>>>> scummvm-devel mailing list
>>>>> scummvm-devel at lists.scummvm.org
>>>>> https://lists.scummvm.org/listinfo/scummvm-devel
>>>>>
>>>>>
>>>>>
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