[scummvm-devel] OSystem::updateScreen() issues
Miro Kropáček
miro.kropacek at gmail.com
Sat Apr 1 07:17:07 UTC 2023
On Fri, 31 Mar 2023 at 19:33, Eugene Sandulenko <sev at scummvm.org> wrote:
> No, it is unclear when to call it in the engines. Their architecture has
> never been fps-bounded.
>
I find this the most important point. I might have been influenced by
realtime game/demo rendering here; after a second thought I think I can
manage to work with this assumption even in my engine, so thanks for your
input!
Miro
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