[scummvm-devel] New year, new release: Prepare for ScummVM 2.7.0
Lothar Serra Mari
lothar.serramari at scummvm.org
Sat Feb 4 06:29:12 UTC 2023
Hi all,
the testing stage for ScummVM 2.7.0 has started!
Our incredible team added support, yet again, for a bunch of new ancient
games that require testing:
* Soldier Boyz
* GLK Scott Adams Interactive Fiction games (C64 and ZX Spectrum)
* GLK Scott Adams adventures 1-12 (TI99/4A format)
* Obsidian
* Pink Panther: Passport to Peril
* Pink Panther: Hokus Pokus Pink
* Driller/Space Station Oblivion
* Halls of the Dead: Faery Tale Adventure II
Other primary targets for this testing period are the SCUMM engine due
to some great enhancements and the new shader-scaler feature which is
available on most of the "more powerful" platforms.
We are still left with a number of bugs that are in scope for the next
release:
Non-engine code:
> #11753 BACKENDS: ANDROID (10+ / API 29+) - external storage is no longer browsable
> #6008 BACKENDS: Dreamcast - FT/Dig: Crash when subtitles are enabled
> #12329 BACKENDS: IOS: MP3 playback failing, libmad writing out of bounds
> #12032 BACKENDS: SDL: cursor drifting for game controller
> #12775 BASE: The -g / --gfx-mode command-line option still handles the old scaler names
> #13719 GUI: Grid View shows "Fanmade AGI game" for every fan game for the AGI engine
> #13607 RISCOS: Crash on startup with RISC OS 3.7
> #14024 SURFACESDL: Mouse cursor is clipped when using 32-bit screen formats
Engine code:
> #13417 AGS: Invalid savegames created on big-endian systems
> #13348 AGS: in certain games screenshots only show chosen elements
> #13594 CHEWY: Dialog canceled by subtitles
> #11529 CRUISE: Cut-scenes happen too quickly and dialogue cannot be read
> #13841 ENGINES: AUTOSAVE: Setting a file's _saveType value by where it’s stored can cause a regular save to be overwritten.
> #13992 FREESCAPE: implement CGA/ZX colors using TinyGL
> #14046 FTA2 - Crash "Wrong spellID" when cursor is over certain spell icon
> #14064 FTA2: "Too many tasks in the list" crash
> #13227 MYST3: Crash in Voltaic Age - DVD Variant
> #13442 PARALLACTION: Nippon - Donna vanishing when in disguise
> #13897 TINSEL: DW2: Older savegames won't run on ScummVM 2.6.x
> #12074 TWINE: rendering of the holomap is broken
> #11483 ZVISION: ZGI: Music broke
As a short reminder, this is the remaining release schedule:
- February 13: Tagging date, porters start building their ports
- February 25/26: Public release
Thank you very much for your ongoing efforts to make this a great release!
All the best
Lothar
--
Lothar Serra Mari
ScummVM Co-Lead
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