[scummvm-devel] New year, new release: Prepare for ScummVM 2.7.0
Lothar Serra Mari
lothar.serramari at scummvm.org
Fri Feb 10 22:13:59 UTC 2023
Hi all,
we are heading towards the last weekend before tagging of ScummVM 2.7.0
is supposed to happen.
ATTN PORTERS: Please, consider doing test builds of your ports NOW,
because when we tag, it is too late to make any changes. Please report
any issues with building your port directly on the mailing list so we
can keep track.
The remaining schedule is the following:
February 13 (Monday): release tagged, porters start building their ports
February 26 (Sunday): release
We are still left with a couple of bugs that are in scope for the next
release. Thus, it would be great to see as many bugs squashed as
possible ;-)
Dear developers, please have a look at the following items:
Non-engine code:
> #12329 BACKENDS: IOS: MP3 playback failing, libmad writing out of bounds
> #12032 BACKENDS: SDL: cursor drifting for game controller
> #12775 BASE: The -g / --gfx-mode command-line option still handles the old scaler names
> #13719 GUI: Grid View shows "Fanmade AGI game" for every fan game for the AGI engine
> #13607 RISCOS: Crash on startup with RISC OS 3.7
Engine code:
> #13417 AGS: Invalid savegames created on big-endian systems
> #13348 AGS: in certain games screenshots only show chosen elements
> #13594 CHEWY: Dialog canceled by subtitles
> #13841 ENGINES: AUTOSAVE: Setting a file's _saveType value by where it’s stored can cause a regular save to be overwritten.
> #14046 FTA2 - Crash "Wrong spellID" when cursor is over certain spell icon
> #14064 FTA2: "Too many tasks in the list" crash
> #13227 MYST3: Crash in Voltaic Age - DVD Variant
> #13442 PARALLACTION: Nippon - Donna vanishing when in disguise
> #14110 STARK: Actors are missing when using the OpenGL with shaders renderer
> #11483 ZVISION: ZGI: Music broke
If you want to check the bugfixing status in "real time", please check
out https://bugs.scummvm.org/report/17.
All the best
Lothar
--
Lothar Serra Mari
ScummVM Co-Lead
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