[Scummvm-cvs-logs] CVS: scummvm/scumm gfx.cpp,1.48,1.49
Pawe? Ko?odziejski
aquadran at users.sourceforge.net
Mon Nov 4 23:16:02 CET 2002
Update of /cvsroot/scummvm/scummvm/scumm
In directory usw-pr-cvs1:/tmp/cvs-serv12391
Modified Files:
gfx.cpp
Log Message:
this fix nexus problem
Index: gfx.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/gfx.cpp,v
retrieving revision 1.48
retrieving revision 1.49
diff -u -d -r1.48 -r1.49
--- gfx.cpp 5 Nov 2002 06:43:14 -0000 1.48
+++ gfx.cpp 5 Nov 2002 07:15:31 -0000 1.49
@@ -422,13 +422,13 @@
assert(gdi._numZBuffer >= 1 && gdi._numZBuffer <= 5);
if (_features & GF_AFTER_V7)
- itemsize = (virtscr[0].height + 4) * gdi._numStrips;
+ itemsize = _scrHeight * gdi._numStrips + gdi._numStrips * 10;
else
itemsize = (_scrHeight + 4) * gdi._numStrips;
size = itemsize * gdi._numZBuffer;
- createResource(rtBuffer, 9, size);
+ memset(createResource(rtBuffer, 9, size), 0, size);
for (i = 0; i < 4; i++)
gdi._imgBufOffs[i] = i * itemsize;
@@ -1227,11 +1227,6 @@
int height = _numLinesToProcess;
byte b, c;
- if ((_vm->_gameId == GID_DIG) && (_vm->_currentRoom == 23))
- height--;
- // FIXME: This seems to fix The Dig nexus wrapping corrupting memory..
- // and doesn't break any other games.. but is it correct? If so,
- // do we need to mirror this change anywhere else?
while (1) {
b = *src++;
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