[Scummvm-cvs-logs] CVS: scummvm README,1.137.2.20,1.137.2.21
Jonathan Gray
khalek at users.sourceforge.net
Wed Aug 6 06:21:07 CEST 2003
Update of /cvsroot/scummvm/scummvm
In directory sc8-pr-cvs1:/tmp/cvs-serv18096
Modified Files:
Tag: branch-0-5-0
README
Log Message:
more fixes, still haven't looked at grammar though...
Index: README
===================================================================
RCS file: /cvsroot/scummvm/scummvm/README,v
retrieving revision 1.137.2.20
retrieving revision 1.137.2.21
diff -u -d -r1.137.2.20 -r1.137.2.21
--- README 6 Aug 2003 12:55:15 -0000 1.137.2.20
+++ README 6 Aug 2003 13:20:46 -0000 1.137.2.21
@@ -56,7 +56,7 @@
---- ----------
The easiest way to contact the ScummVM team is by submitting bug reports or
commenting in our forums. You can also join and e-mail the scummvm-devel
-mailing list, or chat with us on irc (#scummvm, irc.freenode.net)
+mailing list, or chat with us on irc (#scummvm on irc.freenode.net)
Please do not ask us to support an unsupported game - read our homepages
FAQ first.
@@ -65,7 +65,7 @@
To report a bug, please create a SourceForge account and follow the bugs
link from our homepage. Please make sure the bug is reproducible, and
still occurs in the latest daily build/current CVS version. Also check
-the Known Bugs list (below) and compatibility listing for that game, to
+the known bugs list (below) and compatibility listing for that game, to
ensure the issue is not already known.
Also do not report bugs on games that are not listed as being completable
@@ -114,9 +114,12 @@
Other Games:
Beneath a Steel Sky [Game: sky]
Simon the Sorcerer 1 [Game: simon1dos/
- simon1talkie/simon1win]
- Simon the Sorcerer 2 [Game: simon2dos/simon2talkie
- /simon2win/simon2mac]
+ simon1talkie/
+ simon1win]
+ Simon the Sorcerer 2 [Game: simon2dos/
+ simon2talkie/
+ simon2win
+ simon2mac]
The following games should be completable, but have some critical problems that
prevent them from being fully supported at this time. Please do not file bug
@@ -275,12 +278,12 @@
Linux - X11 & OSS audio (includes iPaqs running Linux)
Mac OS X - SDL
AmigaOS - SDL/AGA
- MorphOS - custom backend
+ MorphOS - Custom backend
BeOS - SDL
Acorn (RiscOS) - ???
- Dreamcast - custom backend
- GP32 - custom backend
- PalmOS - custom backend
+ Dreamcast - Custom backend
+ GP32 - Custom backend
+ PalmOS - Custom backend
UNIX - SDL (Linux, Solaris, IRIX, *BSD)
The Dreamcast port does not support Curse of Monkey Island, nor The Dig.
@@ -336,9 +339,9 @@
-d[<num>] - Set debug verbosity to <num>
-u - Dump scripts if a directory called 'dumps' exists in
current directory
- --multi-midi - enable combination Adlib and native MIDI
- --native-mt32 - true Roland MT-32 (disable GM emulation)
- --aspect-ratio - enable aspect ratio correction
+ --multi-midi - Enable combination Adlib and native MIDI
+ --native-mt32 - True Roland MT-32 (disable GM emulation)
+ --aspect-ratio - Enable aspect ratio correction
--floppy-intro - Use floppy version intro for Beneath a Steel Sky CD
The meaning of long options can be inverted by prefixing them with "no-", e.g.
@@ -358,7 +361,7 @@
C:\Games\LucasArts\scummvm.exe -f -n -pD:\resource\ ft
* Unix:
- Running Monkey Island, fullscreen, from the harddisk:
+ Running Monkey Island, fullscreen, from a hard disk:
/path/to/scummvm -f -p/games/LucasArts/monkey/ monkey
Running Full Throttle from CD, fullscreen and with subtitles disabled:
/path/to/scummvm -f -n -p/cdrom/resource/ ft
@@ -442,7 +445,7 @@
configuration without optimizations. And there is always a speed impact when
using any form of anti-aliasing/linear filtering.
-Note #3: The FmTowns version of Zak (zak256 target) uses an original resolution
+Note #3: The Fm Towns version of Zak (zak256 target) uses an original resolution
of 320x240 - hence for this game scalers will scale to 640x480 or 960x720.
Note #4: The OpenGL filter is included as a curiosity only. It's use is
@@ -456,9 +459,9 @@
simon games.
Common:
- Ctrl-z OR Alt-x - quit
- Keyboard Arrow Keys - simulate mouse movement
- Ctrl-f - runs in fast mode.
+ Ctrl-z OR Alt-x - Quit
+ Keyboard Arrow Keys - Simulate mouse movement
+ Ctrl-f - Runs in fast mode.
Ctrl-Alt 0-9 - Switch between graphics filters
Ctrl-Alt b - Switch between bilinear and non-linear
filtering [OpenGL backend]
@@ -470,30 +473,30 @@
instead, or a multiple thereof.
SCUMM:
- Ctrl 0-9 and Alt 0-9 - load and save game state
- Ctrl-g - runs in really REALLY fast mode.
- Ctrl-d - starts the debugger.
+ Ctrl 0-9 and Alt 0-9 - Load and save game state
+ Ctrl-g - Runs in really REALLY fast mode.
+ Ctrl-d - Starts the debugger.
Tilde (~) - Show/hide the debugging console
- Ctrl-s - shows memory consumption.
- [ and ] - music volume, down/up
- - and + - text speed, slower/faster
- F5 - displays a save/load box.
- Space - pauses
- Period (.) - skips current line of text in some games
- Alt-Enter - toggles full screen/windowed
- Enter - simulate left mouse button press
- Tab - simulate right mouse button press
+ Ctrl-s - Shows memory consumption.
+ [ and ] - Music volume, down/up
+ - and + - Text speed, slower/faster
+ F5 - Displays a save/load box.
+ Space - Pauses
+ Period (.) - Skips current line of text in some games
+ Alt-Enter - Toggles full screen/windowed
+ Enter - Simulate left mouse button press
+ Tab - Simulate right mouse button press
Simon:
- F1 - F3 - text speed, faster - slower
- F10 - shows all characters and objects you can interact with
- (Simon the Sorcerer 2 only)
- - and + - music volume, down/up
- m - music on/off
- s - sound effects on/off
- b - background sounds on/off
+ F1 - F3 - Text speed, faster - slower
+ F10 - Shows all characters and objects you can
+ interact with (Simon the Sorcerer 2 only)
+ - and + - Music volume, down/up
+ m - Music on/off
+ s - Sound effects on/off
+ b - Background sounds on/off
-Note that using ctrl-f and ctrl-g are not recommended: Games can crash when
+Note that using ctrl-f and ctrl-g are not recommended: games can crash when
being ran faster than their normal speed, as scripts will lose synchronisation
5.5 Using data files from Macintosh game versions:
@@ -524,7 +527,7 @@
put save games. Don't forget the trailing directory separator. Also be aware
that saved games may break between ScummVM releases.
-Bash (Unix) Example:
+Bash (Unix) example:
export SCUMMVM_SAVEPATH=/tmp/scummvm_savegames/
Windows example:
@@ -534,8 +537,8 @@
---- ----------
Because ScummVM is still a beta product, it -can- crash and/or hang
occasionally. As such, every five minutes it will save a game in Slot 0. This
-game can be loaded via Ctrl-0, or the F5 menu. This autosaving does not, however,
-occur with Simon the Sorcerer.
+game can be loaded via Ctrl-0, or the F5 menu. This autosaving does not,
+however, occur with Simon the Sorcerer.
7.0) Music and Sound:
@@ -569,11 +572,11 @@
7.2) Playing sound with MIDI emulation:
---- ----------------------------------
-Some games (such as Sam and Max) only contain MIDI music data. This once
+Some games (such as Sam and Max) only contain MIDI music data. This once
prevented music for these games from working on platforms that do not support
MIDI, or soundcards that do not provide MIDI drivers (e.g, many soundcards will
not play MIDI under Linux). ScummVM can now emulate MIDI mode using sampled
-waves and Adlib emulation using the -eadlib option. However, if you are capable
+waves and Adlib emulation using the -eadlib option. However, if you are capable
of using native MIDI, we recommend using one of the MIDI modes below for best
sound.
@@ -644,7 +647,7 @@
Use LAME or some other mp3 encoder to rip the cd audio tracks to files. Name
the files track1.mp3 track2.mp3 etc. ScummVM must be compiled with MAD support
to use this option. You'll need to rip the file from the CD as a WAV file,
-then encode the MP3 files in Constant Bit Rate sampled at 22 kHz. This can
+then encode the MP3 files in constant bit rate sampled at 22 kHz. This can
be done with the following LAME command line:
lame -t -q 0 -b 96 --resample 22.05 track1.wav track1.mp3
@@ -765,7 +768,7 @@
in the launcher.
language string Specify language (en, de, fr, it, pt, es, jp,
- zh, kr, hb)
+ zh, kr,se, gb, hb)
nosubtitles bool Set to true to suppress subtitles.
talkspeed number Text speed (default: 60)
@@ -787,8 +790,8 @@
sfx_volume int The sfx volume setting (0-255)
tempo int The music tempo (50-200) (default: 100)
- floppy_intro bool Use floppy version of introduction in Beneath a
- Steel Sky (CD version)
+ floppy_intro bool Use floppy version of introduction in Beneath
+ a Steel Sky (CD version)
debuglevel int Enable debug output. The higher number, the
more verbose output.
@@ -855,8 +858,8 @@
X.X Credits:
--- --------
The ScummVM team:
- James Brown - Lead Developer
- Max Horn - Lead Developer
+ James Brown - Lead developer
+ Max Horn - Lead developer
Robert Goeffringmann - Engine: Beneath a Steel Sky (maintainer)
Jonathan Gray - Engine: SCUMM
Oliver Kiehl - Engine: Beneath a Steel Sky, Simon
@@ -869,17 +872,17 @@
Travis Howell - Port: Win32, Engine: Simon (maintainer)
Peter Moraliyski - Port: GP32
Lionel Ulmer - Port: X11
- Torbjorn Andersson - Generic Bugfixer and Patch Submitter
+ Torbjorn Andersson - Generic bugfixer and patch submitter
Jamieson Christian - iMUSE, MIDI, all things musical.
Jochen Hoenicke - Speaker & PCjr sound support, Adlib work
Jeremy Newman - Webmaster
Retired Team Members:
- Ralph Brorsen - Help with GUI Implementation
+ Ralph Brorsen - Help with GUI implementation
Vincent Hamm - Co-Founder
Felix Jakschitsch - Zak256 reverse engineering
- Mutwin Kraus - Original MacOS Porter
- Ludvig Strigeus - Original ScummVM and SimonVM Author
+ Mutwin Kraus - Original MacOS porter
+ Ludvig Strigeus - Original ScummVM and SimonVM author
Contributors:
Stuart Caie - Decoders for Simon 1 Amiga data files
@@ -887,11 +890,11 @@
Kovacs Endre Janos - Several fixes for Simon1
Jeroen Janssen - Numerous readability and bugfix patches
Claudio Matsuoka - Daily Linux/BeOS builds
- Gregory Montoir - AdvanceMAME Scale-2X, TV 2x and Dot Matrix
+ Gregory Montoir - AdvanceMAME Scale-2X, TV 2x and dot matrix
implementation
- Mikesch Nepomuk - MI1 VGA Floppy patches.
+ Mikesch Nepomuk - MI1 VGA floppy patches.
Nicolas Noble - Config file and ALSA support
- Edward Rudd - Fixes for playing MP3 versions of MI1/Loom Audio
+ Edward Rudd - Fixes for playing MP3 versions of MI1/Loom audio
Daniel Schepler - Final MI1 CD music support/
Initial Ogg Vorbis support
Andre Souza - SDL-based OpenGL renderer
@@ -903,7 +906,7 @@
Special thanks to:
Sander Buskens - For his work on the initial reversing of Monkey2
Kevin Carnes - For Scumm16, the basis of ScummVM older gfx codec
- Jim Leiterman - Various info on his FmTowns/Marty SCUMM ports
+ Jim Leiterman - Various info on his Fm Towns/Marty SCUMM ports
Jimmi Thogersen - For ScummRev, and much obscure code/documentation
Tony Warriner and everyone at Revolution Software Ltd. for sharing
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