[Scummvm-cvs-logs] CVS: residual residual.vcproj,1.6,1.7
Pawel Kolodziejski
aquadran at users.sourceforge.net
Mon Aug 25 15:39:32 CEST 2003
Update of /cvsroot/scummvm/residual
In directory sc8-pr-cvs1:/tmp/cvs-serv19480
Modified Files:
residual.vcproj
Log Message:
.
Index: residual.vcproj
===================================================================
RCS file: /cvsroot/scummvm/residual/residual.vcproj,v
retrieving revision 1.6
retrieving revision 1.7
diff -u -d -r1.6 -r1.7
--- residual.vcproj 25 Aug 2003 21:42:32 -0000 1.6
+++ residual.vcproj 25 Aug 2003 22:35:38 -0000 1.7
@@ -1,265 +1,265 @@
-<?xml version="1.0" encoding = "windows-1250"?>
-<VisualStudioProject
- ProjectType="Visual C++"
- Version="7.00"
- Name="residual"
- ProjectGUID="{44D38F29-303D-4E3D-AF45-B96523BF1F9F}"
- Keyword="Win32Proj">
- <Platforms>
- <Platform
- Name="Win32"/>
- </Platforms>
- <Configurations>
- <Configuration
- Name="Debug|Win32"
- OutputDirectory="Debug_Residual"
- IntermediateDirectory="Debug_Residual"
- ConfigurationType="1"
- CharacterSet="2">
- <Tool
- Name="VCCLCompilerTool"
- Optimization="0"
- AdditionalIncludeDirectories="lua\include"
- PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS"
- MinimalRebuild="TRUE"
- BasicRuntimeChecks="3"
- RuntimeLibrary="3"
- RuntimeTypeInfo="TRUE"
- UsePrecompiledHeader="2"
- WarningLevel="3"
- Detect64BitPortabilityProblems="TRUE"
- DebugInformationFormat="4"/>
- <Tool
- Name="VCCustomBuildTool"/>
- <Tool
- Name="VCLinkerTool"
- AdditionalOptions="OpenGL32.Lib GlAux.Lib GLU32.Lib SDL.Lib SDLMain.Lib
-/NODEFAULTLIB:LIBCMTD"
- OutputFile="$(OutDir)/residual.exe"
- LinkIncremental="2"
- GenerateDebugInformation="TRUE"
- ProgramDatabaseFile="$(OutDir)/residual.pdb"
- SubSystem="1"
- TargetMachine="1"/>
- <Tool
- Name="VCMIDLTool"/>
- <Tool
- Name="VCPostBuildEventTool"/>
- <Tool
- Name="VCPreBuildEventTool"/>
- <Tool
- Name="VCPreLinkEventTool"/>
- <Tool
- Name="VCResourceCompilerTool"/>
- <Tool
- Name="VCWebServiceProxyGeneratorTool"/>
- <Tool
- Name="VCWebDeploymentTool"/>
- </Configuration>
- <Configuration
- Name="Release|Win32"
- OutputDirectory="Release_Residual"
- IntermediateDirectory="Release_Residual"
- ConfigurationType="1"
- CharacterSet="2">
- <Tool
- Name="VCCLCompilerTool"
- Optimization="2"
- InlineFunctionExpansion="1"
- OmitFramePointers="TRUE"
- AdditionalIncludeDirectories="lua\include"
- PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS"
- StringPooling="TRUE"
- RuntimeLibrary="2"
- EnableFunctionLevelLinking="TRUE"
- RuntimeTypeInfo="TRUE"
- UsePrecompiledHeader="2"
- WarningLevel="3"
- Detect64BitPortabilityProblems="TRUE"
- DebugInformationFormat="3"/>
- <Tool
- Name="VCCustomBuildTool"/>
- <Tool
- Name="VCLinkerTool"
- AdditionalOptions="OpenGL32.Lib GlAux.Lib GLU32.Lib SDL.Lib SDLMain.Lib
-/NODEFAULTLIB:LIBCMTD"
- OutputFile="$(OutDir)/residual.exe"
- LinkIncremental="1"
- GenerateDebugInformation="TRUE"
- SubSystem="2"
- OptimizeReferences="2"
- EnableCOMDATFolding="2"
- TargetMachine="1"/>
- <Tool
- Name="VCMIDLTool"/>
- <Tool
- Name="VCPostBuildEventTool"/>
- <Tool
- Name="VCPreBuildEventTool"/>
- <Tool
- Name="VCPreLinkEventTool"/>
- <Tool
- Name="VCResourceCompilerTool"/>
- <Tool
- Name="VCWebServiceProxyGeneratorTool"/>
- <Tool
- Name="VCWebDeploymentTool"/>
- </Configuration>
- </Configurations>
- <Files>
- <Filter
- Name="Source Files"
- Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm">
- <File
- RelativePath="actor.cpp">
- </File>
- <File
- RelativePath="actor.h">
- </File>
- <File
- RelativePath="bitmap.cpp">
- </File>
- <File
- RelativePath="bitmap.h">
- </File>
- <File
- RelativePath="bits.h">
- </File>
- <File
- RelativePath="color.h">
- </File>
- <File
- RelativePath="colormap.h">
- </File>
- <File
- RelativePath="costume.cpp">
- </File>
- <File
- RelativePath="costume.h">
- </File>
- <File
- RelativePath="debug.cpp">
- </File>
- <File
- RelativePath="debug.h">
- </File>
- <File
- RelativePath="engine.cpp">
- </File>
- <File
- RelativePath="engine.h">
- </File>
- <File
- RelativePath="hash_map.h">
- </File>
- <File
- RelativePath="keyframe.cpp">
- </File>
- <File
- RelativePath="keyframe.h">
- </File>
- <File
- RelativePath="lab.cpp">
- </File>
- <File
- RelativePath="lab.h">
- </File>
- <File
- RelativePath="localize.cpp">
- </File>
- <File
- RelativePath="localize.h">
- </File>
- <File
- RelativePath="lua.cpp">
- </File>
- <File
- RelativePath="lua.h">
- </File>
- <File
- RelativePath="main.cpp">
- </File>
- <File
- RelativePath="material.cpp">
- </File>
- <File
- RelativePath="material.h">
- </File>
- <File
- RelativePath="mixer.cpp">
- </File>
- <File
- RelativePath="mixer.h">
- </File>
- <File
- RelativePath="model.cpp">
- </File>
- <File
- RelativePath="model.h">
- </File>
- <File
- RelativePath="registry.cpp">
- </File>
- <File
- RelativePath="registry.h">
- </File>
- <File
- RelativePath="resource.cpp">
- </File>
- <File
- RelativePath="resource.h">
- </File>
- <File
- RelativePath="scene.cpp">
- </File>
- <File
- RelativePath="scene.h">
- </File>
- <File
- RelativePath="sound.cpp">
- </File>
- <File
- RelativePath="sound.h">
- </File>
- <File
- RelativePath="stdafx.h">
- </File>
- <File
- RelativePath="textobject.cpp">
- </File>
- <File
- RelativePath="textobject.h">
- </File>
- <File
- RelativePath="textsplit.cpp">
- </File>
- <File
- RelativePath="textsplit.h">
- </File>
- <File
- RelativePath="vector3d.h">
- </File>
- <File
- RelativePath="walkplane.cpp">
- </File>
- <File
- RelativePath="walkplane.h">
- </File>
- </Filter>
- <Filter
- Name="Resource Files"
- Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe">
- <File
- RelativePath="README">
- </File>
- <File
- RelativePath="TODO">
- </File>
- <File
- RelativePath="residual.rc">
- </File>
- </Filter>
- </Files>
- <Globals>
- </Globals>
-</VisualStudioProject>
+<?xml version="1.0" encoding = "windows-1250"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="7.00"
+ Name="residual"
+ ProjectGUID="{44D38F29-303D-4E3D-AF45-B96523BF1F9F}"
+ Keyword="Win32Proj">
+ <Platforms>
+ <Platform
+ Name="Win32"/>
+ </Platforms>
+ <Configurations>
+ <Configuration
+ Name="Debug|Win32"
+ OutputDirectory="Debug_Residual"
+ IntermediateDirectory="Debug_Residual"
+ ConfigurationType="1"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="lua\include"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS"
+ MinimalRebuild="TRUE"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="3"
+ RuntimeTypeInfo="TRUE"
+ UsePrecompiledHeader="2"
+ WarningLevel="3"
+ Detect64BitPortabilityProblems="TRUE"
+ DebugInformationFormat="4"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalOptions="OpenGL32.Lib GlAux.Lib GLU32.Lib SDL.Lib SDLMain.Lib
+/NODEFAULTLIB:LIBCMTD"
+ OutputFile="$(OutDir)/residual.exe"
+ LinkIncremental="2"
+ GenerateDebugInformation="TRUE"
+ ProgramDatabaseFile="$(OutDir)/residual.pdb"
+ SubSystem="1"
+ TargetMachine="1"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCWebDeploymentTool"/>
+ </Configuration>
+ <Configuration
+ Name="Release|Win32"
+ OutputDirectory="Release_Residual"
+ IntermediateDirectory="Release_Residual"
+ ConfigurationType="1"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ InlineFunctionExpansion="1"
+ OmitFramePointers="TRUE"
+ AdditionalIncludeDirectories="lua\include"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS"
+ StringPooling="TRUE"
+ RuntimeLibrary="2"
+ EnableFunctionLevelLinking="TRUE"
+ RuntimeTypeInfo="TRUE"
+ UsePrecompiledHeader="2"
+ WarningLevel="3"
+ Detect64BitPortabilityProblems="TRUE"
+ DebugInformationFormat="3"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalOptions="OpenGL32.Lib GlAux.Lib GLU32.Lib SDL.Lib SDLMain.Lib
+/NODEFAULTLIB:LIBCMTD"
+ OutputFile="$(OutDir)/residual.exe"
+ LinkIncremental="1"
+ GenerateDebugInformation="TRUE"
+ SubSystem="2"
+ OptimizeReferences="2"
+ EnableCOMDATFolding="2"
+ TargetMachine="1"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCWebDeploymentTool"/>
+ </Configuration>
+ </Configurations>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm">
+ <File
+ RelativePath="actor.cpp">
+ </File>
+ <File
+ RelativePath="actor.h">
+ </File>
+ <File
+ RelativePath="bitmap.cpp">
+ </File>
+ <File
+ RelativePath="bitmap.h">
+ </File>
+ <File
+ RelativePath="bits.h">
+ </File>
+ <File
+ RelativePath="color.h">
+ </File>
+ <File
+ RelativePath="colormap.h">
+ </File>
+ <File
+ RelativePath="costume.cpp">
+ </File>
+ <File
+ RelativePath="costume.h">
+ </File>
+ <File
+ RelativePath="debug.cpp">
+ </File>
+ <File
+ RelativePath="debug.h">
+ </File>
+ <File
+ RelativePath="engine.cpp">
+ </File>
+ <File
+ RelativePath="engine.h">
+ </File>
+ <File
+ RelativePath="hash_map.h">
+ </File>
+ <File
+ RelativePath="keyframe.cpp">
+ </File>
+ <File
+ RelativePath="keyframe.h">
+ </File>
+ <File
+ RelativePath="lab.cpp">
+ </File>
+ <File
+ RelativePath="lab.h">
+ </File>
+ <File
+ RelativePath="localize.cpp">
+ </File>
+ <File
+ RelativePath="localize.h">
+ </File>
+ <File
+ RelativePath="lua.cpp">
+ </File>
+ <File
+ RelativePath="lua.h">
+ </File>
+ <File
+ RelativePath="main.cpp">
+ </File>
+ <File
+ RelativePath="material.cpp">
+ </File>
+ <File
+ RelativePath="material.h">
+ </File>
+ <File
+ RelativePath="mixer.cpp">
+ </File>
+ <File
+ RelativePath="mixer.h">
+ </File>
+ <File
+ RelativePath="model.cpp">
+ </File>
+ <File
+ RelativePath="model.h">
+ </File>
+ <File
+ RelativePath="registry.cpp">
+ </File>
+ <File
+ RelativePath="registry.h">
+ </File>
+ <File
+ RelativePath="resource.cpp">
+ </File>
+ <File
+ RelativePath="resource.h">
+ </File>
+ <File
+ RelativePath="scene.cpp">
+ </File>
+ <File
+ RelativePath="scene.h">
+ </File>
+ <File
+ RelativePath="sound.cpp">
+ </File>
+ <File
+ RelativePath="sound.h">
+ </File>
+ <File
+ RelativePath="stdafx.h">
+ </File>
+ <File
+ RelativePath="textobject.cpp">
+ </File>
+ <File
+ RelativePath="textobject.h">
+ </File>
+ <File
+ RelativePath="textsplit.cpp">
+ </File>
+ <File
+ RelativePath="textsplit.h">
+ </File>
+ <File
+ RelativePath="vector3d.h">
+ </File>
+ <File
+ RelativePath="walkplane.cpp">
+ </File>
+ <File
+ RelativePath="walkplane.h">
+ </File>
+ </Filter>
+ <Filter
+ Name="Resource Files"
+ Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe">
+ <File
+ RelativePath="README">
+ </File>
+ <File
+ RelativePath="TODO">
+ </File>
+ <File
+ RelativePath="residual.rc">
+ </File>
+ </Filter>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
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