[Scummvm-cvs-logs] CVS: residual residual.vcproj,1.6,1.7

Pawel Kolodziejski aquadran at users.sourceforge.net
Mon Aug 25 15:39:32 CEST 2003


Update of /cvsroot/scummvm/residual
In directory sc8-pr-cvs1:/tmp/cvs-serv19480

Modified Files:
	residual.vcproj 
Log Message:
.

Index: residual.vcproj
===================================================================
RCS file: /cvsroot/scummvm/residual/residual.vcproj,v
retrieving revision 1.6
retrieving revision 1.7
diff -u -d -r1.6 -r1.7
--- residual.vcproj	25 Aug 2003 21:42:32 -0000	1.6
+++ residual.vcproj	25 Aug 2003 22:35:38 -0000	1.7
@@ -1,265 +1,265 @@
-<?xml version="1.0" encoding = "windows-1250"?>
-<VisualStudioProject
-	ProjectType="Visual C++"
-	Version="7.00"
-	Name="residual"
-	ProjectGUID="{44D38F29-303D-4E3D-AF45-B96523BF1F9F}"
-	Keyword="Win32Proj">
-	<Platforms>
-		<Platform
-			Name="Win32"/>
-	</Platforms>
-	<Configurations>
-		<Configuration
-			Name="Debug|Win32"
-			OutputDirectory="Debug_Residual"
-			IntermediateDirectory="Debug_Residual"
-			ConfigurationType="1"
-			CharacterSet="2">
-			<Tool
-				Name="VCCLCompilerTool"
-				Optimization="0"
-				AdditionalIncludeDirectories="lua\include"
-				PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS"
-				MinimalRebuild="TRUE"
-				BasicRuntimeChecks="3"
-				RuntimeLibrary="3"
-				RuntimeTypeInfo="TRUE"
-				UsePrecompiledHeader="2"
-				WarningLevel="3"
-				Detect64BitPortabilityProblems="TRUE"
-				DebugInformationFormat="4"/>
-			<Tool
-				Name="VCCustomBuildTool"/>
-			<Tool
-				Name="VCLinkerTool"
-				AdditionalOptions="OpenGL32.Lib GlAux.Lib GLU32.Lib SDL.Lib SDLMain.Lib
-/NODEFAULTLIB:LIBCMTD"
-				OutputFile="$(OutDir)/residual.exe"
-				LinkIncremental="2"
-				GenerateDebugInformation="TRUE"
-				ProgramDatabaseFile="$(OutDir)/residual.pdb"
-				SubSystem="1"
-				TargetMachine="1"/>
-			<Tool
-				Name="VCMIDLTool"/>
-			<Tool
-				Name="VCPostBuildEventTool"/>
-			<Tool
-				Name="VCPreBuildEventTool"/>
-			<Tool
-				Name="VCPreLinkEventTool"/>
-			<Tool
-				Name="VCResourceCompilerTool"/>
-			<Tool
-				Name="VCWebServiceProxyGeneratorTool"/>
-			<Tool
-				Name="VCWebDeploymentTool"/>
-		</Configuration>
-		<Configuration
-			Name="Release|Win32"
-			OutputDirectory="Release_Residual"
-			IntermediateDirectory="Release_Residual"
-			ConfigurationType="1"
-			CharacterSet="2">
-			<Tool
-				Name="VCCLCompilerTool"
-				Optimization="2"
-				InlineFunctionExpansion="1"
-				OmitFramePointers="TRUE"
-				AdditionalIncludeDirectories="lua\include"
-				PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS"
-				StringPooling="TRUE"
-				RuntimeLibrary="2"
-				EnableFunctionLevelLinking="TRUE"
-				RuntimeTypeInfo="TRUE"
-				UsePrecompiledHeader="2"
-				WarningLevel="3"
-				Detect64BitPortabilityProblems="TRUE"
-				DebugInformationFormat="3"/>
-			<Tool
-				Name="VCCustomBuildTool"/>
-			<Tool
-				Name="VCLinkerTool"
-				AdditionalOptions="OpenGL32.Lib GlAux.Lib GLU32.Lib SDL.Lib SDLMain.Lib
-/NODEFAULTLIB:LIBCMTD"
-				OutputFile="$(OutDir)/residual.exe"
-				LinkIncremental="1"
-				GenerateDebugInformation="TRUE"
-				SubSystem="2"
-				OptimizeReferences="2"
-				EnableCOMDATFolding="2"
-				TargetMachine="1"/>
-			<Tool
-				Name="VCMIDLTool"/>
-			<Tool
-				Name="VCPostBuildEventTool"/>
-			<Tool
-				Name="VCPreBuildEventTool"/>
-			<Tool
-				Name="VCPreLinkEventTool"/>
-			<Tool
-				Name="VCResourceCompilerTool"/>
-			<Tool
-				Name="VCWebServiceProxyGeneratorTool"/>
-			<Tool
-				Name="VCWebDeploymentTool"/>
-		</Configuration>
-	</Configurations>
-	<Files>
-		<Filter
-			Name="Source Files"
-			Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm">
-			<File
-				RelativePath="actor.cpp">
-			</File>
-			<File
-				RelativePath="actor.h">
-			</File>
-			<File
-				RelativePath="bitmap.cpp">
-			</File>
-			<File
-				RelativePath="bitmap.h">
-			</File>
-			<File
-				RelativePath="bits.h">
-			</File>
-			<File
-				RelativePath="color.h">
-			</File>
-			<File
-				RelativePath="colormap.h">
-			</File>
-			<File
-				RelativePath="costume.cpp">
-			</File>
-			<File
-				RelativePath="costume.h">
-			</File>
-			<File
-				RelativePath="debug.cpp">
-			</File>
-			<File
-				RelativePath="debug.h">
-			</File>
-			<File
-				RelativePath="engine.cpp">
-			</File>
-			<File
-				RelativePath="engine.h">
-			</File>
-			<File
-				RelativePath="hash_map.h">
-			</File>
-			<File
-				RelativePath="keyframe.cpp">
-			</File>
-			<File
-				RelativePath="keyframe.h">
-			</File>
-			<File
-				RelativePath="lab.cpp">
-			</File>
-			<File
-				RelativePath="lab.h">
-			</File>
-			<File
-				RelativePath="localize.cpp">
-			</File>
-			<File
-				RelativePath="localize.h">
-			</File>
-			<File
-				RelativePath="lua.cpp">
-			</File>
-			<File
-				RelativePath="lua.h">
-			</File>
-			<File
-				RelativePath="main.cpp">
-			</File>
-			<File
-				RelativePath="material.cpp">
-			</File>
-			<File
-				RelativePath="material.h">
-			</File>
-			<File
-				RelativePath="mixer.cpp">
-			</File>
-			<File
-				RelativePath="mixer.h">
-			</File>
-			<File
-				RelativePath="model.cpp">
-			</File>
-			<File
-				RelativePath="model.h">
-			</File>
-			<File
-				RelativePath="registry.cpp">
-			</File>
-			<File
-				RelativePath="registry.h">
-			</File>
-			<File
-				RelativePath="resource.cpp">
-			</File>
-			<File
-				RelativePath="resource.h">
-			</File>
-			<File
-				RelativePath="scene.cpp">
-			</File>
-			<File
-				RelativePath="scene.h">
-			</File>
-			<File
-				RelativePath="sound.cpp">
-			</File>
-			<File
-				RelativePath="sound.h">
-			</File>
-			<File
-				RelativePath="stdafx.h">
-			</File>
-			<File
-				RelativePath="textobject.cpp">
-			</File>
-			<File
-				RelativePath="textobject.h">
-			</File>
-			<File
-				RelativePath="textsplit.cpp">
-			</File>
-			<File
-				RelativePath="textsplit.h">
-			</File>
-			<File
-				RelativePath="vector3d.h">
-			</File>
-			<File
-				RelativePath="walkplane.cpp">
-			</File>
-			<File
-				RelativePath="walkplane.h">
-			</File>
-		</Filter>
-		<Filter
-			Name="Resource Files"
-			Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe">
-			<File
-				RelativePath="README">
-			</File>
-			<File
-				RelativePath="TODO">
-			</File>
-			<File
-				RelativePath="residual.rc">
-			</File>
-		</Filter>
-	</Files>
-	<Globals>
-	</Globals>
-</VisualStudioProject>
+<?xml version="1.0" encoding = "windows-1250"?>

+<VisualStudioProject

+	ProjectType="Visual C++"

+	Version="7.00"

+	Name="residual"

+	ProjectGUID="{44D38F29-303D-4E3D-AF45-B96523BF1F9F}"

+	Keyword="Win32Proj">

+	<Platforms>

+		<Platform

+			Name="Win32"/>

+	</Platforms>

+	<Configurations>

+		<Configuration

+			Name="Debug|Win32"

+			OutputDirectory="Debug_Residual"

+			IntermediateDirectory="Debug_Residual"

+			ConfigurationType="1"

+			CharacterSet="2">

+			<Tool

+				Name="VCCLCompilerTool"

+				Optimization="0"

+				AdditionalIncludeDirectories="lua\include"

+				PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS"

+				MinimalRebuild="TRUE"

+				BasicRuntimeChecks="3"

+				RuntimeLibrary="3"

+				RuntimeTypeInfo="TRUE"

+				UsePrecompiledHeader="2"

+				WarningLevel="3"

+				Detect64BitPortabilityProblems="TRUE"

+				DebugInformationFormat="4"/>

+			<Tool

+				Name="VCCustomBuildTool"/>

+			<Tool

+				Name="VCLinkerTool"

+				AdditionalOptions="OpenGL32.Lib GlAux.Lib GLU32.Lib SDL.Lib SDLMain.Lib

+/NODEFAULTLIB:LIBCMTD"

+				OutputFile="$(OutDir)/residual.exe"

+				LinkIncremental="2"

+				GenerateDebugInformation="TRUE"

+				ProgramDatabaseFile="$(OutDir)/residual.pdb"

+				SubSystem="1"

+				TargetMachine="1"/>

+			<Tool

+				Name="VCMIDLTool"/>

+			<Tool

+				Name="VCPostBuildEventTool"/>

+			<Tool

+				Name="VCPreBuildEventTool"/>

+			<Tool

+				Name="VCPreLinkEventTool"/>

+			<Tool

+				Name="VCResourceCompilerTool"/>

+			<Tool

+				Name="VCWebServiceProxyGeneratorTool"/>

+			<Tool

+				Name="VCWebDeploymentTool"/>

+		</Configuration>

+		<Configuration

+			Name="Release|Win32"

+			OutputDirectory="Release_Residual"

+			IntermediateDirectory="Release_Residual"

+			ConfigurationType="1"

+			CharacterSet="2">

+			<Tool

+				Name="VCCLCompilerTool"

+				Optimization="2"

+				InlineFunctionExpansion="1"

+				OmitFramePointers="TRUE"

+				AdditionalIncludeDirectories="lua\include"

+				PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS"

+				StringPooling="TRUE"

+				RuntimeLibrary="2"

+				EnableFunctionLevelLinking="TRUE"

+				RuntimeTypeInfo="TRUE"

+				UsePrecompiledHeader="2"

+				WarningLevel="3"

+				Detect64BitPortabilityProblems="TRUE"

+				DebugInformationFormat="3"/>

+			<Tool

+				Name="VCCustomBuildTool"/>

+			<Tool

+				Name="VCLinkerTool"

+				AdditionalOptions="OpenGL32.Lib GlAux.Lib GLU32.Lib SDL.Lib SDLMain.Lib

+/NODEFAULTLIB:LIBCMTD"

+				OutputFile="$(OutDir)/residual.exe"

+				LinkIncremental="1"

+				GenerateDebugInformation="TRUE"

+				SubSystem="2"

+				OptimizeReferences="2"

+				EnableCOMDATFolding="2"

+				TargetMachine="1"/>

+			<Tool

+				Name="VCMIDLTool"/>

+			<Tool

+				Name="VCPostBuildEventTool"/>

+			<Tool

+				Name="VCPreBuildEventTool"/>

+			<Tool

+				Name="VCPreLinkEventTool"/>

+			<Tool

+				Name="VCResourceCompilerTool"/>

+			<Tool

+				Name="VCWebServiceProxyGeneratorTool"/>

+			<Tool

+				Name="VCWebDeploymentTool"/>

+		</Configuration>

+	</Configurations>

+	<Files>

+		<Filter

+			Name="Source Files"

+			Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm">

+			<File

+				RelativePath="actor.cpp">

+			</File>

+			<File

+				RelativePath="actor.h">

+			</File>

+			<File

+				RelativePath="bitmap.cpp">

+			</File>

+			<File

+				RelativePath="bitmap.h">

+			</File>

+			<File

+				RelativePath="bits.h">

+			</File>

+			<File

+				RelativePath="color.h">

+			</File>

+			<File

+				RelativePath="colormap.h">

+			</File>

+			<File

+				RelativePath="costume.cpp">

+			</File>

+			<File

+				RelativePath="costume.h">

+			</File>

+			<File

+				RelativePath="debug.cpp">

+			</File>

+			<File

+				RelativePath="debug.h">

+			</File>

+			<File

+				RelativePath="engine.cpp">

+			</File>

+			<File

+				RelativePath="engine.h">

+			</File>

+			<File

+				RelativePath="hash_map.h">

+			</File>

+			<File

+				RelativePath="keyframe.cpp">

+			</File>

+			<File

+				RelativePath="keyframe.h">

+			</File>

+			<File

+				RelativePath="lab.cpp">

+			</File>

+			<File

+				RelativePath="lab.h">

+			</File>

+			<File

+				RelativePath="localize.cpp">

+			</File>

+			<File

+				RelativePath="localize.h">

+			</File>

+			<File

+				RelativePath="lua.cpp">

+			</File>

+			<File

+				RelativePath="lua.h">

+			</File>

+			<File

+				RelativePath="main.cpp">

+			</File>

+			<File

+				RelativePath="material.cpp">

+			</File>

+			<File

+				RelativePath="material.h">

+			</File>

+			<File

+				RelativePath="mixer.cpp">

+			</File>

+			<File

+				RelativePath="mixer.h">

+			</File>

+			<File

+				RelativePath="model.cpp">

+			</File>

+			<File

+				RelativePath="model.h">

+			</File>

+			<File

+				RelativePath="registry.cpp">

+			</File>

+			<File

+				RelativePath="registry.h">

+			</File>

+			<File

+				RelativePath="resource.cpp">

+			</File>

+			<File

+				RelativePath="resource.h">

+			</File>

+			<File

+				RelativePath="scene.cpp">

+			</File>

+			<File

+				RelativePath="scene.h">

+			</File>

+			<File

+				RelativePath="sound.cpp">

+			</File>

+			<File

+				RelativePath="sound.h">

+			</File>

+			<File

+				RelativePath="stdafx.h">

+			</File>

+			<File

+				RelativePath="textobject.cpp">

+			</File>

+			<File

+				RelativePath="textobject.h">

+			</File>

+			<File

+				RelativePath="textsplit.cpp">

+			</File>

+			<File

+				RelativePath="textsplit.h">

+			</File>

+			<File

+				RelativePath="vector3d.h">

+			</File>

+			<File

+				RelativePath="walkplane.cpp">

+			</File>

+			<File

+				RelativePath="walkplane.h">

+			</File>

+		</Filter>

+		<Filter

+			Name="Resource Files"

+			Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe">

+			<File

+				RelativePath="README">

+			</File>

+			<File

+				RelativePath="TODO">

+			</File>

+			<File

+				RelativePath="residual.rc">

+			</File>

+		</Filter>

+	</Files>

+	<Globals>

+	</Globals>

+</VisualStudioProject>






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