[Scummvm-cvs-logs] CVS: scummvm/bs2 sword2.cpp,1.49,1.50

Max Horn fingolfin at users.sourceforge.net
Sun Oct 5 07:38:04 CEST 2003


Update of /cvsroot/scummvm/scummvm/bs2
In directory sc8-pr-cvs1:/tmp/cvs-serv17277/bs2

Modified Files:
	sword2.cpp 
Log Message:
factor out common gfx_mode/fullscreen setup code from the game engines into the main code (maybe putting this into the Engine constructor would be better, though?)

Index: sword2.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/bs2/sword2.cpp,v
retrieving revision 1.49
retrieving revision 1.50
diff -u -d -r1.49 -r1.50
--- sword2.cpp	4 Oct 2003 08:07:02 -0000	1.49
+++ sword2.cpp	5 Oct 2003 14:37:16 -0000	1.50
@@ -252,7 +252,6 @@
 }
 
 void Sword2Engine::go() {
-	OSystem::Property prop;
 	uint32 rv;
 	uint8 breakOut = 0;
 	_keyboardEvent ke;
@@ -265,21 +264,9 @@
 	// manager until a window has been created as any errors are displayed
 	// via a window, thus time becomes a loop.
 
-	// Override global scaler with any game-specific define
-	if (g_config->get("gfx_mode")) {
-		prop.gfx_mode = _detector->parseGraphicsMode(g_config->get("gfx_mode"));
-		_system->property(OSystem::PROP_SET_GFX_MODE, &prop);
-	}
-
 	debug(5, "CALLING: InitialiseDisplay");
 	rv = InitialiseDisplay(640, 480);
 
-	// Override global fullscreen setting with any game-specific define
-	if (g_config->getBool("fullscreen", false)) {
-		if (!_system->property(OSystem::PROP_GET_FULLSCREEN, 0))
-			_system->property(OSystem::PROP_TOGGLE_FULLSCREEN, 0);
-	}
-		
 	if (rv != RD_OK) {
 		// ReportDriverError(rv);
 		CloseAppWindow();





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