[Scummvm-cvs-logs] CVS: scummvm/scumm scummvm.cpp,2.423,2.424
Max Horn
fingolfin at users.sourceforge.net
Sun Oct 5 07:38:05 CEST 2003
Update of /cvsroot/scummvm/scummvm/scumm
In directory sc8-pr-cvs1:/tmp/cvs-serv17277/scumm
Modified Files:
scummvm.cpp
Log Message:
factor out common gfx_mode/fullscreen setup code from the game engines into the main code (maybe putting this into the Engine constructor would be better, though?)
Index: scummvm.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/scummvm.cpp,v
retrieving revision 2.423
retrieving revision 2.424
diff -u -d -r2.423 -r2.424
--- scummvm.cpp 5 Oct 2003 06:38:07 -0000 2.423
+++ scummvm.cpp 5 Oct 2003 14:37:16 -0000 2.424
@@ -640,23 +640,11 @@
_sound->_sound_volume_sfx = detector->_sfx_volume;
_sound->_sound_volume_music = detector->_music_volume;
- // Override global scaler with any game-specific define
- if (g_config->get("gfx_mode")) {
- prop.gfx_mode = detector->parseGraphicsMode(g_config->get("gfx_mode"));
- syst->property(OSystem::PROP_SET_GFX_MODE, &prop);
- }
-
/* Initialize backend */
syst->init_size(_screenWidth, _screenHeight);
prop.cd_num = detector->_cdrom;
if (prop.cd_num >= 0 && (_features & GF_AUDIOTRACKS))
syst->property(OSystem::PROP_OPEN_CD, &prop);
-
- // Override global fullscreen setting with any game-specific define
- if (g_config->getBool("fullscreen", false)) {
- if (!syst->property(OSystem::PROP_GET_FULLSCREEN, 0))
- syst->property(OSystem::PROP_TOGGLE_FULLSCREEN, 0);
- }
#ifndef __GP32__ //ph0x FIXME, "quick dirty hack"
/* Bind the mixer to the system => mixer will be invoked
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