[Scummvm-cvs-logs] CVS: scummvm/scumm akos.cpp,1.122,1.123
Jonathan Gray
khalek at users.sourceforge.net
Wed Jun 23 03:09:09 CEST 2004
Update of /cvsroot/scummvm/scummvm/scumm
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv25408
Modified Files:
akos.cpp
Log Message:
fbear always uses a transparency colour of 5 in codec 16
Index: akos.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/akos.cpp,v
retrieving revision 1.122
retrieving revision 1.123
diff -u -d -r1.122 -r1.123
--- akos.cpp 23 Jun 2004 07:45:28 -0000 1.122
+++ akos.cpp 23 Jun 2004 10:08:20 -0000 1.123
@@ -938,9 +938,12 @@
int32 skip_x, skip_y, cur_x, cur_y;
byte transparency;
//FIXME There should be better method to determine transparency in HE games
- if (_vm->_features & GF_HUMONGOUS && _vm->_heversion < 70)
- transparency = (_vm->_gameId == GID_FBEAR) ? 5 : 0;
- else
+ if (_vm->_features & GF_HUMONGOUS) {
+ if (_vm->_gameId == GID_FBEAR)
+ transparency = 5;
+ else
+ transparency = (_vm->_heversion >= 70) ? 255 : 0;
+ } else
transparency = 255;
if (_actorHitMode) {
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