[Scummvm-cvs-logs] CVS: scummvm/scumm akos.cpp,1.122,1.123

Jonathan Gray khalek at users.sourceforge.net
Wed Jun 23 03:09:09 CEST 2004


Update of /cvsroot/scummvm/scummvm/scumm
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv25408

Modified Files:
	akos.cpp 
Log Message:
fbear always uses a transparency colour of 5 in codec 16

Index: akos.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/akos.cpp,v
retrieving revision 1.122
retrieving revision 1.123
diff -u -d -r1.122 -r1.123
--- akos.cpp	23 Jun 2004 07:45:28 -0000	1.122
+++ akos.cpp	23 Jun 2004 10:08:20 -0000	1.123
@@ -938,9 +938,12 @@
 	int32 skip_x, skip_y, cur_x, cur_y;
 	byte transparency;
 	//FIXME There should be better method to determine transparency in HE games
-	if (_vm->_features & GF_HUMONGOUS && _vm->_heversion < 70) 
-		transparency = (_vm->_gameId == GID_FBEAR) ? 5 : 0;
-	else
+	if (_vm->_features & GF_HUMONGOUS) {
+		if (_vm->_gameId == GID_FBEAR)
+			transparency = 5;
+		else
+			transparency = (_vm->_heversion >= 70) ? 255 : 0;
+	} else
 		transparency = 255;
 
 	if (_actorHitMode) {





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