[Scummvm-cvs-logs] CVS: web/docs bootparam.xml,1.23,1.24

Eugene Sandulenko sev at users.sourceforge.net
Thu Aug 4 03:55:02 CEST 2005


Update of /cvsroot/scummvm/web/docs
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv2342

Modified Files:
	bootparam.xml 
Log Message:
Propagate ITE bootparams.


Index: bootparam.xml
===================================================================
RCS file: /cvsroot/scummvm/web/docs/bootparam.xml,v
retrieving revision 1.23
retrieving revision 1.24
diff -u -d -r1.23 -r1.24
--- bootparam.xml	26 Jun 2005 11:20:39 -0000	1.23
+++ bootparam.xml	4 Aug 2005 10:52:55 -0000	1.24
@@ -66,6 +66,7 @@
 <li><a href="#digDemo">The Dig Demo</a></li>
 <li><a href="#sword1">Broken Sword I</a></li>
 <li><a href="#sword2">Broken Sword II</a></li>
+<li><a href="#ite">Inherit the Earth</a></li>
 <!-- <li><a href="#TARGET">FOO</a></li> -->
 </ul>
 
@@ -665,7 +666,7 @@
 <tr><td>565</td><td>Hoagie on roof with can opener, blanket, red paint</td></tr>
 <tr><td>555</td><td>Hoagie in main hall with text book, can opener, chattering teeth, dentures, exploding cigar, red paint, help-wanted sign, flier (about vacuums), cigar lighter (gun)</td></tr>
 <tr><td>567</td><td>Bernard in laundry with textbook, quarters, sweater (large)</td></tr>
-<tr><td>600</td><td>Laverne outside with scalpel, Booboo-B-Gone™, squeaky mouse toy, dinner certificate</td></tr>
+<tr><td>600</td><td>Laverne outside with scalpel, Booboo-B-Gone‘¡Ý, squeaky mouse toy, dinner certificate</td></tr>
 <tr><td>601</td><td>Hoagie in Red's lab with can opener, help wanted sign, paper (battery plans), oil, vinegar, gold quill</td></tr>
 <tr><td>602</td><td>Bernard in Edna's video room with textbook, videotape</td></tr>
 <tr><td>603</td><td>Hoagie on 2nd floor up with textbook, can opener</td></tr>
@@ -963,6 +964,216 @@
 <tr><td>3878</td><td>BASS easter egg.</td></tr>
 </table>
 
+<br><a name="sword2"></a>
+<h2>Broken Sword II</h2>
+
+<p>Broken Sword II handles boot params slightly differently. The startup.inf
+file contains a list of script resources. For each of these, the game will run
+script 0 (each script resource can contain several scripts) to give it an
+opportunity to register any number of starting points. Each starting point is
+then identified by both its resource and its script number. The descriptions
+are also provided by the game, but are of course purely decorative.</p>
+
+<p>Currently, ScummVM assumes that when a boot param is specified on the
+command-line, it should use script 1. As can be seen from the table below
+that's not always the case. However, you can still access the other start
+points from the in-game debug console by using the "start" and "starts"
+commands.</p>
+
+<p>Boot params 19 and 949, with script 1, are what's used to start the demo and
+full game respectively.</p>
+
+<table border="1" cellspacing="0" cellpadding="2">
+<tr><th>Param</th><th>Script</th><th>Description</th></tr>
+<tr><td>19</td><td>1</td><td>DOCKS SECTION START: 11 - Docks</td></tr>
+<tr><td>34</td><td>1</td><td>12: Fence and Hut</td></tr>
+<tr><td>299</td><td>1</td><td>13: Hut Interior</td></tr>
+<tr><td>301</td><td>1</td><td>14: Under the Jetty</td></tr>
+<tr><td>301</td><td>3</td><td>14: Under the Jetty + Sacco outside hut</td></tr>
+<tr><td>866</td><td>1</td><td>QUARAMONTE SECTION START: 31 - Market</td></tr>
+<tr><td>870</td><td>1</td><td>4: cafe</td></tr>
+<tr><td>873</td><td>1</td><td>32: Police Station</td></tr>
+<tr><td>928</td><td>1</td><td>34: Mining Office</td></tr>
+<tr><td>933</td><td>1</td><td>WAREHOUSE SECTION START: 21 - Warehouse exterior</td></tr>
+<tr><td>948</td><td>1</td><td>2: Oubiers hallway</td></tr>
+<tr><td>949</td><td>1</td><td>PARIS SECTION START: 3 - Oubier's study</td></tr>
+<tr><td>966</td><td>1</td><td>33: Jail</td></tr>
+<tr><td>967</td><td>1</td><td>59: Camel's Hump Hill</td></tr>
+<tr><td>974</td><td>1</td><td>35: General's Apartment</td></tr>
+<tr><td>1002</td><td>1</td><td>22: Warehouse Ground Floor</td></tr>
+<tr><td>1012</td><td>1</td><td>23: Warehouse Upper Floor (at lift)</td></tr>
+<tr><td>1012</td><td>3</td><td>23: Warehouse Upper Floor (in room)</td></tr>
+<tr><td>1012</td><td>4</td><td>23: Warehouse Upper Floor (push statue)</td></tr>
+<tr><td>1013</td><td>1</td><td>24: Warehouse Secret Room</td></tr>
+<tr><td>1014</td><td>1</td><td>26: Warehouse Secret Room (Daytime)</td></tr>
+<tr><td>1014</td><td>4</td><td>26: Warehouse Sec. Rm (Day) with icons (george-1)</td></tr>
+<tr><td>1014</td><td>5</td><td>26: Warehouse Sec. Rm (Day) with icons (george-2)</td></tr>
+<tr><td>1014</td><td>6</td><td>26: Warehouse Sec. Rm (Day) with icons (george-3)</td></tr>
+<tr><td>1014</td><td>7</td><td>26: Warehouse Sec. Rm (Day) with icons (george-4)</td></tr>
+<tr><td>1014</td><td>8</td><td>26: Warehouse Sec. Rm (Day) with icons (nico)</td></tr>
+<tr><td>1310</td><td>1</td><td>CARIBBEAN.2 SECTION START: 56 - Lagoon</td></tr>
+<tr><td>1334</td><td>1</td><td>58: Top Of Cliff</td></tr>
+<tr><td>1352</td><td>1</td><td>60: Forest Maze 1</td></tr>
+<tr><td>1365</td><td>1</td><td>61: Forest Maze 2</td></tr>
+<tr><td>1451</td><td>1</td><td>57: Cliff Face - DON'T RUN YET ... IF EVER!</td></tr>
+<tr><td>1459</td><td>1</td><td>62: Forest Maze 3</td></tr>
+<tr><td>1463</td><td>1</td><td>63: Boar's Lair</td></tr>
+<tr><td>1466</td><td>1</td><td>64: Eye Of The Needle</td></tr>
+<tr><td>1549</td><td>1</td><td>6: gallery</td></tr>
+<tr><td>1624</td><td>1</td><td>67: Beach</td></tr>
+<tr><td>1629</td><td>1</td><td>66: Stockade</td></tr>
+<tr><td>1692</td><td>1</td><td>CARIBBEAN.1 SECTION START: 51 - Ketch's Landing</td></tr>
+<tr><td>1743</td><td>1</td><td>52: Museum Exterior</td></tr>
+<tr><td>1753</td><td>1</td><td>CARIBBEAN.1 2ND HALF START: 53: Museum Interior</td></tr>
+<tr><td>2074</td><td>1</td><td>PYRAMID SECTION START: 81 - Base of Pyramid</td></tr>
+<tr><td>2116</td><td>1</td><td>71: British Museum</td></tr>
+<tr><td>2117</td><td>1</td><td>72: Underground</td></tr>
+<tr><td>2118</td><td>1</td><td>73: Ship Exterior</td></tr>
+<tr><td>2119</td><td>1</td><td>74: Cabin</td></tr>
+<tr><td>2137</td><td>1</td><td>JUNGLE SECTION START: 41 - River and Mission</td></tr>
+<tr><td>2138</td><td>1</td><td>42 - Mission Interior</td></tr>
+<tr><td>2139</td><td>1</td><td>43 - Village</td></tr>
+<tr><td>2140</td><td>1</td><td>NICO'S JUNGLE VISIT: 46 - Village burnt out</td></tr>
+<tr><td>2178</td><td>1</td><td>86: Doors and Levers</td></tr>
+<tr><td>2353</td><td>1</td><td>animation test-run, using location 50</td></tr>
+<tr><td>2353</td><td>3</td><td>text & speech test-run, using location 50</td></tr>
+<tr><td>2441</td><td>1</td><td>44 - Campfire</td></tr>
+<tr><td>2489</td><td>1</td><td>84: Wheel room</td></tr>
+<tr><td>2772</td><td>1</td><td>82: Sacrificial platform</td></tr>
+<tr><td>2772</td><td>3</td><td>82: Sacrificial platform - Pablo gone</td></tr>
+<tr><td>3093</td><td>1</td><td>78: Cabin through porthole</td></tr>
+<tr><td>3496</td><td>1</td><td>Title Screen</td></tr>
+<tr><td>3869</td><td>1</td><td>PSX Title Screen</td></tr>
+<tr><td>3961</td><td>1</td><td>28: *new warehouse return to paris</td></tr>
+</table>
+
+<br><a name="ite"></a>
+<h2>Inherit the Earth</h2>
+
+<p>Originally Inherit the Earth didn't have eny bootparams, but each scene in
+it has pre-script which does all necessary work. In ScummVM bootparams jumps
+to specified scene and add Magic Hat item, which lets either jump to any other
+scene by using it or gives all important items when you open it.</p>
+
+<table border="1" cellspacing="0" cellpadding="2">
+<tr><th>Scene</th><th>Description</th></tr>
+<tr><td>1</td><td>World Map (ISO Level)</td></tr>
+<tr><td>2</td><td>Ferret Village (ISO Level)</td></tr>
+<tr><td>3</td><td>Boar Castle Exterior</td></tr>
+<tr><td>4</td><td>Boar King Mudbath</td></tr>
+<tr><td>5</td><td>Rat Tribe Entrance Chamber</td></tr>
+<tr><td>6</td><td>Forever Mountain - Day</td></tr>
+<tr><td>7</td><td>Forever Mountain - Night</td></tr>
+<tr><td>8</td><td>Dog Castle - Front</td></tr>
+<tr><td>9</td><td>Dog Prince's Bedroom</td></tr>
+<tr><td>10</td><td>Elk King's Throneroom</td></tr>
+<tr><td>11</td><td>Sist's Study</td></tr>
+<tr><td>12</td><td>Rock Quarry Exterior</td></tr>
+<tr><td>13</td><td>Garage</td></tr>
+<tr><td>14</td><td>Dam Control Exterior</td></tr>
+<tr><td>15</td><td>Allama's Cottage Exterior</td></tr>
+<tr><td>16</td><td>Forest Stream</td></tr>
+<tr><td>17</td><td>Moneychanger's Tent</td></tr>
+<tr><td>18</td><td>Ferret Dry Goods Store</td></tr>
+<tr><td>19</td><td>Ferret Glassmaker's Shop</td></tr>
+<tr><td>20</td><td>Wildcat Tribe Tent Interior</td></tr>
+<tr><td>21</td><td>Ferret Tinker's Guild Hall</td></tr>
+<tr><td>22</td><td>Mountain Chasm w/ Rockslide</td></tr>
+<tr><td>23</td><td>Allama's Cottage Interior</td></tr>
+<tr><td>24</td><td>'J' Maze Office</td></tr>
+<tr><td>25</td><td>Rock Quarry Interior</td></tr>
+<tr><td>26</td><td>Ferret Puzzle</td></tr>
+<tr><td>27</td><td>Orb Sanctuary Gates</td></tr>
+<tr><td>28</td><td>Dam Control Interior</td></tr>
+<tr><td>29</td><td>Dog Prince's Throneroom - Day</td></tr>
+<tr><td>30</td><td>Wolf Ferryman at Dock</td></tr>
+<tr><td>31</td><td>Beehive Tree</td></tr>
+<tr><td>32</td><td>Puzzle Tourney - Bleachers Full</td></tr>
+<tr><td>33</td><td>Tycho Northpaw's House</td></tr>
+<tr><td>34 thru 41</td><td>Boar Castle Hallway</td></tr>
+<tr><td>42 thru 48</td><td>Forest Scene</td></tr>
+<tr><td>49</td><td>Fairgrounds (ISO Level)</td></tr>
+<tr><td>50</td><td>Boar Castle Gates</td></tr>
+<tr><td>51</td><td>Rat Tribe Maze (ISO Level)</td></tr>
+<tr><td>52</td><td>Orb Sanctuary Village (ISO Level)</td></tr>
+<tr><td>53 thru 66</td><td>House Interior</td></tr>
+<tr><td>67</td><td>Elk Forest Approach</td></tr>
+<tr><td>68</td><td>Puzzle Tourney - Bleachers Empty</td></tr>
+<tr><td>69</td><td>Wildcat Tribe Camp</td></tr>
+<tr><td>70</td><td>Dog Castle Rear - Day</td></tr>
+<tr><td>71</td><td>Dog Castle Rear - Night</td></tr>
+<tr><td>72</td><td>Orb Sanctuary Dome Exterior</td></tr>
+<tr><td>73</td><td>Fortuneteller's Tent</td></tr>
+<tr><td>74</td><td>Rat Tribe Sundial</td></tr>
+<tr><td>75</td><td>Shiala's Waterfall</td></tr>
+<tr><td>76</td><td>Behind Shiala's Waterfall</td></tr>
+<tr><td>77</td><td>Shiala's Garden</td></tr>
+<tr><td>78 thru 112</td><td>Tech Corridor</td></tr>
+<tr><td>113 thru 223</td><td>Dog Castle Corridor - Night</td></tr>
+<tr><td>224 thru 231</td><td>Dog Castle Corridor - Day</td></tr>
+<tr><td>232 thru 239</td><td>Ferret House Interior</td></tr>
+<tr><td>240</td><td>Ferret House Interior - Under Construction 1</td></tr>
+<tr><td>241</td><td>Ferret House Interior - Under Construction 2</td></tr>
+<tr><td>242</td><td>Ferret House Interior - Under Construction 3</td></tr>
+<tr><td>243</td><td>Ferret House Interior - Under Construction 4</td></tr>
+<tr><td>244</td><td>Orb Sanctuary Dome Interior</td></tr>
+<tr><td>245</td><td>Wolf Prison - Day</td></tr>
+<tr><td>246</td><td>Wolf Prison - Night</td></tr>
+<tr><td>247</td><td>Wolf Village - Day</td></tr>
+<tr><td>248</td><td>Wolf Village - Night</td></tr>
+<tr><td>249</td><td>Gar's Cabin</td></tr>
+<tr><td>250</td><td>North Island Dock</td></tr>
+<tr><td>251</td><td>Open Ocean</td></tr>
+<tr><td>252</td><td>Dog Castle Prison</td></tr>
+<tr><td>253</td><td>Dog Castle Dining Hall</td></tr>
+<tr><td>254</td><td>Dog Castle Poker Game</td></tr>
+<tr><td>255</td><td>Dog Castle Corridor - Day w/ Guards</td></tr>
+<tr><td>256</td><td>Wildcat Tribe Camp Approach</td></tr>
+<tr><td>257</td><td>Dog Castle Door</td></tr>
+<tr><td>258</td><td>Stormy Sky Path</td></tr>
+<tr><td>259</td><td>Seaside Bluff</td></tr>
+<tr><td>260</td><td>Road Near Dam</td></tr>
+<tr><td>261</td><td>Road Approaching Dam</td></tr>
+<tr><td>262</td><td>Dam Power Plant</td></tr>
+<tr><td>263</td><td>Dam Fire Main</td></tr>
+<tr><td>264</td><td>Dam Ladder Overlook</td></tr>
+<tr><td>265</td><td>Dam Repair Robot</td></tr>
+<tr><td>266</td><td>Dam Chalkboard Room</td></tr>
+<tr><td>267</td><td>Dam Bedroom</td></tr>
+<tr><td>268</td><td>Information Desk</td></tr>
+<tr><td>269</td><td>Hangar</td></tr>
+<tr><td>270</td><td>Mountain Chasm w/ Rope</td></tr>
+<tr><td>271</td><td>Pawprint Close-up</td></tr>
+<tr><td>272</td><td>Dog Castle Dragon Maze (ISO Level)</td></tr>
+<tr><td>273</td><td>Airfield (ISO level)</td></tr>
+<tr><td>274</td><td>Wildcat Tribe Celebration</td></tr>
+<tr><td>275</td><td>Wildcats Storming Dog Castle</td></tr>
+<tr><td>276</td><td>Map of the Northern Lands</td></tr>
+<tr><td>277</td><td>Dragon Maze - Rif Falling</td></tr>
+<tr><td>278</td><td>Dog Castle Dungeon Escape</td></tr>
+<tr><td>279</td><td>Top of Dam - Manhole Open</td></tr>
+<tr><td>280</td><td>Dog Prince's Throneroom - Night</td></tr>
+<tr><td>281</td><td>Dam Laboratory</td></tr>
+<tr><td>282</td><td>Dam Access Tunnel</td></tr>
+<tr><td>283</td><td>Top of Dam - Manhole Closed</td></tr>
+<tr><td>284</td><td>Tech Corridor 36</td></tr>
+<tr><td>285</td><td>Tech Corridor 37</td></tr>
+<tr><td>286</td><td>Chota goes over the edge</td></tr>
+<tr><td>287</td><td>Chota's Demise</td></tr>
+<tr><td>288</td><td>Final Celebration</td></tr>
+<tr><td>289</td><td>Rif & Rhene Closeup</td></tr>
+<tr><td>290</td><td>Orb of Storms in the River</td></tr>
+<tr><td>291</td><td>Orb of Storms in the River 2</td></tr>
+<tr><td>292</td><td>Orb of Storms Closeup</td></tr>
+<tr><td>293</td><td>Dragon Maze - Rif Climbing</td></tr>
+<tr><td>294</td><td>Dragon Maze - Rif Falling 2</td></tr>
+<tr><td>295</td><td>End Credits 1</td></tr>
+<tr><td>296</td><td>End Credits 2</td></tr>
+<tr><td>297</td><td>End Credits 3</td></tr>
+<tr><td>298</td><td>End Credits 4</td></tr>
+</table>
+
+
 <!--
 <br><a name="TARGET"></a>
 <h2>FOO</h2>





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