[Scummvm-cvs-logs] CVS: web/docs bootparam.xml,1.24,1.25

Eugene Sandulenko sev at users.sourceforge.net
Thu Aug 4 04:05:31 CEST 2005


Update of /cvsroot/scummvm/web/docs
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv4974

Modified Files:
	bootparam.xml 
Log Message:
Oops. Occasionally doubled sword2 section. Cleaning up.


Index: bootparam.xml
===================================================================
RCS file: /cvsroot/scummvm/web/docs/bootparam.xml,v
retrieving revision 1.24
retrieving revision 1.25
diff -u -d -r1.24 -r1.25
--- bootparam.xml	4 Aug 2005 10:52:55 -0000	1.24
+++ bootparam.xml	4 Aug 2005 11:03:55 -0000	1.25
@@ -964,88 +964,6 @@
 <tr><td>3878</td><td>BASS easter egg.</td></tr>
 </table>
 
-<br><a name="sword2"></a>
-<h2>Broken Sword II</h2>
-
-<p>Broken Sword II handles boot params slightly differently. The startup.inf
-file contains a list of script resources. For each of these, the game will run
-script 0 (each script resource can contain several scripts) to give it an
-opportunity to register any number of starting points. Each starting point is
-then identified by both its resource and its script number. The descriptions
-are also provided by the game, but are of course purely decorative.</p>
-
-<p>Currently, ScummVM assumes that when a boot param is specified on the
-command-line, it should use script 1. As can be seen from the table below
-that's not always the case. However, you can still access the other start
-points from the in-game debug console by using the "start" and "starts"
-commands.</p>
-
-<p>Boot params 19 and 949, with script 1, are what's used to start the demo and
-full game respectively.</p>
-
-<table border="1" cellspacing="0" cellpadding="2">
-<tr><th>Param</th><th>Script</th><th>Description</th></tr>
-<tr><td>19</td><td>1</td><td>DOCKS SECTION START: 11 - Docks</td></tr>
-<tr><td>34</td><td>1</td><td>12: Fence and Hut</td></tr>
-<tr><td>299</td><td>1</td><td>13: Hut Interior</td></tr>
-<tr><td>301</td><td>1</td><td>14: Under the Jetty</td></tr>
-<tr><td>301</td><td>3</td><td>14: Under the Jetty + Sacco outside hut</td></tr>
-<tr><td>866</td><td>1</td><td>QUARAMONTE SECTION START: 31 - Market</td></tr>
-<tr><td>870</td><td>1</td><td>4: cafe</td></tr>
-<tr><td>873</td><td>1</td><td>32: Police Station</td></tr>
-<tr><td>928</td><td>1</td><td>34: Mining Office</td></tr>
-<tr><td>933</td><td>1</td><td>WAREHOUSE SECTION START: 21 - Warehouse exterior</td></tr>
-<tr><td>948</td><td>1</td><td>2: Oubiers hallway</td></tr>
-<tr><td>949</td><td>1</td><td>PARIS SECTION START: 3 - Oubier's study</td></tr>
-<tr><td>966</td><td>1</td><td>33: Jail</td></tr>
-<tr><td>967</td><td>1</td><td>59: Camel's Hump Hill</td></tr>
-<tr><td>974</td><td>1</td><td>35: General's Apartment</td></tr>
-<tr><td>1002</td><td>1</td><td>22: Warehouse Ground Floor</td></tr>
-<tr><td>1012</td><td>1</td><td>23: Warehouse Upper Floor (at lift)</td></tr>
-<tr><td>1012</td><td>3</td><td>23: Warehouse Upper Floor (in room)</td></tr>
-<tr><td>1012</td><td>4</td><td>23: Warehouse Upper Floor (push statue)</td></tr>
-<tr><td>1013</td><td>1</td><td>24: Warehouse Secret Room</td></tr>
-<tr><td>1014</td><td>1</td><td>26: Warehouse Secret Room (Daytime)</td></tr>
-<tr><td>1014</td><td>4</td><td>26: Warehouse Sec. Rm (Day) with icons (george-1)</td></tr>
-<tr><td>1014</td><td>5</td><td>26: Warehouse Sec. Rm (Day) with icons (george-2)</td></tr>
-<tr><td>1014</td><td>6</td><td>26: Warehouse Sec. Rm (Day) with icons (george-3)</td></tr>
-<tr><td>1014</td><td>7</td><td>26: Warehouse Sec. Rm (Day) with icons (george-4)</td></tr>
-<tr><td>1014</td><td>8</td><td>26: Warehouse Sec. Rm (Day) with icons (nico)</td></tr>
-<tr><td>1310</td><td>1</td><td>CARIBBEAN.2 SECTION START: 56 - Lagoon</td></tr>
-<tr><td>1334</td><td>1</td><td>58: Top Of Cliff</td></tr>
-<tr><td>1352</td><td>1</td><td>60: Forest Maze 1</td></tr>
-<tr><td>1365</td><td>1</td><td>61: Forest Maze 2</td></tr>
-<tr><td>1451</td><td>1</td><td>57: Cliff Face - DON'T RUN YET ... IF EVER!</td></tr>
-<tr><td>1459</td><td>1</td><td>62: Forest Maze 3</td></tr>
-<tr><td>1463</td><td>1</td><td>63: Boar's Lair</td></tr>
-<tr><td>1466</td><td>1</td><td>64: Eye Of The Needle</td></tr>
-<tr><td>1549</td><td>1</td><td>6: gallery</td></tr>
-<tr><td>1624</td><td>1</td><td>67: Beach</td></tr>
-<tr><td>1629</td><td>1</td><td>66: Stockade</td></tr>
-<tr><td>1692</td><td>1</td><td>CARIBBEAN.1 SECTION START: 51 - Ketch's Landing</td></tr>
-<tr><td>1743</td><td>1</td><td>52: Museum Exterior</td></tr>
-<tr><td>1753</td><td>1</td><td>CARIBBEAN.1 2ND HALF START: 53: Museum Interior</td></tr>
-<tr><td>2074</td><td>1</td><td>PYRAMID SECTION START: 81 - Base of Pyramid</td></tr>
-<tr><td>2116</td><td>1</td><td>71: British Museum</td></tr>
-<tr><td>2117</td><td>1</td><td>72: Underground</td></tr>
-<tr><td>2118</td><td>1</td><td>73: Ship Exterior</td></tr>
-<tr><td>2119</td><td>1</td><td>74: Cabin</td></tr>
-<tr><td>2137</td><td>1</td><td>JUNGLE SECTION START: 41 - River and Mission</td></tr>
-<tr><td>2138</td><td>1</td><td>42 - Mission Interior</td></tr>
-<tr><td>2139</td><td>1</td><td>43 - Village</td></tr>
-<tr><td>2140</td><td>1</td><td>NICO'S JUNGLE VISIT: 46 - Village burnt out</td></tr>
-<tr><td>2178</td><td>1</td><td>86: Doors and Levers</td></tr>
-<tr><td>2353</td><td>1</td><td>animation test-run, using location 50</td></tr>
-<tr><td>2353</td><td>3</td><td>text & speech test-run, using location 50</td></tr>
-<tr><td>2441</td><td>1</td><td>44 - Campfire</td></tr>
-<tr><td>2489</td><td>1</td><td>84: Wheel room</td></tr>
-<tr><td>2772</td><td>1</td><td>82: Sacrificial platform</td></tr>
-<tr><td>2772</td><td>3</td><td>82: Sacrificial platform - Pablo gone</td></tr>
-<tr><td>3093</td><td>1</td><td>78: Cabin through porthole</td></tr>
-<tr><td>3496</td><td>1</td><td>Title Screen</td></tr>
-<tr><td>3869</td><td>1</td><td>PSX Title Screen</td></tr>
-<tr><td>3961</td><td>1</td><td>28: *new warehouse return to paris</td></tr>
-</table>
 
 <br><a name="ite"></a>
 <h2>Inherit the Earth</h2>





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