[Scummvm-cvs-logs] CVS: scummvm/sword2 anims.cpp,1.71,1.72 build_display.cpp,1.74,1.75 console.cpp,1.54,1.55 controls.cpp,1.89,1.90 debug.cpp,1.49,1.50 function.cpp,1.84,1.85 icons.cpp,1.43,1.44 interpreter.cpp,1.53,1.54 interpreter.h,1.16,1.17 layers.cpp,1.37,1.38 logic.cpp,1.55,1.56 maketext.cpp,1.48,1.49 memory.cpp,1.35,1.36 protocol.cpp,1.30,1.31 resman.cpp,1.112,1.113 router.cpp,1.47,1.48 save_rest.cpp,1.72,1.73 sound.cpp,1.61,1.62 speech.cpp,1.74,1.75 startup.cpp,1.50,1.51 sword2.cpp,1.144,1.145 walker.cpp,1.47,1.48

Torbjörn Andersson eriktorbjorn at users.sourceforge.net
Thu May 12 06:14:59 CEST 2005


Update of /cvsroot/scummvm/scummvm/sword2
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv25257

Modified Files:
	anims.cpp build_display.cpp console.cpp controls.cpp debug.cpp 
	function.cpp icons.cpp interpreter.cpp interpreter.h 
	layers.cpp logic.cpp maketext.cpp memory.cpp protocol.cpp 
	resman.cpp router.cpp save_rest.cpp sound.cpp speech.cpp 
	startup.cpp sword2.cpp walker.cpp 
Log Message:
Whitespace: "(type *)something" instead of "(type *) something", because
that's how we write it in most other places.


Index: anims.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/sword2/anims.cpp,v
retrieving revision 1.71
retrieving revision 1.72
diff -u -d -r1.71 -r1.72
--- anims.cpp	12 May 2005 06:30:15 -0000	1.71
+++ anims.cpp	12 May 2005 13:11:58 -0000	1.72
@@ -64,7 +64,7 @@
 				return IR_STOP;
 			}
 
-			head = (StandardHeader *) _vm->_resman->openResource(animRes);
+			head = (StandardHeader *)_vm->_resman->openResource(animRes);
 
 			// if it's not an animation file
 			if (head->fileType != ANIMATION_FILE) {
@@ -88,7 +88,7 @@
 		// open anim file
 		anim_file = _vm->_resman->openResource(animRes);
 
-		head = (StandardHeader *) anim_file;
+		head = (StandardHeader *)anim_file;
 		assert(head->fileType == ANIMATION_FILE);
 
 		// point to anim header
@@ -251,7 +251,7 @@
 			// now fill out the SpriteInfo structure in the
 			// MovieTextObjectStructure
 
-			frame = (FrameHeader *) _sequenceTextList[line].text_mem;
+			frame = (FrameHeader *)_sequenceTextList[line].text_mem;
 
 			sequenceText[line]->textSprite = new SpriteInfo;
 

Index: build_display.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/sword2/build_display.cpp,v
retrieving revision 1.74
retrieving revision 1.75
diff -u -d -r1.74 -r1.75
--- build_display.cpp	10 May 2005 22:56:22 -0000	1.74
+++ build_display.cpp	12 May 2005 13:11:58 -0000	1.75
@@ -52,11 +52,11 @@
 	if ((width % CELLWIDE) || (height % CELLDEEP))
 		error("Bad cell size");
 
-	_dirtyGrid = (byte *) calloc(_gridWide, _gridDeep);
+	_dirtyGrid = (byte *)calloc(_gridWide, _gridDeep);
 	if (!_dirtyGrid)
 		error("Could not initialise dirty grid");
 
-	_buffer = (byte *) malloc(width * height);
+	_buffer = (byte *)malloc(width * height);
 	if (!_buffer)
 		error("Could not initialise display");
 
@@ -116,7 +116,7 @@
 	startRenderCycle();
 
 	byte *file = _vm->_resman->openResource(_thisScreen.background_layer_id);
-	MultiScreenHeader *screenLayerTable = (MultiScreenHeader *) (file + sizeof(StandardHeader));
+	MultiScreenHeader *screenLayerTable = (MultiScreenHeader *)(file + sizeof(StandardHeader));
 
 	// Render at least one frame, but if the screen is scrolling, and if
 	// there is time left, we will render extra frames to smooth out the
@@ -199,7 +199,7 @@
 	clearScene();
 
 	byte *text_spr = _vm->_fontRenderer->makeTextSprite(text, 640, 187, _vm->_speechFontId);
-	FrameHeader *frame = (FrameHeader *) text_spr;
+	FrameHeader *frame = (FrameHeader *)text_spr;
 
 	SpriteInfo spriteInfo;
 
@@ -404,7 +404,7 @@
 			spriteType |= RDSPR_RLE16;
 			// points to just after last cdt_entry, ie.
 			// start of colour table
-			colTablePtr = (byte *) (anim_head + 1) + anim_head->noAnimFrames * sizeof(CdtEntry);
+			colTablePtr = (byte *)(anim_head + 1) + anim_head->noAnimFrames * sizeof(CdtEntry);
 			break;
 		}
 	}
@@ -426,7 +426,7 @@
 	spriteInfo.type = spriteType;
 	spriteInfo.blend = anim_head->blend;
 	// points to just after frame header, ie. start of sprite data
-	spriteInfo.data = (byte *) (frame_head + 1);
+	spriteInfo.data = (byte *)(frame_head + 1);
 	spriteInfo.colourTable	= colTablePtr;
 
 	// check for largest layer for debug info
@@ -719,7 +719,7 @@
 			palette[i * 4 + 3] = 0;
 		}
 
-		logoData = (byte *) malloc(logoWidth * logoHeight);
+		logoData = (byte *)malloc(logoWidth * logoHeight);
 
 		f.read(logoData, logoWidth * logoHeight);
 		f.close();
@@ -890,10 +890,10 @@
 
 				if (!creditsLines[i].sprite) {
 					debug(2, "Creating sprite '%s'", creditsLines[i].str);
-					creditsLines[i].sprite = _vm->_fontRenderer->makeTextSprite((byte *) creditsLines[i].str, 600, 14, _vm->_speechFontId, 0);
+					creditsLines[i].sprite = _vm->_fontRenderer->makeTextSprite((byte *)creditsLines[i].str, 600, 14, _vm->_speechFontId, 0);
 				}
 
-				FrameHeader *frame = (FrameHeader *) creditsLines[i].sprite;
+				FrameHeader *frame = (FrameHeader *)creditsLines[i].sprite;
 
 				spriteInfo.y = creditsLines[i].top - scrollPos;
 				spriteInfo.w = frame->width;
@@ -1020,7 +1020,7 @@
 	barSprite.type = RDSPR_RLE256FAST | RDSPR_TRANS;
 	barSprite.blend = 0;
 	barSprite.colourTable = 0;
-	barSprite.data = (byte *) (frame + 1);
+	barSprite.data = (byte *)(frame + 1);
 
 	drawSprite(&barSprite);
 
@@ -1029,7 +1029,7 @@
 
 	for (int i = 0; i < animHead->noAnimFrames; i++) {
 		frame = _vm->fetchFrameHeader(loadingBar, i);
-		barSprite.data = (byte *) (frame + 1);
+		barSprite.data = (byte *)(frame + 1);
 		drawSprite(&barSprite);
 		updateDisplay();
 		_vm->_system->delayMillis(30);

Index: console.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/sword2/console.cpp,v
retrieving revision 1.54
retrieving revision 1.55
diff -u -d -r1.54 -r1.55
--- console.cpp	22 Feb 2005 07:37:49 -0000	1.54
+++ console.cpp	12 May 2005 13:11:59 -0000	1.55
@@ -180,8 +180,8 @@
 }
 
 static int compare_blocks(const void *p1, const void *p2) {
-	const MemBlock *m1 = *(const MemBlock * const *) p1;
-	const MemBlock *m2 = *(const MemBlock * const *) p2;
+	const MemBlock *m1 = *(const MemBlock * const *)p1;
+	const MemBlock *m2 = *(const MemBlock * const *)p2;
 
 	if (m1->size < m2->size)
 		return 1;
@@ -194,7 +194,7 @@
 	int16 numBlocks = _vm->_memory->getNumBlocks();
 	MemBlock *memBlocks = _vm->_memory->getMemBlocks();
 
-	MemBlock **blocks = (MemBlock **) malloc(numBlocks * sizeof(MemBlock));
+	MemBlock **blocks = (MemBlock **)malloc(numBlocks * sizeof(MemBlock));
 
 	int i, j;
 
@@ -209,7 +209,7 @@
 	DebugPrintf("---------------------------------------------------------------------------\n");
 
 	for (i = 0; i < numBlocks; i++) {
-		StandardHeader *head = (StandardHeader *) blocks[i]->ptr;
+		StandardHeader *head = (StandardHeader *)blocks[i]->ptr;
 		const char *type;
 
 		switch (head->fileType) {
@@ -320,7 +320,7 @@
 
 	for (uint i = 0; i < numResFiles; i++) {
 		if (resList[i].ptr && resList[i].refCount >= minCount) {
-			StandardHeader *head = (StandardHeader *) resList[i].ptr;
+			StandardHeader *head = (StandardHeader *)resList[i].ptr;
 			DebugPrintf("%-4d: %-35s refCount: %-3d\n", i, head->name, resList[i].refCount);
 		}
 	}
@@ -445,7 +445,7 @@
 	}
 
 	// Open up the resource and take a look inside!
-	StandardHeader *file_header = (StandardHeader *) _vm->_resman->openResource(res);
+	StandardHeader *file_header = (StandardHeader *)_vm->_resman->openResource(res);
 
 	switch (file_header->fileType) {
 	case ANIMATION_FILE:
@@ -512,12 +512,12 @@
 	uint32 runList = _vm->_logic->getRunList();
 
 	if (runList) {
-		game_object_list = (uint32 *) (_vm->_resman->openResource(runList) + sizeof(StandardHeader));
+		game_object_list = (uint32 *)(_vm->_resman->openResource(runList) + sizeof(StandardHeader));
 
 		DebugPrintf("Runlist number %d\n", runList);
 
 		for (int i = 0; game_object_list[i]; i++) {
-			file_header = (StandardHeader *) _vm->_resman->openResource(game_object_list[i]);
+			file_header = (StandardHeader *)_vm->_resman->openResource(game_object_list[i]);
 			DebugPrintf("%d %s\n", game_object_list[i], file_header->name);
 			_vm->_resman->closeResource(game_object_list[i]);
 		}

Index: controls.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/sword2/controls.cpp,v
retrieving revision 1.89
retrieving revision 1.90
diff -u -d -r1.89 -r1.90
--- controls.cpp	10 May 2005 23:48:47 -0000	1.89
+++ controls.cpp	12 May 2005 13:12:00 -0000	1.90
@@ -145,8 +145,8 @@
 	sprite.type = RDSPR_NOCOMPRESSION | RDSPR_TRANS;
 
 	for (int i = 0; i < SIZE_OF_CHAR_SET; i++) {
-		head = (FrameHeader *) _vm->fetchFrameHeader(font, i);
-		sprite.data = (byte *) (head + 1);
+		head = (FrameHeader *)_vm->fetchFrameHeader(font, i);
+		sprite.data = (byte *)(head + 1);
 		sprite.w = head->width;
 		sprite.h = head->height;
 		_vm->_screen->createSurface(&sprite, &_glyph[i]._data);
@@ -399,8 +399,8 @@
 
 Widget::Widget(Dialog *parent, int states)
 	: _vm(parent->_vm), _parent(parent), _numStates(states), _state(0) {
-	_sprites = (SpriteInfo *) calloc(states, sizeof(SpriteInfo));
-	_surfaces = (WidgetSurface *) calloc(states, sizeof(WidgetSurface));
+	_sprites = (SpriteInfo *)calloc(states, sizeof(SpriteInfo));
+	_surfaces = (WidgetSurface *)calloc(states, sizeof(WidgetSurface));
 
 	_hitRect.left = _hitRect.right = _hitRect.top = _hitRect.bottom = -1;
 }
@@ -447,7 +447,7 @@
 		spriteType |= RDSPR_RLE256;
 		// Points to just after last cdt_entry, i.e. start of colour
 		// table
-		colTablePtr = (byte *) (anim_head + 1) +
+		colTablePtr = (byte *)(anim_head + 1) +
 			anim_head->noAnimFrames * sizeof(CdtEntry);
 		break;
 	}
@@ -461,7 +461,7 @@
 	_sprites[state].blend = anim_head->blend;
 
 	// Points to just after frame header, ie. start of sprite data
-	_sprites[state].data = (byte *) (frame_head + 1);
+	_sprites[state].data = (byte *)(frame_head + 1);
 
 	_vm->_screen->createSurface(&_sprites[state], &_surfaces[state]._surface);
 	_surfaces[state]._original = true;
@@ -1074,9 +1074,9 @@
 	void setText(FontRendererGui *fr, int slot, byte *text) {
 		_fr = fr;
 		if (text)
-			sprintf((char *) _text, "%d.  %s", slot, text);
+			sprintf((char *)_text, "%d.  %s", slot, text);
 		else
-			sprintf((char *) _text, "%d.  ", slot);
+			sprintf((char *)_text, "%d.  ", slot);
 	}
 
 	byte *getText() {
@@ -1285,7 +1285,7 @@
 	} else if (widget == _cancelButton) {
 		setResult(0);
 	} else {
-		Slot *slot = (Slot *) widget;
+		Slot *slot = (Slot *)widget;
 		int textWidth;
 		byte tmp;
 		int i;
@@ -1322,8 +1322,8 @@
 			else
 				_firstPos = 4;
 
-			strcpy((char *) _editBuffer, (char *) slot->getText());
-			_editPos = strlen((char *) _editBuffer);
+			strcpy((char *)_editBuffer, (char *)slot->getText());
+			_editPos = strlen((char *)_editBuffer);
 			_cursorTick = 0;
 			_editBuffer[_editPos] = '_';
 			_editBuffer[_editPos + 1] = 0;
@@ -1400,7 +1400,7 @@
 	if (result) {
 		switch (_mode) {
 		case kSaveDialog:
-			if (_vm->saveGame(_selectedSlot, (byte *) &_editBuffer[_firstPos]) != SR_OK)
+			if (_vm->saveGame(_selectedSlot, (byte *)&_editBuffer[_firstPos]) != SR_OK)
 				result = 0;
 			break;
 		case kRestoreDialog:

Index: debug.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/sword2/debug.cpp,v
retrieving revision 1.49
retrieving revision 1.50
diff -u -d -r1.49 -r1.50
--- debug.cpp	22 Feb 2005 07:37:49 -0000	1.49
+++ debug.cpp	12 May 2005 13:12:02 -0000	1.50
@@ -53,7 +53,7 @@
 
 	assert(blockNo < MAX_DEBUG_TEXTS);
 
-	_debugTextBlocks[blockNo] = _vm->_fontRenderer->buildNewBloc((byte *) text, x, y, 640 - x, 0, RDSPR_DISPLAYALIGN, CONSOLE_FONT_ID, NO_JUSTIFICATION);
+	_debugTextBlocks[blockNo] = _vm->_fontRenderer->buildNewBloc((byte *)text, x, y, 640 - x, 0, RDSPR_DISPLAYALIGN, CONSOLE_FONT_ID, NO_JUSTIFICATION);
 }
 
 void Debugger::buildDebugText() {

Index: function.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/sword2/function.cpp,v
retrieving revision 1.84
retrieving revision 1.85
diff -u -d -r1.84 -r1.85
--- function.cpp	12 May 2005 06:30:15 -0000	1.84
+++ function.cpp	12 May 2005 13:12:02 -0000	1.85
@@ -52,7 +52,7 @@
 	// 		1 pointer to ascii message
 
 	int32 key = params[0];
-	char *name = (char *) decodePtr(params[1]);
+	char *name = (char *)decodePtr(params[1]);
 
 	_vm->registerStartPoint(key, name);
 	return IR_CONT;
@@ -81,19 +81,19 @@
 
 int32 Logic::fnBackSprite(int32 *params) {
 	// params:	0 pointer to object's graphic structure
-	_router->setSpriteStatus((ObjectGraphic *) decodePtr(params[0]), BACK_SPRITE);
+	_router->setSpriteStatus((ObjectGraphic *)decodePtr(params[0]), BACK_SPRITE);
 	return IR_CONT;
 }
 
 int32 Logic::fnSortSprite(int32 *params) {
 	// params:	0 pointer to object's graphic structure
-	_router->setSpriteStatus((ObjectGraphic *) decodePtr(params[0]), SORT_SPRITE);
+	_router->setSpriteStatus((ObjectGraphic *)decodePtr(params[0]), SORT_SPRITE);
 	return IR_CONT;
 }
 
 int32 Logic::fnForeSprite(int32 *params) {
 	// params:	0 pointer to object's graphic structure
-	_router->setSpriteStatus((ObjectGraphic *) decodePtr(params[0]), FORE_SPRITE);
+	_router->setSpriteStatus((ObjectGraphic *)decodePtr(params[0]), FORE_SPRITE);
 	return IR_CONT;
 }
 
@@ -106,7 +106,7 @@
 	// params:	0 pointer to ObjectMouse or 0 for no write to mouse
 	//		  list
 
-	_vm->_mouse->registerMouse((ObjectMouse *) decodePtr(params[0]), NULL);
+	_vm->_mouse->registerMouse((ObjectMouse *)decodePtr(params[0]), NULL);
 	return IR_CONT;
 }
 
@@ -117,8 +117,8 @@
 
 	// Normal forward animation
 	return _router->doAnimate(
-		(ObjectLogic *) decodePtr(params[0]),
-		(ObjectGraphic *) decodePtr(params[1]),
+		(ObjectLogic *)decodePtr(params[0]),
+		(ObjectGraphic *)decodePtr(params[1]),
 		params[2], false);
 }
 
@@ -198,10 +198,10 @@
 	//		6 target direction (8 means end walk on ANY direction)
 
 	return _router->doWalk(
-		(ObjectLogic *) decodePtr(params[0]),
-		(ObjectGraphic *) decodePtr(params[1]),
-		(ObjectMega *) decodePtr(params[2]),
-		(ObjectWalkdata *) decodePtr(params[3]),
+		(ObjectLogic *)decodePtr(params[0]),
+		(ObjectGraphic *)decodePtr(params[1]),
+		(ObjectMega *)decodePtr(params[2]),
+		(ObjectWalkdata *)decodePtr(params[3]),
 		params[4], params[5], params[6]);
 }
 
@@ -217,10 +217,10 @@
 	//		4 anim resource id
 
 	return _router->walkToAnim(
-		(ObjectLogic *) decodePtr(params[0]),
-		(ObjectGraphic *) decodePtr(params[1]),
-		(ObjectMega *) decodePtr(params[2]),
-		(ObjectWalkdata *) decodePtr(params[3]),
+		(ObjectLogic *)decodePtr(params[0]),
+		(ObjectGraphic *)decodePtr(params[1]),
+		(ObjectMega *)decodePtr(params[2]),
+		(ObjectWalkdata *)decodePtr(params[3]),
 		params[4]);
 }
 
@@ -236,10 +236,10 @@
 	//		4 target direction
 
 	return _router->doFace(
-		(ObjectLogic *) decodePtr(params[0]),
-		(ObjectGraphic *) decodePtr(params[1]),
-		(ObjectMega *) decodePtr(params[2]),
-		(ObjectWalkdata *) decodePtr(params[3]),
+		(ObjectLogic *)decodePtr(params[0]),
+		(ObjectGraphic *)decodePtr(params[1]),
+		(ObjectMega *)decodePtr(params[2]),
+		(ObjectWalkdata *)decodePtr(params[3]),
 		params[4]);
 }
 
@@ -257,8 +257,8 @@
 	//		4 target direction
 
 	_router->standAt(
-		(ObjectGraphic *) decodePtr(params[0]),
-		(ObjectMega *) decodePtr(params[1]),
+		(ObjectGraphic *)decodePtr(params[0]),
+		(ObjectMega *)decodePtr(params[1]),
 		params[2], params[3], params[4]);
 	return IR_CONT;
 }
@@ -272,10 +272,10 @@
 	// params:	0 pointer to object's graphic structure
 	//		1 pointer to object's mega structure
 	//		2 target direction
-	ObjectMega *ob_mega = (ObjectMega *) decodePtr(params[1]);
+	ObjectMega *ob_mega = (ObjectMega *)decodePtr(params[1]);
 
 	_router->standAt(
-		(ObjectGraphic *) decodePtr(params[0]),
+		(ObjectGraphic *)decodePtr(params[0]),
 		ob_mega, ob_mega->feet_x, ob_mega->feet_y, params[2]);
 	return IR_CONT;
 }
@@ -290,8 +290,8 @@
 	//		2 anim resource id
 
 	_router->standAfterAnim(
-		(ObjectGraphic *) decodePtr(params[0]),
-		(ObjectMega *) decodePtr(params[1]),
+		(ObjectGraphic *)decodePtr(params[0]),
+		(ObjectMega *)decodePtr(params[1]),
 		params[2]);
 	return IR_CONT;
 }
@@ -303,7 +303,7 @@
 	// NB. Pause-value of 0 causes script to continue, 1 causes a 1-cycle
 	// quit, 2 gives 2 cycles, etc.
 
-	ObjectLogic *ob_logic = (ObjectLogic *) decodePtr(params[0]);
+	ObjectLogic *ob_logic = (ObjectLogic *)decodePtr(params[0]);
 
 	if (ob_logic->looping == 0) {
 		ob_logic->looping = 1;
@@ -327,17 +327,17 @@
 
 	// Normal forward anim
 	return _router->megaTableAnimate(
-		(ObjectLogic *) decodePtr(params[0]),
-		(ObjectGraphic *) decodePtr(params[1]),
-		(ObjectMega *) decodePtr(params[2]),
-		(uint32 *) decodePtr(params[3]),
+		(ObjectLogic *)decodePtr(params[0]),
+		(ObjectGraphic *)decodePtr(params[1]),
+		(ObjectMega *)decodePtr(params[2]),
+		(uint32 *)decodePtr(params[3]),
 		false);
 }
 
 int32 Logic::fnAddMenuObject(int32 *params) {
 	// params:	0 pointer to a MenuObject structure to copy down
 
-	_vm->_mouse->addMenuObject((MenuObject *) decodePtr(params[0]));
+	_vm->_mouse->addMenuObject((MenuObject *)decodePtr(params[0]));
 	return IR_CONT;
 }
 
@@ -379,14 +379,14 @@
 	// open the resource (& check it's valid)
 	byte *anim_file = _vm->_resman->openResource(res);
 
-	StandardHeader *head = (StandardHeader *) anim_file;
+	StandardHeader *head = (StandardHeader *)anim_file;
 	assert(head->fileType == ANIMATION_FILE);
 
 	// set up pointer to the animation header
 	AnimHeader *anim_head = _vm->fetchAnimHeader(anim_file);
 
 	// set up anim resource in graphic object
-	ObjectGraphic *ob_graphic = (ObjectGraphic *) decodePtr(params[0]);
+	ObjectGraphic *ob_graphic = (ObjectGraphic *)decodePtr(params[0]);
 
 	ob_graphic->anim_resource = res;
 	ob_graphic->anim_pc = params[2] ? anim_head->noAnimFrames - 1 : 0;
@@ -401,7 +401,7 @@
 	//		1 minimum number of game-cycles to pause
 	//		2 maximum number of game-cycles to pause
 
-	ObjectLogic *ob_logic = (ObjectLogic *) decodePtr(params[0]);
+	ObjectLogic *ob_logic = (ObjectLogic *)decodePtr(params[0]);
 	int32 pars[2];
 
 	if (ob_logic->looping == 0) {
@@ -424,9 +424,9 @@
 	//		1 pointer to graphic structure
 	//		2 pointer to mega structure or NULL if not a mega
 
-	ObjectMouse *ob_mouse = (ObjectMouse *) decodePtr(params[0]);
-	ObjectGraphic *ob_graph = (ObjectGraphic *) decodePtr(params[1]);
-	ObjectMega *ob_mega = (ObjectMega *) decodePtr(params[2]);
+	ObjectMouse *ob_mouse = (ObjectMouse *)decodePtr(params[0]);
+	ObjectGraphic *ob_graph = (ObjectGraphic *)decodePtr(params[1]);
+	ObjectMega *ob_mega = (ObjectMega *)decodePtr(params[2]);
 
 	_vm->_screen->registerFrame(ob_mouse, ob_graph, ob_mega);
 	return IR_CONT;
@@ -434,7 +434,7 @@
 
 int32 Logic::fnNoSprite(int32 *params) {
 	// params:	0 pointer to object's graphic structure
-	_router->setSpriteStatus((ObjectGraphic *) decodePtr(params[0]), NO_SPRITE);
+	_router->setSpriteStatus((ObjectGraphic *)decodePtr(params[0]), NO_SPRITE);
 	return IR_CONT;
 }
 
@@ -463,7 +463,7 @@
 
 	// params:	0 pointer to mega structure
 
-	ObjectMega *ob_mega = (ObjectMega *) decodePtr(params[0]);
+	ObjectMega *ob_mega = (ObjectMega *)decodePtr(params[0]);
 	ScreenInfo *screenInfo = _vm->_screen->getScreenInfo();
 
 	screenInfo->player_feet_x = ob_mega->feet_x;
@@ -496,7 +496,7 @@
 int32 Logic::fnInitFloorMouse(int32 *params) {
 	// params:	0 pointer to object's mouse structure
 
- 	ObjectMouse *ob_mouse = (ObjectMouse *) decodePtr(params[0]);
+ 	ObjectMouse *ob_mouse = (ObjectMouse *)decodePtr(params[0]);
 	ScreenInfo *screenInfo = _vm->_screen->getScreenInfo();
 
 	// floor is always lowest priority
@@ -537,10 +537,10 @@
 	//		5 target y-coord
 
 	return _router->faceXY(
-		(ObjectLogic *) decodePtr(params[0]),
-		(ObjectGraphic *) decodePtr(params[1]),
-		(ObjectMega *) decodePtr(params[2]),
-		(ObjectWalkdata *) decodePtr(params[3]),
+		(ObjectLogic *)decodePtr(params[0]),
+		(ObjectGraphic *)decodePtr(params[1]),
+		(ObjectMega *)decodePtr(params[2]),
+		(ObjectWalkdata *)decodePtr(params[3]),
 		params[4], params[5]);
 }
 
@@ -582,13 +582,13 @@
 int32 Logic::fnWeWait(int32 *params) {
 	// params:	0 target
 
-	StandardHeader *head = (StandardHeader *) _vm->_resman->openResource(params[0]);
+	StandardHeader *head = (StandardHeader *)_vm->_resman->openResource(params[0]);
 	assert(head->fileType == GAME_OBJECT);
 
 	// Run the target's get-speech-state script
 
 	int32 target = params[0];
-	char *raw_script_ad = (char *) head;
+	char *raw_script_ad = (char *)head;
 	uint32 null_pc = 5;
 
 	runScript(raw_script_ad, raw_script_ad, &null_pc);
@@ -622,20 +622,20 @@
 	//		6 ins4
 	//		7 ins5
 
-	StandardHeader *head = (StandardHeader *) _vm->_resman->openResource(params[1]);
+	StandardHeader *head = (StandardHeader *)_vm->_resman->openResource(params[1]);
 	assert(head->fileType == GAME_OBJECT);
 
 	// Run the target's get-speech-state script
 
 	int32 target = params[1];
-	char *raw_script_ad = (char *) head;
+	char *raw_script_ad = (char *)head;
 	uint32 null_pc = 5;
 
 	runScript(raw_script_ad, raw_script_ad, &null_pc);
 
 	_vm->_resman->closeResource(target);
 
-	ObjectLogic *ob_logic = (ObjectLogic *) decodePtr(params[0]);
+	ObjectLogic *ob_logic = (ObjectLogic *)decodePtr(params[0]);
 
 	if (_scriptVars[RESULT] == 1 && !_scriptVars[INS_COMMAND] && ob_logic->looping == 0) {
 		// The target is waiting, i.e. not busy, and there is no other
@@ -694,13 +694,13 @@
 	//		5 ins4
 	//		6 ins5
 
-	StandardHeader *head = (StandardHeader *) _vm->_resman->openResource(params[0]);
+	StandardHeader *head = (StandardHeader *)_vm->_resman->openResource(params[0]);
 	assert (head->fileType == GAME_OBJECT);
 
 	// Run the target's get-speech-state script
 
 	int32 target = params[0];
-	char *raw_script_ad = (char *) head;
+	char *raw_script_ad = (char *)head;
 	uint32 null_pc = 5;
 
 	runScript(raw_script_ad, raw_script_ad, &null_pc);
@@ -745,10 +745,10 @@
 	//		5 separation
 
 	return _router->walkToTalkToMega(
-		(ObjectLogic *) decodePtr(params[0]),
-		(ObjectGraphic *) decodePtr(params[1]),
-		(ObjectMega *) decodePtr(params[2]),
-		(ObjectWalkdata *) decodePtr(params[3]),
+		(ObjectLogic *)decodePtr(params[0]),
+		(ObjectGraphic *)decodePtr(params[1]),
+		(ObjectMega *)decodePtr(params[2]),
+		(ObjectWalkdata *)decodePtr(params[3]),
 		params[4], params[5]);
 }
 
@@ -801,8 +801,8 @@
 
 	// Set up the pointers which we know we'll always need
 
-	ObjectLogic *ob_logic = (ObjectLogic *) decodePtr(params[S_OB_LOGIC]);
-	ObjectGraphic *ob_graphic = (ObjectGraphic *) decodePtr(params[S_OB_GRAPHIC]);
+	ObjectLogic *ob_logic = (ObjectLogic *)decodePtr(params[S_OB_LOGIC]);
+	ObjectGraphic *ob_graphic = (ObjectGraphic *)decodePtr(params[S_OB_GRAPHIC]);
 
 	// FIRST TIME ONLY: create the text, load the wav, set up the anim,
 	// etc.
@@ -858,7 +858,7 @@
 				return IR_CONT;
 			}
 
-			StandardHeader *head = (StandardHeader *) _vm->_resman->openResource(text_res);
+			StandardHeader *head = (StandardHeader *)_vm->_resman->openResource(text_res);
 
 			if (head->fileType != TEXT_FILE) {
 				// Invalid - not a text resource
@@ -867,7 +867,7 @@
 				return IR_CONT;
 			}
 
-			if (!_vm->checkTextLine((byte *) head, local_text)) {
+			if (!_vm->checkTextLine((byte *)head, local_text)) {
 				// Line number out of range
 				_vm->_resman->closeResource(text_res);
 				_scriptVars[RESULT] = 2;
@@ -919,8 +919,8 @@
 			// Use this direction table to derive the anim
 			// NB. ASSUMES WE HAVE A MEGA OBJECT!!
 
-			ObjectMega *ob_mega = (ObjectMega *) decodePtr(params[S_OB_MEGA]);
-			int32 *anim_table = (int32 *) decodePtr(params[S_DIR_TABLE]);
+			ObjectMega *ob_mega = (ObjectMega *)decodePtr(params[S_OB_MEGA]);
+			int32 *anim_table = (int32 *)decodePtr(params[S_DIR_TABLE]);
 
 			_animId = anim_table[ob_mega->current_dir];
 		} else {
@@ -1194,7 +1194,7 @@
 	//		3 pointer to ob_mega
 	//		4 pointer to ob_walkdata
 
-	ObjectSpeech *ob_speech = (ObjectSpeech *) decodePtr(params[1]);
+	ObjectSpeech *ob_speech = (ObjectSpeech *)decodePtr(params[1]);
 
 	while (1) {
 		int32 pars[9];
@@ -1423,7 +1423,7 @@
 	// Where s is system scale, which itself is (256 * actual_scale) ie.
 	// s == 128 is half size
 
- 	ObjectMega *ob_mega = (ObjectMega *) decodePtr(params[0]);
+ 	ObjectMega *ob_mega = (ObjectMega *)decodePtr(params[0]);
 
 	ob_mega->scale_a = params[1];
 	ob_mega->scale_b = params[2];
@@ -1480,10 +1480,10 @@
 	//		1 target
 	//		2 number of cycles before give up
 
-	StandardHeader *head = (StandardHeader *) _vm->_resman->openResource(params[1]);
+	StandardHeader *head = (StandardHeader *)_vm->_resman->openResource(params[1]);
 	assert(head->fileType == GAME_OBJECT);
 
-	ObjectLogic *ob_logic = (ObjectLogic *) decodePtr(params[0]);
+	ObjectLogic *ob_logic = (ObjectLogic *)decodePtr(params[0]);
 
 	if (!ob_logic->looping) {
 		// This is the first time, so set up the time-out.
@@ -1493,7 +1493,7 @@
 	// Run the target's get-speech-state script
 
 	int32 target = params[1];
-	char *raw_script_ad = (char *) head;
+	char *raw_script_ad = (char *)head;
 	uint32 null_pc = 5;
 
 	runScript(raw_script_ad, raw_script_ad, &null_pc);
@@ -1605,7 +1605,7 @@
 	// params:	0 pointer to object's mega structure
 	//		1 value to set it to
 
-	ObjectMega *ob_mega = (ObjectMega *) decodePtr(params[0]);
+	ObjectMega *ob_mega = (ObjectMega *)decodePtr(params[0]);
 
 	ob_mega->megaset_res = params[1];
 	return IR_CONT;
@@ -1671,10 +1671,10 @@
 
 	// Reverse anim
 	return _router->megaTableAnimate(
-		(ObjectLogic *) decodePtr(params[0]),
-		(ObjectGraphic *) decodePtr(params[1]),
-		(ObjectMega *) decodePtr(params[2]),
-		(uint32 *) decodePtr(params[3]),
+		(ObjectLogic *)decodePtr(params[0]),
+		(ObjectGraphic *)decodePtr(params[1]),
+		(ObjectMega *)decodePtr(params[2]),
+		(uint32 *)decodePtr(params[3]),
 		true);
 }
 
@@ -1685,8 +1685,8 @@
 
 	// Reverse anim
 	return _router->doAnimate(
-		(ObjectLogic *) decodePtr(params[0]),
-		(ObjectGraphic *) decodePtr(params[1]),
+		(ObjectLogic *)decodePtr(params[0]),
+		(ObjectGraphic *)decodePtr(params[1]),
 		params[2], true);
 }
 
@@ -1745,25 +1745,25 @@
 
 int32 Logic::fnBackPar0Sprite(int32 *params) {
 	// params:	0 pointer to object's graphic structure
-	_router->setSpriteStatus((ObjectGraphic *) decodePtr(params[0]), BGP0_SPRITE);
+	_router->setSpriteStatus((ObjectGraphic *)decodePtr(params[0]), BGP0_SPRITE);
 	return IR_CONT;
 }
 
 int32 Logic::fnBackPar1Sprite(int32 *params) {
 	// params:	0 pointer to object's graphic structure
-	_router->setSpriteStatus((ObjectGraphic *) decodePtr(params[0]), BGP1_SPRITE);
+	_router->setSpriteStatus((ObjectGraphic *)decodePtr(params[0]), BGP1_SPRITE);
 	return IR_CONT;
 }
 
 int32 Logic::fnForePar0Sprite(int32 *params) {
 	// params:	0 pointer to object's graphic structure
-	_router->setSpriteStatus((ObjectGraphic *) decodePtr(params[0]), FGP0_SPRITE);
+	_router->setSpriteStatus((ObjectGraphic *)decodePtr(params[0]), FGP0_SPRITE);
 	return IR_CONT;
 }
 
 int32 Logic::fnForePar1Sprite(int32 *params) {
 	// params:	0 pointer to object's graphic structure
-	_router->setSpriteStatus((ObjectGraphic *) decodePtr(params[0]), FGP1_SPRITE);
+	_router->setSpriteStatus((ObjectGraphic *)decodePtr(params[0]), FGP1_SPRITE);
 	return IR_CONT;
 }
 
@@ -1816,8 +1816,8 @@
 	//		2 anim resource id
 
 	_router->standAtAnim(
-		(ObjectGraphic *) decodePtr(params[0]),
-		(ObjectMega *) decodePtr(params[1]),
+		(ObjectGraphic *)decodePtr(params[0]),
+		(ObjectMega *)decodePtr(params[1]),
 		params[2]);
 	return IR_CONT;
 }
@@ -1827,7 +1827,7 @@
 int32 Logic::fnSetScrollLeftMouse(int32 *params) {
 	// params:	0 pointer to object's mouse structure
 
- 	ObjectMouse *ob_mouse = (ObjectMouse *) decodePtr(params[0]);
+ 	ObjectMouse *ob_mouse = (ObjectMouse *)decodePtr(params[0]);
 	ScreenInfo *screenInfo = _vm->_screen->getScreenInfo();
 
 	// Highest priority
@@ -1852,7 +1852,7 @@
 int32 Logic::fnSetScrollRightMouse(int32 *params) {
 	// params:	0 pointer to object's mouse structure
 
-	ObjectMouse *ob_mouse = (ObjectMouse *) decodePtr(params[0]);
+	ObjectMouse *ob_mouse = (ObjectMouse *)decodePtr(params[0]);
 	ScreenInfo *screenInfo = _vm->_screen->getScreenInfo();
 
 	// Highest priority
@@ -1984,7 +1984,7 @@
  	// Any walk-data must be cleared - the player will be set to stand if
 	// he was walking when saved.
 
-	ObjectMega *ob_mega = (ObjectMega *) mega_ptr;
+	ObjectMega *ob_mega = (ObjectMega *)mega_ptr;
 
 	if (ob_mega->currently_walking) {
 		ob_mega->currently_walking = 0;
@@ -1998,7 +1998,7 @@
 		fnStand(pars);
 
 		// Reset looping flag (which would have been 1 during fnWalk)
-		ObjectLogic *ob_logic = (ObjectLogic *) logic_ptr;
+		ObjectLogic *ob_logic = (ObjectLogic *)logic_ptr;
 
 		ob_logic->looping = 0;
 	}
@@ -2095,7 +2095,7 @@
 	// params:	0 pointer to object's logic structure
 	//		1 number of game-cycles to pause
 
-	ObjectLogic *ob_logic = (ObjectLogic *) decodePtr(params[0]);
+	ObjectLogic *ob_logic = (ObjectLogic *)decodePtr(params[0]);
 
 	if (checkEventWaiting()) {
 		ob_logic->looping = 0;
@@ -2121,10 +2121,10 @@
 	//		4 id of target mega to face
 
 	return _router->faceMega(
-		(ObjectLogic *) decodePtr(params[0]),
-		(ObjectGraphic *) decodePtr(params[1]),
-		(ObjectMega *) decodePtr(params[2]),
-		(ObjectWalkdata *) decodePtr(params[3]),
+		(ObjectLogic *)decodePtr(params[0]),
+		(ObjectGraphic *)decodePtr(params[1]),
+		(ObjectMega *)decodePtr(params[2]),
+		(ObjectWalkdata *)decodePtr(params[3]),
 		params[4]);
 }
 
@@ -2140,11 +2140,11 @@
 	// of computer games" - but at the very least we want to show the
 	// cutscene subtitles, so I removed them.
 
-	debug(5, "fnPlaySequence(\"%s\");", (const char *) decodePtr(params[0]));
+	debug(5, "fnPlaySequence(\"%s\");", (const char *)decodePtr(params[0]));
 
 	// add the appropriate file extension & play it
 
-	strcpy(filename, (const char *) decodePtr(params[0]));
+	strcpy(filename, (const char *)decodePtr(params[0]));
 
 	// Write to walkthrough file (zebug0.txt)
  	debug(5, "PLAYING SEQUENCE \"%s\"", filename);
@@ -2201,13 +2201,13 @@
 
 int32 Logic::fnShadedSprite(int32 *params) {
 	// params:	0 pointer to object's graphic structure
-	_router->setSpriteShading((ObjectGraphic *) decodePtr(params[0]), SHADED_SPRITE);
+	_router->setSpriteShading((ObjectGraphic *)decodePtr(params[0]), SHADED_SPRITE);
 	return IR_CONT;
 }
 
 int32 Logic::fnUnshadedSprite(int32 *params) {
 	// params:	0 pointer to object's graphic structure
-	_router->setSpriteShading((ObjectGraphic *) decodePtr(params[0]), UNSHADED_SPRITE);
+	_router->setSpriteShading((ObjectGraphic *)decodePtr(params[0]), UNSHADED_SPRITE);
 	return IR_CONT;
 }
 
@@ -2279,7 +2279,7 @@
 
 	debug(5, "globals size: %d", size);
 
-	globals = (uint32 *) ((byte *) _vm->_resman->openResource(1) + sizeof(StandardHeader));
+	globals = (uint32 *)((byte *)_vm->_resman->openResource(1) + sizeof(StandardHeader));
 
 	// blank each global variable
 	memset(globals, 0, size);

Index: icons.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/sword2/icons.cpp,v
retrieving revision 1.43
retrieving revision 1.44
diff -u -d -r1.43 -r1.44
--- icons.cpp	24 Apr 2005 12:13:03 -0000	1.43
+++ icons.cpp	12 May 2005 13:12:02 -0000	1.44
@@ -73,7 +73,7 @@
 	// register all carried menu objects.
 
 	uint32 null_pc = 0;
-	char *menuScript = (char *) _vm->_resman->openResource(MENU_MASTER_OBJECT);
+	char *menuScript = (char *)_vm->_resman->openResource(MENU_MASTER_OBJECT);
 	_vm->_logic->runScript(menuScript, menuScript, &null_pc);
 	_vm->_resman->closeResource(MENU_MASTER_OBJECT);
 

Index: interpreter.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/sword2/interpreter.cpp,v
retrieving revision 1.53
retrieving revision 1.54
diff -u -d -r1.53 -r1.54
--- interpreter.cpp	17 Jan 2005 10:57:10 -0000	1.53
+++ interpreter.cpp	12 May 2005 13:12:02 -0000	1.54
@@ -214,7 +214,7 @@
 	int32 stack[STACK_SIZE];
 	int32 stackPtr = 0;
 
-	StandardHeader *header = (StandardHeader *) scriptData;
+	StandardHeader *header = (StandardHeader *)scriptData;
 	scriptData += sizeof(StandardHeader) + sizeof(ObjectHub);
 
 	// The script data format:
@@ -230,13 +230,13 @@
 
 	// Get the start of variables and start of code
 
-	uint32 *localVars = (uint32 *) (scriptData + sizeof(int32));
+	uint32 *localVars = (uint32 *)(scriptData + sizeof(int32));
 	char *code = scriptData + READ_LE_UINT32(scriptData) + sizeof(int32);
 	uint32 noScripts = READ_LE_UINT32(code);
 
 	code += sizeof(int32);
 
-	const uint32 *offsetTable = (const uint32 *) code;
+	const uint32 *offsetTable = (const uint32 *)code;
 
 	if (*offset < noScripts) {
 		ip = FROM_LE_32(offsetTable[*offset]);
@@ -271,7 +271,7 @@
 	// So if his click hander (action script number 2) finishes, and
 	// variable 913 is 1, we set it back to 0 manually.
 
-	bool checkPyramidBug = scriptNumber == 2 && strcmp((char *) header->name, "titipoco_81") == 0;
+	bool checkPyramidBug = scriptNumber == 2 && strcmp((char *)header->name, "titipoco_81") == 0;
 
 	code += noScripts * sizeof(int32);
 
@@ -382,7 +382,7 @@
 
 			Read16ip(parameter);
 			parameter /= 4;
-			ptr = (byte *) &localVars[parameter];
+			ptr = (byte *)&localVars[parameter];
 			push_ptr(ptr);
 			debug(9, "CP_PUSH_LOCAL_ADDR: &localVars[%d] => %p", parameter, ptr);
 			break;
@@ -392,7 +392,7 @@
 			Read8ip(parameter);
 
 			// ip now points to the string
-			ptr = (byte *) (code + ip);
+			ptr = (byte *)(code + ip);
 			push_ptr(ptr);
 			debug(9, "CP_PUSH_STRING: \"%s\"", ptr);
 			ip += (parameter + 1);
@@ -400,7 +400,7 @@
 		case CP_PUSH_DEREFERENCED_STRUCTURE:
 			// Push the address of a dereferenced structure
 			Read32ip(parameter);
-			ptr = (byte *) (objectData + sizeof(int32) + sizeof(StandardHeader) + sizeof(ObjectHub) + parameter);
+			ptr = (byte *)(objectData + sizeof(int32) + sizeof(StandardHeader) + sizeof(ObjectHub) + parameter);
 			push_ptr(ptr);
 			debug(9, "CP_PUSH_DEREFERENCED_STRUCTURE: %d => %p", parameter, ptr);
 			break;

Index: interpreter.h
===================================================================
RCS file: /cvsroot/scummvm/scummvm/sword2/interpreter.h,v
retrieving revision 1.16
retrieving revision 1.17
diff -u -d -r1.16 -r1.17
--- interpreter.h	17 Jan 2005 10:57:10 -0000	1.16
+++ interpreter.h	12 May 2005 13:12:02 -0000	1.17
@@ -36,7 +36,7 @@
 // Get parameter fix so that the playstation version can handle words not on
 // word boundaries
 
-#define Read8ip(var)		{ var = *((const int8 *) (code + ip)); ip++; }
+#define Read8ip(var)		{ var = *((const int8 *)(code + ip)); ip++; }
 #define Read16ip(var)		{ var = (int16) READ_LE_UINT16(code + ip); ip += sizeof(int16); }
 #define Read32ip(var)		{ var = (int32) READ_LE_UINT32(code + ip); ip += sizeof(int32); }
 #define Read32ipLeaveip(var)	{ var = (int32) READ_LE_UINT32(code + ip); }

Index: layers.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/sword2/layers.cpp,v
retrieving revision 1.37
retrieving revision 1.38
diff -u -d -r1.37 -r1.38
--- layers.cpp	27 Feb 2005 16:11:17 -0000	1.37
+++ layers.cpp	12 May 2005 13:12:03 -0000	1.38
@@ -129,7 +129,7 @@
 
 	// shading mask
 
-	MultiScreenHeader *screenLayerTable = (MultiScreenHeader *) (file + sizeof(StandardHeader));
+	MultiScreenHeader *screenLayerTable = (MultiScreenHeader *)(file + sizeof(StandardHeader));
 
 	if (screenLayerTable->maskOffset) {
 	 	SpriteInfo spriteInfo;

Index: logic.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/sword2/logic.cpp,v
retrieving revision 1.55
retrieving revision 1.56
diff -u -d -r1.55 -r1.56
--- logic.cpp	24 Apr 2005 12:13:03 -0000	1.55
+++ logic.cpp	12 May 2005 13:12:03 -0000	1.56
@@ -63,10 +63,10 @@
 		uint32 ret, script;
 		char *raw_script_ad;
 
-		StandardHeader *head = (StandardHeader *) _vm->_resman->openResource(run_list);
+		StandardHeader *head = (StandardHeader *)_vm->_resman->openResource(run_list);
 		assert(head->fileType == RUN_LIST);
 
-		uint32 *game_object_list = (uint32 *) (head + 1);
+		uint32 *game_object_list = (uint32 *)(head + 1);
 
 		// read the next id
 		uint id = game_object_list[_pc++];
@@ -79,10 +79,10 @@
 			return 0;
 		}
 
-		head = (StandardHeader *) _vm->_resman->openResource(_scriptVars[ID]);
+		head = (StandardHeader *)_vm->_resman->openResource(_scriptVars[ID]);
 		assert(head->fileType == GAME_OBJECT);
 
-		_curObjectHub = (ObjectHub *) (head + 1);
+		_curObjectHub = (ObjectHub *)(head + 1);
 
 		debug(5, "Level %d id(%d) pc(%d)",
 			LEVEL,
@@ -109,18 +109,18 @@
 				// This is the script data. Script and data
 				// object are the same.
 
-				raw_script_ad = (char *) head;
+				raw_script_ad = (char *)head;
 
 				ret = runScript(raw_script_ad, raw_script_ad, &_curObjectHub->script_pc[LEVEL]);
 			} else {
 				// We're running the script of another game
 				// object - get our data object address.
 
-				StandardHeader *far_head = (StandardHeader *) _vm->_resman->openResource(script / SIZE);
+				StandardHeader *far_head = (StandardHeader *)_vm->_resman->openResource(script / SIZE);
 				assert(far_head->fileType == GAME_OBJECT || far_head->fileType == SCREEN_MANAGER);
 
-				raw_script_ad = (char *) far_head;
-				char *raw_data_ad = (char *) head;
+				raw_script_ad = (char *)far_head;
+				char *raw_data_ad = (char *)head;
 
 				ret = runScript(raw_script_ad, raw_data_ad, &_curObjectHub->script_pc[LEVEL]);
 

Index: maketext.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/sword2/maketext.cpp,v
retrieving revision 1.48
retrieving revision 1.49
diff -u -d -r1.48 -r1.49
--- maketext.cpp	2 May 2005 05:41:00 -0000	1.48
+++ maketext.cpp	12 May 2005 13:12:03 -0000	1.49
@@ -93,17 +93,17 @@
 
 	// Allocate memory for array of lineInfo structures
 
-	byte *line = (byte *) malloc(MAX_LINES * sizeof(LineInfo));
+	byte *line = (byte *)malloc(MAX_LINES * sizeof(LineInfo));
 
 	// Get details of sentence breakdown into array of LineInfo structures
 	// and get the number of lines involved
 
-	uint16 noOfLines = analyseSentence(sentence, maxWidth, fontRes, (LineInfo *) line);
+	uint16 noOfLines = analyseSentence(sentence, maxWidth, fontRes, (LineInfo *)line);
 
 	// Construct the sprite based on the info gathered - returns floating
 	// mem block
 
-	byte *textSprite = buildTextSprite(sentence, fontRes, pen, (LineInfo *) line, noOfLines);
+	byte *textSprite = buildTextSprite(sentence, fontRes, pen, (LineInfo *)line, noOfLines);
 
 	free(line);
 	return textSprite;
@@ -213,12 +213,12 @@
 	// Allocate memory for the text sprite
 
 	uint32 sizeOfSprite = spriteWidth * spriteHeight;
-	byte *textSprite = (byte *) malloc(sizeof(FrameHeader) + sizeOfSprite);
+	byte *textSprite = (byte *)malloc(sizeof(FrameHeader) + sizeOfSprite);
 
 	// At this stage, textSprite points to an unmovable memory block. Set
 	// up the frame header.
 
-	FrameHeader *frameHeadPtr = (FrameHeader *) textSprite;
+	FrameHeader *frameHeadPtr = (FrameHeader *)textSprite;
 
 	frameHeadPtr->compSize = 0;
 	frameHeadPtr->width = spriteWidth;
@@ -324,7 +324,7 @@
  */
 
 void FontRenderer::copyChar(FrameHeader *charPtr, byte *spritePtr, uint16 spriteWidth, uint8 pen) {
-	byte *source = (byte *) charPtr + sizeof(FrameHeader);
+	byte *source = (byte *)charPtr + sizeof(FrameHeader);
 	byte *rowPtr = spritePtr;
 
 	for (uint i = 0; i < charPtr->height; i++) {
@@ -387,7 +387,7 @@
 	// without margin checking - used for debug text
 
 	if (justification != NO_JUSTIFICATION) {
-		FrameHeader *frame_head = (FrameHeader *) _blocList[i].text_mem;
+		FrameHeader *frame_head = (FrameHeader *)_blocList[i].text_mem;
 
 		switch (justification) {
 		case POSITION_AT_CENTRE_OF_BASE:
@@ -460,7 +460,7 @@
 void FontRenderer::printTextBlocs() {
 	for (uint i = 0; i < MAX_text_blocs; i++) {
 		if (_blocList[i].text_mem) {
-			FrameHeader *frame = (FrameHeader *) _blocList[i].text_mem;
+			FrameHeader *frame = (FrameHeader *)_blocList[i].text_mem;
 			SpriteInfo spriteInfo;
 
 			spriteInfo.x = _blocList[i].x;
@@ -507,7 +507,7 @@
 	// "zapisz"     Polish for "save"
 
 	// Get the text line (& skip the 2 chars containing the wavId)
-	char *textLine = (char *) fetchTextLine(textFile, SAVE_LINE_NO) + 2;
+	char *textLine = (char *)fetchTextLine(textFile, SAVE_LINE_NO) + 2;
 
 	if (strcmp(textLine, "tallenna") == 0)
 		initialiseFontResourceFlags(FINNISH_TEXT);
@@ -529,9 +529,9 @@
 	// But we get it from the text resource instead.
 
 	if (Logic::_scriptVars[DEMO])
-		textLine = (char *) fetchTextLine(textFile, 451) + 2;
+		textLine = (char *)fetchTextLine(textFile, 451) + 2;
 	else
-		textLine = (char *) fetchTextLine(textFile, 54) + 2;
+		textLine = (char *)fetchTextLine(textFile, 54) + 2;
 
 	_system->setWindowCaption(textLine);
 	_resman->closeResource(TEXT_RES);

Index: memory.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/sword2/memory.cpp,v
retrieving revision 1.35
retrieving revision 1.36
diff -u -d -r1.35 -r1.36
--- memory.cpp	22 Feb 2005 07:37:49 -0000	1.35
+++ memory.cpp	12 May 2005 13:12:03 -0000	1.36
@@ -66,9 +66,9 @@
 	// encoding or decoding pointers any faster, and these are by far the
 	// most common operations.
 
-	_idStack = (int16 *) malloc(MAX_MEMORY_BLOCKS * sizeof(int16));
-	_memBlocks = (MemBlock *) malloc(MAX_MEMORY_BLOCKS * sizeof(MemBlock));
-	_memBlockIndex = (MemBlock **) malloc(MAX_MEMORY_BLOCKS * sizeof(MemBlock *));
+	_idStack = (int16 *)malloc(MAX_MEMORY_BLOCKS * sizeof(int16));
+	_memBlocks = (MemBlock *)malloc(MAX_MEMORY_BLOCKS * sizeof(MemBlock));
+	_memBlockIndex = (MemBlock **)malloc(MAX_MEMORY_BLOCKS * sizeof(MemBlock *));
 
 	_totAlloc = 0;
 	_numBlocks = 0;
@@ -192,7 +192,7 @@
 	int16 id = _idStack[--_idStackPtr];
 
 	// Allocate the new memory block
-	byte *ptr = (byte *) malloc(size);
+	byte *ptr = (byte *)malloc(size);
 
 	assert(ptr);
 

Index: protocol.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/sword2/protocol.cpp,v
retrieving revision 1.30
retrieving revision 1.31
diff -u -d -r1.30 -r1.31
--- protocol.cpp	17 Jan 2005 10:57:11 -0000	1.30
+++ protocol.cpp	12 May 2005 13:12:03 -0000	1.31
@@ -30,9 +30,9 @@
  */
 
 byte *Sword2Engine::fetchPalette(byte *screenFile) {
-	MultiScreenHeader *mscreenHeader = (MultiScreenHeader *) (screenFile + sizeof(StandardHeader));
+	MultiScreenHeader *mscreenHeader = (MultiScreenHeader *)(screenFile + sizeof(StandardHeader));
 
-	byte *palette = (byte *) mscreenHeader + mscreenHeader->palette;
+	byte *palette = (byte *)mscreenHeader + mscreenHeader->palette;
 
 	// Always set colour 0 to black, because while most background screen
 	// palettes have a bright colour 0 it should come out as black in the
@@ -52,9 +52,9 @@
  */
 
 byte *Sword2Engine::fetchPaletteMatchTable(byte *screenFile) {
-	MultiScreenHeader *mscreenHeader = (MultiScreenHeader *) (screenFile + sizeof(StandardHeader));
+	MultiScreenHeader *mscreenHeader = (MultiScreenHeader *)(screenFile + sizeof(StandardHeader));
 
-	return (byte *) mscreenHeader + mscreenHeader->paletteTable;
+	return (byte *)mscreenHeader + mscreenHeader->paletteTable;
 }
 
 /**
@@ -63,8 +63,8 @@
  */
 
 ScreenHeader *Sword2Engine::fetchScreenHeader(byte *screenFile) {
-	MultiScreenHeader *mscreenHeader = (MultiScreenHeader *) (screenFile + sizeof(StandardHeader));
-	ScreenHeader *screenHeader = (ScreenHeader *) ((byte *) mscreenHeader + mscreenHeader->screen);
+	MultiScreenHeader *mscreenHeader = (MultiScreenHeader *)(screenFile + sizeof(StandardHeader));
+	ScreenHeader *screenHeader = (ScreenHeader *)((byte *)mscreenHeader + mscreenHeader->screen);
 
 	return screenHeader;
 }
@@ -83,9 +83,9 @@
 		error("fetchLayerHeader(%d) invalid layer number!", layerNo);
 #endif
 
-	MultiScreenHeader *mscreenHeader = (MultiScreenHeader *) (screenFile + sizeof(StandardHeader));
+	MultiScreenHeader *mscreenHeader = (MultiScreenHeader *)(screenFile + sizeof(StandardHeader));
 
-	LayerHeader *layerHeader = (LayerHeader *) ((byte *) mscreenHeader + mscreenHeader->layers + (layerNo * sizeof(LayerHeader)));
+	LayerHeader *layerHeader = (LayerHeader *)((byte *)mscreenHeader + mscreenHeader->layers + (layerNo * sizeof(LayerHeader)));
 
 	return layerHeader;
 }
@@ -96,9 +96,9 @@
  */
 
 byte *Sword2Engine::fetchShadingMask(byte *screenFile) {
-	MultiScreenHeader *mscreenHeader = (MultiScreenHeader *) (screenFile + sizeof(StandardHeader));
+	MultiScreenHeader *mscreenHeader = (MultiScreenHeader *)(screenFile + sizeof(StandardHeader));
 
-	return (byte *) mscreenHeader + mscreenHeader->maskOffset;
+	return (byte *)mscreenHeader + mscreenHeader->maskOffset;
 }
 
 /**
@@ -107,7 +107,7 @@
  */
 
 AnimHeader *Sword2Engine::fetchAnimHeader(byte *animFile) {
-	return (AnimHeader *) (animFile + sizeof(StandardHeader));
+	return (AnimHeader *)(animFile + sizeof(StandardHeader));
 }
 
 /**
@@ -124,7 +124,7 @@
 		error("fetchCdtEntry(animFile,%d) - anim only %d frames", frameNo, animHead->noAnimFrames);
 #endif
 
-	return (CdtEntry *) ((byte *) animHead + sizeof(AnimHeader) + frameNo * sizeof(CdtEntry));
+	return (CdtEntry *)((byte *)animHead + sizeof(AnimHeader) + frameNo * sizeof(CdtEntry));
 }
 
 /**
@@ -135,7 +135,7 @@
 
 FrameHeader *Sword2Engine::fetchFrameHeader(byte *animFile, uint16 frameNo) {
 	// required address = (address of the start of the anim header) + frameOffset
-	return (FrameHeader *) (animFile + sizeof(StandardHeader) + fetchCdtEntry(animFile, frameNo)->frameOffset);
+	return (FrameHeader *)(animFile + sizeof(StandardHeader) + fetchCdtEntry(animFile, frameNo)->frameOffset);
 }
 
 /**
@@ -143,36 +143,36 @@
  */
 
 Parallax *Sword2Engine::fetchBackgroundParallaxLayer(byte *screenFile, int layer) {
-	MultiScreenHeader *mscreenHeader = (MultiScreenHeader *) (screenFile + sizeof(StandardHeader));
+	MultiScreenHeader *mscreenHeader = (MultiScreenHeader *)(screenFile + sizeof(StandardHeader));
 
 #ifdef SWORD2_DEBUG
 	if (mscreenHeader->bg_parallax[layer] == 0)
 		error("fetchBackgroundParallaxLayer(%d) - No parallax layer exists", layer);
 #endif
 
-	return (Parallax *) ((byte *) mscreenHeader + mscreenHeader->bg_parallax[layer]);
+	return (Parallax *)((byte *)mscreenHeader + mscreenHeader->bg_parallax[layer]);
 }
 
 Parallax *Sword2Engine::fetchBackgroundLayer(byte *screenFile) {
-	MultiScreenHeader *mscreenHeader = (MultiScreenHeader *) (screenFile + sizeof(StandardHeader));
+	MultiScreenHeader *mscreenHeader = (MultiScreenHeader *)(screenFile + sizeof(StandardHeader));
 
 #ifdef SWORD2_DEBUG
 	if (mscreenHeader->screen == 0)
 		error("fetchBackgroundLayer (%d) - No background layer exists");
 #endif
 
-	return (Parallax *) ((byte *) mscreenHeader + mscreenHeader->screen + sizeof(ScreenHeader));
+	return (Parallax *)((byte *)mscreenHeader + mscreenHeader->screen + sizeof(ScreenHeader));
 }
 
 Parallax *Sword2Engine::fetchForegroundParallaxLayer(byte *screenFile, int layer) {
-	MultiScreenHeader *mscreenHeader = (MultiScreenHeader *) (screenFile + sizeof(StandardHeader));
+	MultiScreenHeader *mscreenHeader = (MultiScreenHeader *)(screenFile + sizeof(StandardHeader));
 
 #ifdef SWORD2_DEBUG
 	if (mscreenHeader->fg_parallax[layer] == 0)
 		error("fetchForegroundParallaxLayer(%d) - No parallax layer exists", layer);
 #endif
 
-	return (Parallax *) ((byte *) mscreenHeader + mscreenHeader->fg_parallax[layer]);
+	return (Parallax *)((byte *)mscreenHeader + mscreenHeader->fg_parallax[layer]);
 }
 
 static byte errorLine[128];
@@ -181,11 +181,11 @@
 	StandardHeader *fileHeader;
 	uint32 *point;
 
-	TextHeader *text_header = (TextHeader *) (file + sizeof(StandardHeader));
+	TextHeader *text_header = (TextHeader *)(file + sizeof(StandardHeader));
 
 	if (text_line >= text_header->noOfLines) {
-		fileHeader = (StandardHeader *) file;
-		sprintf((char *) errorLine, "xxMissing line %d of %s (only 0..%d)", text_line, fileHeader->name, text_header->noOfLines - 1);
+		fileHeader = (StandardHeader *)file;
+		sprintf((char *)errorLine, "xxMissing line %d of %s (only 0..%d)", text_line, fileHeader->name, text_header->noOfLines - 1);
 
 
 		// first 2 chars are NULL so that actor-number comes out as '0'
@@ -195,22 +195,22 @@
 	}
 
 	// point to the lookup table
-	point = (uint32 *) text_header + 1;
+	point = (uint32 *)text_header + 1;
 
-	return (byte *) (file + READ_LE_UINT32(point + text_line));
+	return (byte *)(file + READ_LE_UINT32(point + text_line));
 }
 
 
 // Used for testing text & speech (see fnISpeak in speech.cpp)
 
 bool Sword2Engine::checkTextLine(byte *file, uint32 text_line) {
-	TextHeader *text_header = (TextHeader *) (file + sizeof(StandardHeader));
+	TextHeader *text_header = (TextHeader *)(file + sizeof(StandardHeader));
 
 	return text_line < text_header->noOfLines;
 }
 
 byte *Sword2Engine::fetchObjectName(int32 resourceId, byte *buf) {
-	StandardHeader *header = (StandardHeader *) _resman->openResource(resourceId);
+	StandardHeader *header = (StandardHeader *)_resman->openResource(resourceId);
 
 	memcpy(buf, header->name, NAME_LEN);
 	_resman->closeResource(resourceId);

Index: resman.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/sword2/resman.cpp,v
retrieving revision 1.112
retrieving revision 1.113
diff -u -d -r1.112 -r1.113
--- resman.cpp	10 May 2005 22:56:23 -0000	1.112
+++ resman.cpp	12 May 2005 13:12:04 -0000	1.113
@@ -81,7 +81,7 @@
 	size = file.size();
 
 	// Get some space for the incoming resource file - soon to be trashed
-	temp = (byte *) malloc(size);
+	temp = (byte *)malloc(size);
 
 	if (file.read(temp, size) != size) {
 		file.close();
@@ -134,7 +134,7 @@
 	_totalResFiles = size / 4;
 
 	// Table seems ok so malloc some space
-	_resConvTable = (uint16 *) malloc(size);
+	_resConvTable = (uint16 *)malloc(size);
 
 	for (i = 0; i < size / 2; i++)
 		_resConvTable[i] = file.readUint16LE();
@@ -163,7 +163,7 @@
 
 	for (i = 0; i < _totalClusters; i++) {
 		for (j = 0; j < _totalClusters; j++) {
-			if (scumm_stricmp((char *) cdInf[j].clusterName, _resFiles[i].fileName) == 0)
+			if (scumm_stricmp((char *)cdInf[j].clusterName, _resFiles[i].fileName) == 0)
 				break;
 		}
 
@@ -179,7 +179,7 @@
 	for (i = 0; i < _totalClusters; i++)
 		debug(2, "filename of cluster %d: -%s", i, _resFiles[i].fileName);
 
-	_resList = (Resource *) malloc(_totalResFiles * sizeof(Resource));
+	_resList = (Resource *)malloc(_totalResFiles * sizeof(Resource));
 
 	for (i = 0; i < _totalResFiles; i++) {
 		_resList[i].ptr = NULL;
@@ -208,7 +208,7 @@
 
 void convertEndian(byte *file, uint32 len) {
 	int i;
-	StandardHeader *hdr = (StandardHeader *) file;
+	StandardHeader *hdr = (StandardHeader *)file;
 	
 	file += sizeof(StandardHeader);
 
@@ -217,7 +217,7 @@
 
 	switch (hdr->fileType) {
 	case ANIMATION_FILE: {
-		AnimHeader *animHead = (AnimHeader *) file;
+		AnimHeader *animHead = (AnimHeader *)file;
 
 		SWAP16(animHead->noAnimFrames);
 		SWAP16(animHead->feetStartX);
@@ -226,13 +226,13 @@
 		SWAP16(animHead->feetEndY);
 		SWAP16(animHead->blend);
 
-		CdtEntry *cdtEntry = (CdtEntry *) (file + sizeof(AnimHeader));
+		CdtEntry *cdtEntry = (CdtEntry *)(file + sizeof(AnimHeader));
 		for (i = 0; i < animHead->noAnimFrames; i++, cdtEntry++) {
 			SWAP16(cdtEntry->x);
 			SWAP16(cdtEntry->y);
 			SWAP32(cdtEntry->frameOffset);
 
-			FrameHeader *frameHeader = (FrameHeader *) (file + cdtEntry->frameOffset);
+			FrameHeader *frameHeader = (FrameHeader *)(file + cdtEntry->frameOffset);
 			// Quick trick to prevent us from incorrectly applying the endian
 			// fixes multiple times. This assumes that frames are less than 1 MB
 			// and have height/width less than 4096.
@@ -247,7 +247,7 @@
 		break;
 	}
 	case SCREEN_FILE: {
-		MultiScreenHeader *mscreenHeader = (MultiScreenHeader *) file;
+		MultiScreenHeader *mscreenHeader = (MultiScreenHeader *)file;
 
 		SWAP32(mscreenHeader->palette);
 		SWAP32(mscreenHeader->bg_parallax[0]);
@@ -260,14 +260,14 @@
 		SWAP32(mscreenHeader->maskOffset);
 
 		// screenHeader
-		ScreenHeader *screenHeader = (ScreenHeader *) (file + mscreenHeader->screen);
+		ScreenHeader *screenHeader = (ScreenHeader *)(file + mscreenHeader->screen);
 
 		SWAP16(screenHeader->width);
 		SWAP16(screenHeader->height);
 		SWAP16(screenHeader->noLayers);
 
 		// layerHeader
-		LayerHeader *layerHeader = (LayerHeader *) (file + mscreenHeader->layers);
+		LayerHeader *layerHeader = (LayerHeader *)(file + mscreenHeader->layers);
 		for (i = 0; i < screenHeader->noLayers; i++, layerHeader++) {
 			SWAP16(layerHeader->x);
 			SWAP16(layerHeader->y);
@@ -282,14 +282,14 @@
 		int offset;
 		offset = mscreenHeader->bg_parallax[0];
 		if (offset > 0) {
-			parallax = (Parallax *) (file + offset);
+			parallax = (Parallax *)(file + offset);
 			SWAP16(parallax->w);
 			SWAP16(parallax->h);
 		}
 
 		offset = mscreenHeader->bg_parallax[1];
 		if (offset > 0) {
-			parallax = (Parallax *) (file + offset);
+			parallax = (Parallax *)(file + offset);
 			SWAP16(parallax->w);
 			SWAP16(parallax->h);
 		}
@@ -297,7 +297,7 @@
 		// backgroundLayer
 		offset = mscreenHeader->screen + sizeof(ScreenHeader);
 		if (offset > 0) {
-			parallax = (Parallax *) (file + offset);
+			parallax = (Parallax *)(file + offset);
 			SWAP16(parallax->w);
 			SWAP16(parallax->h);
 		}
@@ -305,21 +305,21 @@
 		// foregroundParallaxLayer
 		offset = mscreenHeader->fg_parallax[0];
 		if (offset > 0) {
-			parallax = (Parallax *) (file + offset);
+			parallax = (Parallax *)(file + offset);
 			SWAP16(parallax->w);
 			SWAP16(parallax->h);
 		}
 
 		offset = mscreenHeader->fg_parallax[1];
 		if (offset > 0) {
-			parallax = (Parallax *) (file + offset);
+			parallax = (Parallax *)(file + offset);
 			SWAP16(parallax->w);
 			SWAP16(parallax->h);
 		}
 		break;
 	}
 	case GAME_OBJECT: {
-		ObjectHub *objectHub = (ObjectHub *) file;
+		ObjectHub *objectHub = (ObjectHub *)file;
 
 		objectHub->type = (int) SWAP_BYTES_32(objectHub->type);
 		SWAP32(objectHub->logic_level);
@@ -332,12 +332,12 @@
 		break;
 	}
 	case WALK_GRID_FILE: {
-		WalkGridHeader *walkGridHeader = (WalkGridHeader *) file;
+		WalkGridHeader *walkGridHeader = (WalkGridHeader *)file;
 
 		SWAP32(walkGridHeader->numBars);
 		SWAP32(walkGridHeader->numNodes);
 
-		BarData *barData = (BarData *) (file + sizeof(WalkGridHeader));
+		BarData *barData = (BarData *)(file + sizeof(WalkGridHeader));
 		for (i = 0; i < walkGridHeader->numBars; i++) {
 			SWAP16(barData->x1);
 			SWAP16(barData->y1);
@@ -353,7 +353,7 @@
 			barData++;
 		}
 
-		uint16 *node = (uint16 *) (file + sizeof(WalkGridHeader) + walkGridHeader->numBars * sizeof(BarData));
+		uint16 *node = (uint16 *)(file + sizeof(WalkGridHeader) + walkGridHeader->numBars * sizeof(BarData));
 		for (i = 0; i < walkGridHeader->numNodes * 2; i++) {
 			SWAP16(*node);
 			node++;
@@ -366,7 +366,7 @@
 	case PARALLAX_FILE_null:
 		break;
 	case RUN_LIST: {
-		uint32 *list = (uint32 *) file;
+		uint32 *list = (uint32 *)file;
 		while (*list) {
 			SWAP32(*list);
 			list++;
@@ -374,7 +374,7 @@
 		break;
 	}
 	case TEXT_FILE: {
-		TextHeader *textHeader = (TextHeader *) file;
+		TextHeader *textHeader = (TextHeader *)file;
 		SWAP32(textHeader->noOfLines);
 		break;
 	}
@@ -440,7 +440,7 @@
 		file->read(_resList[res].ptr, len);
 
 		if (dump) {
-			StandardHeader *header = (StandardHeader *) _resList[res].ptr;
+			StandardHeader *header = (StandardHeader *)_resList[res].ptr;
 			char buf[256];
 			const char *tag;
 			Common::File out;
@@ -725,7 +725,7 @@
 			continue;
 
 		if (_resList[i].ptr) {
-			StandardHeader *header = (StandardHeader *) _resList[i].ptr;
+			StandardHeader *header = (StandardHeader *)_resList[i].ptr;
 
 			if (wantInfo)
 				Debug_Printf("Nuked %5d: %s\n", i, header->name);
@@ -757,7 +757,7 @@
 			continue;
 
 		if (_resList[i].ptr) {
-			StandardHeader *header = (StandardHeader *) _resList[i].ptr;
+			StandardHeader *header = (StandardHeader *)_resList[i].ptr;
 
 			if (header->fileType == GAME_OBJECT) {
 				if (wantInfo)

Index: router.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/sword2/router.cpp,v
retrieving revision 1.47
retrieving revision 1.48
diff -u -d -r1.47 -r1.48
--- router.cpp	2 May 2005 05:41:00 -0000	1.47
+++ router.cpp	12 May 2005 13:12:11 -0000	1.48
@@ -109,7 +109,7 @@
 	if (_routeSlots[slotNo])
 		freeRouteMem();
 
-	_routeSlots[slotNo] = (WalkData *) malloc(sizeof(WalkData) * O_WALKANIM_SIZE);
+	_routeSlots[slotNo] = (WalkData *)malloc(sizeof(WalkData) * O_WALKANIM_SIZE);
 
 	// 12000 bytes were used for this in Sword1 mega compacts, based on
 	// 20 bytes per 'WalkData' frame
@@ -127,7 +127,7 @@
 WalkData *Router::getRouteMem() {
 	uint8 slotNo = returnSlotNo(Logic::_scriptVars[ID]);
 	
-	return (WalkData *) _routeSlots[slotNo];
+	return (WalkData *)_routeSlots[slotNo];
 }
 
 void Router::freeRouteMem() {
@@ -2397,7 +2397,7 @@
 			// open walk grid file
 			fPolygrid = _vm->_resman->openResource(_walkGridList[i]);
  			fPolygrid += sizeof(StandardHeader);
- 			memcpy((byte *) &floorHeader, fPolygrid, sizeof(WalkGridHeader));
+ 			memcpy((byte *)&floorHeader, fPolygrid, sizeof(WalkGridHeader));
  			fPolygrid += sizeof(WalkGridHeader);
 
 			// how many bars & nodes are we getting from this
@@ -2414,7 +2414,7 @@
 
 			// lines
 
- 			memcpy((byte *) &_bars[_nBars], fPolygrid, theseBars * sizeof(BarData));
+ 			memcpy((byte *)&_bars[_nBars], fPolygrid, theseBars * sizeof(BarData));
 
 			// move pointer to start of node data
 			fPolygrid += theseBars * sizeof(BarData);
@@ -2423,7 +2423,7 @@
 
 			// leave node 0 for start node
 			for (uint j = 0; j < theseNodes; j++) {
-				memcpy((byte *) &_node[_nNodes + j].x, fPolygrid, 2 * sizeof(int16));
+				memcpy((byte *)&_node[_nNodes + j].x, fPolygrid, 2 * sizeof(int16));
 				fPolygrid += 2 * sizeof(int16);
 			}
 

Index: save_rest.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/sword2/save_rest.cpp,v
retrieving revision 1.72
retrieving revision 1.73
diff -u -d -r1.72 -r1.73
--- save_rest.cpp	10 May 2005 23:17:38 -0000	1.72
+++ save_rest.cpp	12 May 2005 13:12:11 -0000	1.73
@@ -93,7 +93,7 @@
 
 uint32 Sword2Engine::saveGame(uint16 slotNo, byte *desc) {
 	uint32 bufferSize = findBufferSize();
-	byte *saveBufferMem = (byte *) malloc(bufferSize);
+	byte *saveBufferMem = (byte *)malloc(bufferSize);
 
 	fillSaveBuffer(saveBufferMem, bufferSize, desc);
 
@@ -132,7 +132,7 @@
 	// Set up the _saveGameHeader. Checksum gets filled in last of all.
 	ScreenInfo *screenInfo = _screen->getScreenInfo();
 
-	strcpy(_saveGameHeader.description, (char *) desc);
+	strcpy(_saveGameHeader.description, (char *)desc);
 	_saveGameHeader.varLength = _resman->fetchLen(1);
 	_saveGameHeader.screenId = screenInfo->background_layer_id;
 	_saveGameHeader.runListId = _logic->getRunList();
@@ -160,7 +160,7 @@
 	memcpy(buffer + sizeof(_saveGameHeader), varsRes, FROM_LE_32(_saveGameHeader.varLength));
 
 #ifdef SCUMM_BIG_ENDIAN
-	uint32 *globalVars = (uint32 *) (buffer + sizeof(_saveGameHeader) + sizeof(StandardHeader));
+	uint32 *globalVars = (uint32 *)(buffer + sizeof(_saveGameHeader) + sizeof(StandardHeader));
 	const uint numVars = (FROM_LE_32(_saveGameHeader.varLength) - sizeof(StandardHeader)) / 4;
 
 	for (uint i = 0; i < numVars; i++)
@@ -205,7 +205,7 @@
 
 uint32 Sword2Engine::restoreGame(uint16 slotNo) {
 	uint32 bufferSize = findBufferSize();
-	byte *saveBufferMem = (byte *) malloc(bufferSize);
+	byte *saveBufferMem = (byte *)malloc(bufferSize);
 
 	uint32 errorCode = restoreData(slotNo, saveBufferMem, bufferSize);
 
@@ -332,7 +332,7 @@
 	memcpy(varsRes, buffer + sizeof(_saveGameHeader), _saveGameHeader.varLength);
 
 #ifdef SCUMM_BIG_ENDIAN
-	uint32 *globalVars = (uint32 *) (varsRes + sizeof(StandardHeader));
+	uint32 *globalVars = (uint32 *)(varsRes + sizeof(StandardHeader));
 	const uint numVars = (_saveGameHeader.varLength - sizeof(StandardHeader)) / 4;
 
 	for (uint i = 0; i < numVars; i++)
@@ -416,7 +416,7 @@
 	in->read(&dummy, sizeof(dummy));
 	delete in;
 
-	strcpy((char *) description, dummy.description);
+	strcpy((char *)description, dummy.description);
 	return SR_OK;
 }
 
@@ -447,11 +447,11 @@
  */
 
 void Sword2Engine::getPlayerStructures() {
-	StandardHeader *head = (StandardHeader *) _resman->openResource(CUR_PLAYER_ID);
+	StandardHeader *head = (StandardHeader *)_resman->openResource(CUR_PLAYER_ID);
 
 	assert(head->fileType == GAME_OBJECT);
 
-	char *raw_script_ad = (char *) head;
+	char *raw_script_ad = (char *)head;
 
 	// Script no. 7 - 'george_savedata_request' calls fnPassPlayerSaveData
 	uint32 null_pc = 7;
@@ -467,11 +467,11 @@
  */
 
 void Sword2Engine::putPlayerStructures() {
-	StandardHeader *head = (StandardHeader *) _resman->openResource(CUR_PLAYER_ID);
+	StandardHeader *head = (StandardHeader *)_resman->openResource(CUR_PLAYER_ID);
 
 	assert(head->fileType == GAME_OBJECT);
 
-	char *raw_script_ad = (char *) head;
+	char *raw_script_ad = (char *)head;
 
 	// Script no. 8 - 'george_savedata_return' calls fnGetPlayerSaveData
 

Index: sound.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/sword2/sound.cpp,v
retrieving revision 1.61
retrieving revision 1.62
diff -u -d -r1.61 -r1.62
--- sound.cpp	11 May 2005 00:01:37 -0000	1.61
+++ sound.cpp	12 May 2005 13:12:12 -0000	1.62
@@ -205,7 +205,7 @@
 	for (int i = 0; i < FXQ_LENGTH; i++) {
 		if (!_fxQueue[i].resource) {
 			byte *data = _vm->_resman->openResource(res);
-			StandardHeader *header = (StandardHeader *) data;
+			StandardHeader *header = (StandardHeader *)data;
 
 			assert(header->fileType == WAV_FILE);
 

Index: speech.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/sword2/speech.cpp,v
retrieving revision 1.74
retrieving revision 1.75
diff -u -d -r1.74 -r1.75
--- speech.cpp	3 May 2005 09:00:05 -0000	1.74
+++ speech.cpp	12 May 2005 13:12:12 -0000	1.75
@@ -87,7 +87,7 @@
 
 	if (cdt_entry->frameType & FRAME_OFFSET) {
 		// The frame has offsets, i.e. it's a scalable mega frame
-		ObjectMega *ob_mega = (ObjectMega *) decodePtr(params[S_OB_MEGA]);
+		ObjectMega *ob_mega = (ObjectMega *)decodePtr(params[S_OB_MEGA]);
 
 		// Calculate scale at which to print the sprite, based on feet
 		// y-coord and scaling constants (NB. 'scale' is actually
@@ -158,7 +158,7 @@
 		return;
 	}
 
-	ObjectSpeech *ob_speech = (ObjectSpeech *) decodePtr(params[S_OB_SPEECH]);
+	ObjectSpeech *ob_speech = (ObjectSpeech *)decodePtr(params[S_OB_SPEECH]);
 
 	// Establish the max width allowed for this text sprite.
 	uint32 textWidth = ob_speech->width ? ob_speech->width : 400;
@@ -181,7 +181,7 @@
 	_vm->_resman->closeResource(text_res);
 
 	// Set speech duration, in case not using a wav.
-	_speechTime = strlen((char *) text) + 30;
+	_speechTime = strlen((char *)text) + 30;
 }
 
 /**

Index: startup.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/sword2/startup.cpp,v
retrieving revision 1.50
retrieving revision 1.51
diff -u -d -r1.50 -r1.51
--- startup.cpp	10 May 2005 22:56:24 -0000	1.50
+++ startup.cpp	12 May 2005 13:12:12 -0000	1.51
@@ -117,7 +117,7 @@
 		// start list
 
 		if (_resman->checkValid(_startRes)) {
-			char *raw_script = (char *) _resman->openResource(_startRes);
+			char *raw_script = (char *)_resman->openResource(_startRes);
 			uint32 null_pc = 0;
 
 			_logic->runScript(raw_script, raw_script, &null_pc);
@@ -167,8 +167,8 @@
 	}
 
 	// Open George
-	char *raw_data_ad = (char *) _resman->openResource(CUR_PLAYER_ID);
-	char *raw_script = (char *) _resman->openResource(_startList[start].start_res_id);
+	char *raw_data_ad = (char *)_resman->openResource(CUR_PLAYER_ID);
+	char *raw_script = (char *)_resman->openResource(_startList[start].start_res_id);
 
 	// Denotes script to run
 	uint32 null_pc = _startList[start].key & 0xffff;

Index: sword2.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/sword2/sword2.cpp,v
retrieving revision 1.144
retrieving revision 1.145
diff -u -d -r1.144 -r1.145
--- sword2.cpp	10 May 2005 23:48:48 -0000	1.144
+++ sword2.cpp	12 May 2005 13:12:13 -0000	1.145
@@ -221,7 +221,7 @@
  */
 
 void Sword2Engine::setupPersistentResources() {
-	Logic::_scriptVars = (uint32 *) (_resman->openResource(1) + sizeof(StandardHeader));
+	Logic::_scriptVars = (uint32 *)(_resman->openResource(1) + sizeof(StandardHeader));
 	_resman->openResource(CUR_PLAYER_ID);
 }
     
@@ -592,8 +592,8 @@
 
 	uint32 null_pc = 1;
 
-	char *raw_data_ad = (char *) _resman->openResource(CUR_PLAYER_ID);
-	char *raw_script = (char *) _resman->openResource(screen_manager_id);
+	char *raw_data_ad = (char *)_resman->openResource(CUR_PLAYER_ID);
+	char *raw_script = (char *)_resman->openResource(screen_manager_id);
 
 	_logic->runScript(raw_script, raw_data_ad, &null_pc);
 

Index: walker.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/sword2/walker.cpp,v
retrieving revision 1.47
retrieving revision 1.48
diff -u -d -r1.47 -r1.48
--- walker.cpp	3 May 2005 09:00:06 -0000	1.47
+++ walker.cpp	12 May 2005 13:12:13 -0000	1.48
@@ -250,7 +250,7 @@
 	// If this is the start of the walk, calculate the route.
 
 	if (!ob_logic->looping)	{
-		StandardHeader *head = (StandardHeader *) _vm->_resman->openResource(megaId);
+		StandardHeader *head = (StandardHeader *)_vm->_resman->openResource(megaId);
 
 		assert(head->fileType == GAME_OBJECT);
 
@@ -258,7 +258,7 @@
 		// call, and will set _engineMega to the ObjectMega of mega we
 		// want to route to.
 
-		char *raw_script_ad = (char *) head;
+		char *raw_script_ad = (char *)head;
 		uint32 null_pc = 3;
 
 		_vm->_logic->runScript(raw_script_ad, raw_script_ad, &null_pc);
@@ -344,7 +344,7 @@
 	// If this is the start of the walk, decide where to walk to.
 
 	if (!ob_logic->looping) {
-		StandardHeader *head = (StandardHeader *) _vm->_resman->openResource(megaId);
+		StandardHeader *head = (StandardHeader *)_vm->_resman->openResource(megaId);
 
 		assert(head->fileType == GAME_OBJECT);
 
@@ -352,7 +352,7 @@
 		// call, and will set _engineMega to the ObjectMega of mega we
 		// want to turn to face.
 
-		char *raw_script_ad = (char *) head;
+		char *raw_script_ad = (char *)head;
 		uint32 null_pc = 3;
 
 		_vm->_logic->runScript(raw_script_ad, raw_script_ad, &null_pc);





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