[Scummvm-cvs-logs] CVS: scummvm/saga game.cpp,1.117,1.118
Eugene Sandulenko
sev at users.sourceforge.net
Sun Oct 16 09:53:17 CEST 2005
Update of /cvsroot/scummvm/scummvm/saga
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv2774
Modified Files:
game.cpp
Log Message:
Err.. Now really fix game detection. Not that it was wrong, but I forgot
to remove old leftover which plainly overewrote all those sophisticated
checks.
Index: game.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/saga/game.cpp,v
retrieving revision 1.117
retrieving revision 1.118
diff -u -d -r1.117 -r1.118
--- game.cpp 14 Oct 2005 04:28:19 -0000 1.117
+++ game.cpp 16 Oct 2005 16:50:05 -0000 1.118
@@ -1334,7 +1334,7 @@
bool SagaEngine::initGame() {
uint16 gameCount = ARRAYSIZE(gameDescriptions);
- int gameNumber;
+ int gameNumber = -1;
FSList dummy;
DetectedGameList detectedGames;
int *matches;
@@ -1363,8 +1363,10 @@
if ((gameDescriptions[matches[i]].language != language &&
language != Common::UNK_LANG) ||
(gameDescriptions[matches[i]].platform != platform &&
- platform != Common::kPlatformUnknown))
+ platform != Common::kPlatformUnknown)) {
+ debug(2, "Purged (pass 2) %s", gameDescriptions[matches[i]].title);
matches[i] = -1;
+ }
else
count++;
}
@@ -1382,13 +1384,12 @@
free(matches);
- if ((gameNumber = detectGame(dummy)) == -1) {
- }
-
- if (gameNumber >= gameCount) {
+ if (gameNumber >= gameCount || gameNumber == -1) {
error("SagaEngine::loadGame wrong gameNumber");
}
+ debug(2, "Running %s", gameDescriptions[gameNumber].title);
+
_gameNumber = gameNumber;
_gameDescription = &gameDescriptions[gameNumber];
_gameDisplayInfo = *_gameDescription->gameDisplayInfo;
@@ -1441,7 +1442,7 @@
if (gameMD5[j].id == gameDescriptions[matches[i]].gameId)
count++;
if (count < maxcount) {
- debug(0, "Purged: %s", gameDescriptions[matches[i]].title);
+ debug(2, "Purged: %s", gameDescriptions[matches[i]].title);
matches[i] = -1;
}
}
@@ -1551,7 +1552,7 @@
} else {
bool match = true;
- debug(5, "Probing game: %s", gameDescriptions[game_n].title);
+ debug(2, "Probing game: %s", gameDescriptions[game_n].title);
for (int i = 0; i < ARRAYSIZE(gameMD5); i++) {
if (gameMD5[i].id == gameDescriptions[game_n].gameId) {
@@ -1566,7 +1567,7 @@
if (!match)
continue;
- debug(5, "Found game: %s", gameDescriptions[game_n].title);
+ debug(2, "Found game: %s", gameDescriptions[game_n].title);
return game_n;
}
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