[Scummvm-cvs-logs] SF.net SVN: scummvm: [28739] scummvm/trunk/engines/saga/saveload.cpp
thebluegr at users.sourceforge.net
thebluegr at users.sourceforge.net
Sun Aug 26 02:45:08 CEST 2007
Revision: 28739
http://scummvm.svn.sourceforge.net/scummvm/?rev=28739&view=rev
Author: thebluegr
Date: 2007-08-25 17:45:07 -0700 (Sat, 25 Aug 2007)
Log Message:
-----------
Games saved in the character selection screen should work correctly now
Modified Paths:
--------------
scummvm/trunk/engines/saga/saveload.cpp
Modified: scummvm/trunk/engines/saga/saveload.cpp
===================================================================
--- scummvm/trunk/engines/saga/saveload.cpp 2007-08-25 23:46:04 UTC (rev 28738)
+++ scummvm/trunk/engines/saga/saveload.cpp 2007-08-26 00:45:07 UTC (rev 28739)
@@ -258,7 +258,6 @@
// Surrounding scene
sceneNumber = in->readSint32LE();
- // Protagonist
if (getGameType() != GType_ITE) {
int currentChapter = _scene->currentChapterNumber();
_scene->setChapterNumber(in->readSint32LE());
@@ -268,6 +267,8 @@
_scene->setCurrentMusicTrack(in->readSint32LE());
_scene->setCurrentMusicRepeat(in->readSint32LE());
_music->stop();
+ if (_scene->currentChapterNumber() == 8)
+ _interface->setMode(kPanelChapterSelection);
if (getGameId() != GID_IHNM_DEMO)
_music->play(_music->_songTable[_scene->getCurrentMusicTrack()], _scene->getCurrentMusicRepeat() ? MUSIC_LOOP : MUSIC_NORMAL);
else
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