[Scummvm-cvs-logs] SF.net SVN: scummvm: [25667] scummvm/trunk/doc

kirben at users.sourceforge.net kirben at users.sourceforge.net
Sun Feb 18 00:02:26 CET 2007


Revision: 25667
          http://scummvm.svn.sourceforge.net/scummvm/?rev=25667&view=rev
Author:   kirben
Date:     2007-02-17 15:02:25 -0800 (Sat, 17 Feb 2007)

Log Message:
-----------
Removed LaTeX readme, since it is no longer been updated or used.

Removed Paths:
-------------
    scummvm/trunk/doc/about.tex
    scummvm/trunk/doc/audio-adlib.tex
    scummvm/trunk/doc/audio-compression.tex
    scummvm/trunk/doc/audio-fluidsynth.tex
    scummvm/trunk/doc/audio-midi-emulated.tex
    scummvm/trunk/doc/audio-midi-native.tex
    scummvm/trunk/doc/audio-midi-sequencer.tex
    scummvm/trunk/doc/audio-mt32.tex
    scummvm/trunk/doc/audio-samplerate.tex
    scummvm/trunk/doc/audio.tex
    scummvm/trunk/doc/bugs.tex
    scummvm/trunk/doc/compiling.tex
    scummvm/trunk/doc/config.tex
    scummvm/trunk/doc/contact.tex
    scummvm/trunk/doc/credits.tex
    scummvm/trunk/doc/games-bass.tex
    scummvm/trunk/doc/games-c64.tex
    scummvm/trunk/doc/games-comi.tex
    scummvm/trunk/doc/games-copyprot.tex
    scummvm/trunk/doc/games-feeble.tex
    scummvm/trunk/doc/games-gob.tex
    scummvm/trunk/doc/games-ite.tex
    scummvm/trunk/doc/games-kyra.tex
    scummvm/trunk/doc/games-mac.tex
    scummvm/trunk/doc/games-mmnes.tex
    scummvm/trunk/doc/games-multicd.tex
    scummvm/trunk/doc/games-problems.tex
    scummvm/trunk/doc/games-queen.tex
    scummvm/trunk/doc/games-simon.tex
    scummvm/trunk/doc/games-sword.tex
    scummvm/trunk/doc/games.tex
    scummvm/trunk/doc/platforms.tex
    scummvm/trunk/doc/readme.tex
    scummvm/trunk/doc/running-graphics-filters.tex
    scummvm/trunk/doc/running-hotkeys.tex
    scummvm/trunk/doc/running-language.tex
    scummvm/trunk/doc/running-options.tex
    scummvm/trunk/doc/running.tex
    scummvm/trunk/doc/saves.tex

Deleted: scummvm/trunk/doc/about.tex
===================================================================
--- scummvm/trunk/doc/about.tex	2007-02-17 22:11:00 UTC (rev 25666)
+++ scummvm/trunk/doc/about.tex	2007-02-17 23:02:25 UTC (rev 25667)
@@ -1,26 +0,0 @@
-\section{About}
-
-ScummVM is a collection of interpreters, capable of emulating several
-adventure game engines. ScummVM mainly supports games created using
-SCUMM (Script Creation Utility for Maniac Mansion), used in various
-LucasArts games such as Monkey Island and numerous Humongous Entertainment
-games.
-
-ScummVM also contains interpreters for several non-SCUMM games. Currently
-these are Beneath a Steel Sky, Broken Sword 1 and 2, Flight of the
-Amazon Queen, Gobliiins, Inherit the Earth: Quest for the Orb,
-Simon the Sorcerer 1 and 2, The Feeble Files and The Legend of Kyrandia.
-
-At this time ScummVM should be considered beta software, and is still
-under heavy development. Be aware that whilst we attempt to make sure
-that many games can be completed with few major bugs, crashes can happen.
-
-If you enjoy ScummVM feel free to donate using the PayPal button on the
-ScummVM homepage. This will help us buy utilities needed to develop ScummVM
-easier and quicker. If you cannot donate, help and contribute a patch!
-
-
-%%% Local Variables: 
-%%% mode: latex
-%%% TeX-master: "readme.tex"
-%%% End: 

Deleted: scummvm/trunk/doc/audio-adlib.tex
===================================================================
--- scummvm/trunk/doc/audio-adlib.tex	2007-02-17 22:11:00 UTC (rev 25666)
+++ scummvm/trunk/doc/audio-adlib.tex	2007-02-17 23:02:25 UTC (rev 25667)
@@ -1,11 +0,0 @@
-\subsection{Playing sound with Adlib emulation}
-
-By default an Adlib card will be emulated and ScummVM will output the music
-as sampled waves. This is the default mode for most games, and offers the
-best compatibility between machines and games.
-
-
-%%% Local Variables: 
-%%% mode: latex
-%%% TeX-master: "readme.tex"
-%%% End: 

Deleted: scummvm/trunk/doc/audio-compression.tex
===================================================================
--- scummvm/trunk/doc/audio-compression.tex	2007-02-17 22:11:00 UTC (rev 25666)
+++ scummvm/trunk/doc/audio-compression.tex	2007-02-17 23:02:25 UTC (rev 25667)
@@ -1,176 +0,0 @@
-\subsection{Using compressed audiofiles (MP3, Ogg Vorbis, Flac)}
-\label{sect-compressing-audiofiles}
-
-
-\subsubsection{Using MP3 files for CD audio}
-
-Use LAME or some other MP3 encoder to rip the CD audio tracks to files. Name
-the files track1.mp3 track2.mp3 etc. ScummVM must be compiled with MAD support
-to use this option. You'll need to rip the file from the CD as a WAV file,
-then encode the MP3 files in constant bit rate. This can be done with the
-following LAME command line:
-\begin{verbatim}
-  lame -t -q 0 -b 96 track1.wav track1.mp3
-\end{verbatim}
-
-
-\subsubsection{Using Ogg Vorbis files for CD audio}
-
-Use oggenc or some other vorbis encoder to encode the audio tracks to files.
-Name the files track1.ogg track2.ogg etc. ScummVM must be compiled with vorbis
-support to use this option. You'll need to rip the files from the CD as a WAV
-file, then encode the vorbis files. This can be done with the following oggenc
-command line with the value after q specifying the desired quality from 0 to 10:
-\begin{verbatim}
-  oggenc -q 5 track1.wav
-\end{verbatim}
-
-
-\subsubsection{Using Flac files for CD audio}
-
-Use flac or some other flac encoder to encode the audio tracks to files.
-Name the files track1.flac track2.flac etc. In your filesystem only allows
-three letter extensions, name the files track1.fla track2.fla etc.
-ScummVM must be compiled with flac support to use this option. You'll need to
-rip the files from the CD as a WAV file, then encode the flac files. This can
-be done with the following flac command line:
-\begin{verbatim}
-  flac --best track1.wav
-\end{verbatim}
-%
-Remember that the quality is always the same, varying encoder options will only
-affect the encoding time and resulting filesize.
-
-
-\subsubsection{Compressing MONSTER.SOU with MP3}
-
-You need LAME, and our compress\_scumm\_sou utility from the scummvm-tools
-package to perform this task, and ScummVM must be compiled with MAD support.
-\begin{verbatim}
-  compress_scumm_sou monster.sou
-\end{verbatim}
-%
-Eventually you will have a much smaller monster.so3 file, copy this file
-to your game directory. You can safely remove the monster.sou file.
-
-
-\subsubsection{Compressing MONSTER.SOU with Ogg Vorbis}
-
-As above, but ScummVM must be compiled with OGG support. Run:
-\begin{verbatim}
-  compress_scumm_sou --vorbis monster.sou
-\end{verbatim}
-%
-This should produce a smaller monster.sog file, which you should copy to your
-game directory. Ogg encoding may take a considerable longer amount of time
-than MP3, so have a good book handy.
-
-
-\subsubsection{Compressing MONSTER.SOU with Flac}
-
-As above, but ScummVM must be compiled with Flac support. Run:
-\begin{verbatim}
-  compress_scumm_sou --flac --best -b 1152 monster.sou
-\end{verbatim}
-%
-This should produce a smaller monster.sof file, which you should copy to your
-game directory. Remember that the quality is always the same, varying encoder
-options will only affect the encoding time and resulting  filesize. Playing
-with the blocksize (-b <value>), has the biggest impact on the resulting
-filesize -- 1152 seems to be a good value for those kind of soundfiles. Be sure
-to read the encoder documentation before you use other values.
-
-
-\subsubsection{Compressing sfx/speech in Simon the Sorcerer and The Feeble Files}
-
-Use our compress\_simon util from the scummvm-tools package to perform this task.
-You can choose between multiple target formats, but note that you can only use
-each if ScummVM was compiled with the respective decoder support enabled.
-
-\begin{tabular}[h]{ll}
-  compress\_simon effects    &(For Acorn CD version of Simon 1)\\
-  compress\_simon simon      &(For Acorn CD version of Simon 1)\\
-  compress\_simon effects.voc&(For DOS CD version of Simon 1)\\
-  compress\_simon simon.voc  &(For DOS CD version of Simon 1)\\
-  compress\_simon simon.wav  &(For Windows CD version of Simon 1)\\
-  compress\_simon simon2.voc &(For DOS CD version of Simon 2)\\
-  compress\_simon simon2.wav &(For Windows CD version of Simon 2)\\
-  compress\_simon mac        &(For Macintosh version of Simon 2)\\
-
-  compress\_simon voices1.wav&(For Windows 2CD/4CD version of Feeble)\\
-  compress\_simon voices2.wav&(For Windows 2CD/4CD version of Feeble)\\
-  compress\_simon voices3.wav&(For Windows 4CD version of Feeble)\\
-  compress\_simon voices4.wav&(For Windows 4CD version of Feeble)\\
-\end{tabular}
-
-For Ogg Vorbis add --vorbis to the options, i.e.
-\begin{verbatim}
-  compress_simon --vorbis
-\end{verbatim}
-%
-For Flac add --flac and optional parameters, i.e.
-\begin{verbatim}
-  compress_simon --flac --best -b 1152
-\end{verbatim}
-%
-Eventually you will have a much smaller *.mp3, *.ogg or *.fla file, copy this
-file to your game directory. You can safely remove the old file.
-
-
-\subsubsection{Compressing speech/music in Broken Sword 1}
-
-The compress\_sword1 tool from the scummvm-tools package can encode music and
-speech to MP3 as well as Ogg Vorbis.
-The easiest way to encode the files is simply copying the executable into your
-BS1 directory (together with the lame encoder) and run it from there.
-This way, it'll automatically encode everything to MP3.
-Afterwards, you can manually remove the SPEECH?.CLU files and the wave music
-files.
-
-Running
-\begin{verbatim}
-  compress_sword1 --vorbis
-\end{verbatim}
-%
-will compress the files using Ogg Vorbis instead of MP3.
-
-Use
-\begin{verbatim}
-  compress_sword1 --help
-\end{verbatim}
-%
-to get a full list of the options.
-
-
-\subsubsection{Compressing speech/music in Broken Sword 2}
-
-Use our compress\_sword2 util from the scummvm-tools package to perform this
-task. You can choose between multiple target formats, but note  that you can
-only use each if ScummVM was compiled with the respective decoder support
-enabled.
-
-\begin{verbatim}
-  compress_sword2 speech1.clu
-  compress_sword2 music1.clu
-\end{verbatim}
-%
-For Ogg Vorbis add --vorbis to the options, i.e.
-\begin{verbatim}
-  compress_sword2 --vorbis
-\end{verbatim}
-%
-Eventually you will have a much smaller *.cl3 or *.clg file, copy this file to
-your game directory. You can safely remove the old file.
-
-It is possible to use Flac compression by adding the --flac option. However,
-the resulting *.clf file will actually be larger than the original.
-
-Please note that compress\_sword2 will only work with the four speech/music
-files in Broken Sword 2. It will not work with any of the other *.clu files,
-nor will it work with the speech files from Broken Sword 1.
-
-
-%%% Local Variables: 
-%%% mode: latex
-%%% TeX-master: "readme.tex"
-%%% End: 

Deleted: scummvm/trunk/doc/audio-fluidsynth.tex
===================================================================
--- scummvm/trunk/doc/audio-fluidsynth.tex	2007-02-17 22:11:00 UTC (rev 25666)
+++ scummvm/trunk/doc/audio-fluidsynth.tex	2007-02-17 23:02:25 UTC (rev 25667)
@@ -1,23 +0,0 @@
-\subsection{Playing sound with FluidSynth MIDI emulation}
-
-If ScummVM was build with libfluidsynth support it will be able to play MIDI
-music through the FluidSynth driver. You will have to specify a SoundFont to
-use, however.
-
-Since the default output volume from FluidSynth can be fairly low, ScummVM will
-set the gain by default to get a stronger signal. This can be further adjusted
-using the --midi-gain command-line option, or the "midi\_gain" config file
-setting.
-
-The setting can take any value from 0 through 1000, with the default being 100.
-(This corresponds to FluidSynth's gain settings of 0.0 through 10.0, which are
-presumably measured in decibel.)
-
-\textbf{NOTE:} The processor requirements for FluidSynth can be fairly high in
-some cases. A fast CPU is recommended.
-
-
-%%% Local Variables: 
-%%% mode: latex
-%%% TeX-master: "readme.tex"
-%%% End: 

Deleted: scummvm/trunk/doc/audio-midi-emulated.tex
===================================================================
--- scummvm/trunk/doc/audio-midi-emulated.tex	2007-02-17 22:11:00 UTC (rev 25666)
+++ scummvm/trunk/doc/audio-midi-emulated.tex	2007-02-17 23:02:25 UTC (rev 25667)
@@ -1,16 +0,0 @@
-\subsection{Playing sound with MIDI emulation}
-
-Some games (such as Sam \& Max) only contain MIDI music data.  This once
-prevented music for these games from working on platforms that do not support
-MIDI, or soundcards that do not provide MIDI drivers (e.g, many soundcards will
-not play MIDI under Linux). ScummVM can now emulate MIDI mode using sampled
-waves and Adlib, FluidSynth MIDI emulation or MT-32 emulation using the
--eadlib, -efluidsynth or -emt32 options respectively.  However, if you are
-capable of using native MIDI, we recommend using one of the MIDI modes below
-for best sound.
-
-
-%%% Local Variables: 
-%%% mode: latex
-%%% TeX-master: "readme.tex"
-%%% End: 

Deleted: scummvm/trunk/doc/audio-midi-native.tex
===================================================================
--- scummvm/trunk/doc/audio-midi-native.tex	2007-02-17 22:11:00 UTC (rev 25666)
+++ scummvm/trunk/doc/audio-midi-native.tex	2007-02-17 23:02:25 UTC (rev 25667)
@@ -1,42 +0,0 @@
-\subsection{Playing sound with Native MIDI}
-
-Use the appropriate -e$<$mode$>$ command line option from the list above to
-select your preferred MIDI device. For example, if you wish to use the
-Windows MIDI driver, use the -ewindows option.
-
-
-\subsubsection{Using MIDI options to customize Native MIDI output}
-
-ScummVM supports a variety of MIDI modes, depending on the capabilities
-of your MIDI device.
-
-If --native-mt32 is specified, ScummVM will treat your device as a real
-MT-32. Because the instrument mappings and system exclusive commands of
-the MT-32 vary from those of General MIDI devices, you should only
-enable this option if you are using an actual Roland MT-32, LAPC-I, CM-64,
-CM-32L, CM-500, or GS device with an MT-32 map.
-
-If --enable-gs is specified, ScummVM will initialize your GS-compatible
-device with settings that mimic the MT-32's reverb, (lack of) chorus,
-pitch bend sensitivity, etc. If it is specified in conjunction with
---native-mt32, ScummVM will select the MT-32-compatible map and drumset on
-your GS device. This setting works better than default GM or GS emulation
-with games that do not have custom instrument mappings (Loom and Monkey1).
-You should only specify both settings if you are using a GS device that
-has an MT-32 map, such as an SC-55, SC-88, SC-88 Pro, SC-8820, SC-8850, etc.
-Please note that --enable-gs is automatically disabled in both DOTT and
-Samnmax, since they use General MIDI natively.
-
-If neither of the above settings is enabled, ScummVM will initialize your
-device in General MIDI mode and use GM emulation in games with MT-32
-soundtracks.
-
-Some games contain sound effects that are exclusive to the Adlib soundtrack.
-For these games, you may wish to specify --multi-midi in order to combine
-MIDI music with Adlib sound effects.
-
-
-%%% Local Variables: 
-%%% mode: latex
-%%% TeX-master: "readme.tex"
-%%% End: 

Deleted: scummvm/trunk/doc/audio-midi-sequencer.tex
===================================================================
--- scummvm/trunk/doc/audio-midi-sequencer.tex	2007-02-17 22:11:00 UTC (rev 25666)
+++ scummvm/trunk/doc/audio-midi-sequencer.tex	2007-02-17 23:02:25 UTC (rev 25667)
@@ -1,87 +0,0 @@
-\subsection{Playing sound with Sequencer MIDI}
-
-If your soundcard driver supports a sequencer, you may set the environment
-variable "SCUMMVM\_MIDI" to your sequencer device -- for example, to 
-/dev/sequencer
-
-If you have problems with not hearing audio in this configuration, it is
-possible you will need to set the "SCUMMVM\_MIDIPORT" variable to 1 or 2. This
-selects the port on the selected sequencer to use. Then start scummvm with the
--eseq parameter. This should work on several cards, and may offer better
-performance and quality than Adlib emulation. However, for those systems where
-sequencer support does not work, you can always fall back on Adlib emulation.
-
-
-\subsubsection{Playing sound with ALSA sequencer}
-
-If you have installed the ALSA driver with the sequencer support, then
-set the environment variable SCUMMVM\_PORT or the config file parameter
-alsa\_port to your sequencer port. The default is "65:0".
-
-Here is a little howto on how to use the ALSA sequencer with your soundcard.
-In all cases, to have a list of all the sequencer ports you have, try the
-command 
-\begin{verbatim}
-  aconnect -o -l
-\end{verbatim}
-This should give output similar to:
-\begin{verbatim}
-client 64: 'External MIDI 0' [type=kernel]
-    0 'MIDI 0-0        '
-client 65: 'Emu10k1 WaveTable' [type=kernel]
-    0 'Emu10k1 Port 0  '
-    1 'Emu10k1 Port 1  '
-    2 'Emu10k1 Port 2  '
-    3 'Emu10k1 Port 3  '
-client 128: 'Client-128' [type=user]
-    0 'TiMidity port 0 '
-    1 'TiMidity port 1 '
-\end{verbatim}
-%
-This means the external MIDI output of the sound card is located on the
-port 64:0, four WaveTable MIDI outputs in 65:0, 65:1, 65:2
-and 65:3, and two TiMidity ports, located at 128:0 and 128:1.
-
-If you have a FM-chip on your card, like the SB16, then you have to load
-the soundfonts using the sbiload software. \\
-Example:
-\begin{verbatim}
-  sbiload -p 65:0 /etc/std.o3 /etc/drums.o3
-\end{verbatim}
-%
-If you have a WaveTable capable sound card, you have to load a sbk or sf2
-soundfont using the sfxload software\\
-Example:
-\begin{verbatim}
-  sfxload /path/to/8mbgmsfx.sf2
-\end{verbatim}
-%
-If you don't have a MIDI capable soundcard, there are two options: FluidSynth
-and TiMidity. We recommend FluidSynth, as on many systems TiMidity will 'lag'
-behind music. This is very noticeable in iMUSE-enabled games, which use fast
-and dynamic music transitions. Running TiMidity as root will allow it to
-setup real time priority, which may reduce music lag.
-
-Asking TiMidity to become an ALSA sequencer:
-\begin{verbatim}
-  timidity -iAqqq -B2,8 -Os1S -s 44100 &
-\end{verbatim}
-If you get distorted output with this setting, you can try dropping the 
--B2,8 or changing the value.
-
-Asking FluidSynth to become an ALSA sequencer (using SoundFonts):
-\begin{verbatim}
-  fluidsynth -m alsa_seq /path/to/8mbgmsfx.sf2
-\end{verbatim}
-%
-Once either TiMidity or FluidSynth are running, use
-\begin{verbatim}
-  aconnect -o -l
-\end{verbatim}
-as described earlier in this section.
-
-
-%%% Local Variables: 
-%%% mode: latex
-%%% TeX-master: "readme.tex"
-%%% End: 

Deleted: scummvm/trunk/doc/audio-mt32.tex
===================================================================
--- scummvm/trunk/doc/audio-mt32.tex	2007-02-17 22:11:00 UTC (rev 25666)
+++ scummvm/trunk/doc/audio-mt32.tex	2007-02-17 23:02:25 UTC (rev 25667)
@@ -1,23 +0,0 @@
-\subsection{Playing sound with MT-32 emulation}
-
-Some games which contain MIDI music data also have improved tracks designed
-for the MT-32 sound module. ScummVM can now emulate this device, however you
-must provide original MT-32 ROMs to make it work:
-
-MT32\_PCM.ROM     - IC21 (512KB)\\
-MT32\_CONTROL.ROM - IC26 (32KB) and IC27 (32KB), interleaved byte-wise\\
-
-Place these ROMs in the game directory, in your extrapath, or in the directory
-where your ScummVM executable resides.
-
-You don't need to specify --native-mt32 with this driver, as it automatically
-gets turned on.
-
-\textbf{NOTE:} The processor requirements for the emulator are quite high; a fast CPU is
- strongly recommended.
-
-
-%%% Local Variables: 
-%%% mode: latex
-%%% TeX-master: "readme.tex"
-%%% End: 

Deleted: scummvm/trunk/doc/audio-samplerate.tex
===================================================================
--- scummvm/trunk/doc/audio-samplerate.tex	2007-02-17 22:11:00 UTC (rev 25666)
+++ scummvm/trunk/doc/audio-samplerate.tex	2007-02-17 23:02:25 UTC (rev 25667)
@@ -1,33 +0,0 @@
-\subsection{Output sample rate}
-
-The output sample rate tells ScummVM how many sound samples to play per channel
-per second. There is much that could be said on this subject, but most of it
-would be irrelevant here. The short version is that for most games 22050 Hz is
-fine, but in some cases 44100 Hz is preferable. On extremely low-end systems
-you may want to use 11025 Hz, but it's unlikely that you have to worry about
-that.
-
-To elaborate, most of the sounds ScummVM has to play were sampled at either
-22050 Hz or 11025 Hz. Using a higher sample rate will not magically improve the
-quality of these sounds. Hence, 22050 Hz is fine.
-
-Some games use CD audio. If you use compressed files for this, they are
-probably sampled at 44100 Hz, so for these games that may be a better choice of
-sample rate.
-
-When using the Adlib, FM Towns, PC Speaker or IBM PCjr music drivers, ScummVM
-is responsible for generating the samples. Usually 22050 Hz will be plenty for
-these, but there is at least one piece of Adlib music in Beneath a Steel Sky
-that will sound a lot better at 44100 Hz.
-
-Using frequencies in between is not recommended. For one thing, your sound card
-may not support it. In theory, ScummVM should fall back on a sensible frequency
-in that case, but don't count on it. More importantly, ScummVM has to resample
-all sounds to its output frequency. This is much easier to do well if the
-output frequency is a multiple of the original frequency.
-
-
-%%% Local Variables: 
-%%% mode: latex
-%%% TeX-master: "readme.tex"
-%%% End: 

Deleted: scummvm/trunk/doc/audio.tex
===================================================================
--- scummvm/trunk/doc/audio.tex	2007-02-17 22:11:00 UTC (rev 25666)
+++ scummvm/trunk/doc/audio.tex	2007-02-17 23:02:25 UTC (rev 25667)
@@ -1,46 +0,0 @@
-\section{Music and Sound} \label{sect-music-and-sound}
-
-By default, on most operating systems, ScummVM will automatically use Adlib
-emulation. MIDI may not be available on all operating systems or may need
-manual configuration. If you ARE using MIDI, you have several different
-choices of output, depending on your operating system and configuration.
-
-\begin{tabular}[h]{ll}
-  null       & Null output. Don't play any music.\\
-             & \\
-  adlib      & Uses internal Adlib Emulation (default)\\
-  fluidsynth & Uses FluidSynth MIDI Emulation\\
-  mt32       & Uses internal MT-32 Emulation\\
-  pcjr       & Uses internal PCjr Emulation \\
-  pcspk      & Uses internal PC Speaker Emulation\\
-  towns      & Uses FM-TOWNS YM2612 Emulation\\
-             & \\
-  alsa       & Output using ALSA sequencer device. See below.\\
-  core       & CoreAudio sound, for Mac OS X users.\\
-  coremidi   & CoreMIDI sound, for Mac OS X users. Use only if you have a hardware MIDI synthesizer.\\
-  qt         & Quicktime sound, for Macintosh users.\\
-  seq        & Uses /dev/sequencer for MIDI, *nix users. See below.\\
-  windows    & Windows MIDI. Uses built-in sequencer, for Windows users\\
-\end{tabular}
-
-To select a sound driver, pass its name via the '-e' option to scummvm,
-for example:
-\begin{verbatim}
-  scummvm -eadlib monkey2
-\end{verbatim}
-
-
-\input {audio-adlib.tex}
-\input {audio-fluidsynth.tex}
-\input {audio-mt32.tex}
-\input {audio-midi-emulated.tex}
-\input {audio-midi-native.tex}
-\input {audio-midi-sequencer.tex}
-\input {audio-compression.tex}
-\input {audio-samplerate.tex}
-
-
-%%% Local Variables: 
-%%% mode: latex
-%%% TeX-master: "readme.tex"
-%%% End: 

Deleted: scummvm/trunk/doc/bugs.tex
===================================================================
--- scummvm/trunk/doc/bugs.tex	2007-02-17 22:11:00 UTC (rev 25666)
+++ scummvm/trunk/doc/bugs.tex	2007-02-17 23:02:25 UTC (rev 25667)
@@ -1,33 +0,0 @@
-\subsection{Reporting Bugs} \label{sect-reporting-bugs}
-
-To report a bug, please create a SourceForge account and follow the bugs
-link from our homepage. Please make sure the bug is reproducible, and
-still occurs in the latest SVN/Daily build version. Also check the known
-problems list (below) and the compatibility list on our website for that
-game, to ensure the issue is not already known:
-
-  \url{http://www.scummvm.org/compatibility_stable.php}
-
-Also do not report bugs on games that are not listed as being completable
-in the 'Supported Games' section, or compatibility list. We \textit{know} those
-games have bugs.
-
-Please include the following information:
-\begin{itemize}
-\item ScummVM version (PLEASE test the latest SVN/Daily build)
-\item Bug details, including instructions on reproducing
-\item Language of game (English, German, ...)
-\item Version of game (talkie, floppy, ...)
-\item Platform and Compiler (Win32, Linux, FreeBSD, ...)
-\item Attach a savegame if possible
-\item If this bug only occurred recently, please note the last
-          version without the bug, and the first version including
-          the bug. That way we can fix it quicker by looking at the
-          changes made.
-\end{itemize}
-
-
-%%% Local Variables: 
-%%% mode: latex
-%%% TeX-master: "readme.tex"
-%%% End: 

Deleted: scummvm/trunk/doc/compiling.tex
===================================================================
--- scummvm/trunk/doc/compiling.tex	2007-02-17 22:11:00 UTC (rev 25666)
+++ scummvm/trunk/doc/compiling.tex	2007-02-17 23:02:25 UTC (rev 25667)
@@ -1,84 +0,0 @@
-\section{Compiling}
-
-You need SDL-1.2.2 or newer (older versions may work, but are unsupported), and
-a supported compiler. Several compilers, including GCC, mingw and Microsoft
-Visual C++ are supported. If you wish to use MP3-compressed CD tracks or
-.SOU files, you will need to install the MAD library and define
-USE\_MAD. Tools for compressing .SOU files to .SO3 files can be
-found in the 'tools' SVN module, or in the 'scummvm-tools' package.
-
-Some parts of ScummVM, particularly scalers, have highly optimized versions 
-written in assembler. If you wish to use this option, you will need to install 
-nasm assembler (see \url{http://nasm.sf.net}). Note, that currently we have only x86
-MMX optimized versions, and they will not compile on other processors.
-
-On Win9x/NT/XP you can define USE\_WINDBG and attach WinDbg to browse debug 
-messages (see \url{http://www.sysinternals.com/ntw2k/freeware/debugview.shtml}).
-
-\subsection{GCC}
-  \begin{itemize}
-  \item Type \texttt{./configure}
-  \item Type \texttt{make} (or \texttt{gmake}, or \texttt{gnumake}, depending
-        on what GNU make is called on your system) and hopefully ScummVM will
-        compile for you.
-  \end{itemize}
-\subsection{Microsoft Visual C++ 6.0}
-  \begin{itemize}
-  \item Open the workspace, scummwm.dsw
-  \item Enter the path to the needed libraries and includes in
-    Tools|Options|Directories
-  \item Now it should compile successfully. 
-  \end{itemize}
-\subsection{Microsoft Visual C++ 7.0}
-  \begin{itemize}
-  \item Open the solution file scummwm.sln
-  \item Enter the path to the needed libraries and includes in
-    Tools|Options|Directories
-  \item Now it should compile successfully. 
-  \end{itemize}
-\subsection{Windows Mobile with Microsoft eMbedded Visual C++ 3 or 4}
-  \begin{itemize}
-  \item Download SDL with additional Windows Mobile tweaks:\\
-    \url{http://arisme.free.fr/ports/SDL.php}
-  \item Download additional third party libraries:\\
-    \url{http://arisme.free.fr/ports}
-  \item Modify your include and library paths accordingly in EVC3/EVC4.
-  \item Open the ScummVM project dists$\backslash$msevc4$\backslash$PocketSCUMM.vcw
-  \item Modify the libraries and config parameters if necessary.
-  \item Now it should compile successfully.
-  \end{itemize}
-\subsection{Debian GNU/Linux}
-  \begin{itemize}
-  \item Install the packages 'build-essential', 'fakeroot', 'debhelper',
-          and 'libsdl1.2-dev' on your system.
-  \item nstall any of these packages (optional): 'libvorbis-dev' (for Ogg
-          Vorbis support), 'libasound2-dev' (for ALSA sequencer support),
-          'libmad0-dev' (for MAD MP3 support), 'zlib1g-dev' (for compressed
-          saves support).
-  \item Run 'make deb'
-  \item Finally run 'dpkg -i ../scummvm-cvs*deb', and you're done.
-  \end{itemize}
-\subsection{Mac OS X}
-\begin{itemize}
-\item Make sure you have the developer tools installed.
-\item The SDL developer package for OS X available on the SDL web site is
-      \textit{not} suitable. Rather, you require a unix-style build of SDL. One
-      way to get that is to install SDL via Fink\\
-      (\url{http://fink.sf.net}).
-      
-      Alternatively you could compile SDL manually from source using its
-      unix build system\\
-      (\texttt{configure \&\& make}).
-\item Type \texttt{./configure} in the ScummVM directory
-\item You can now type \texttt{make} to create a command line binary.
-\item To get a version you can run from Finder, type \texttt{make bundle} which
-      will create ScummVM.app (this only works if you installed SDL
-      etc. via Fink and into /sw. If you have installed SDL in another
-      way, you'll have to edit the Makefile).
-\end{itemize}
-
-
-%%% Local Variables: 
-%%% mode: latex
-%%% TeX-master: "readme.tex"
-%%% End: 

Deleted: scummvm/trunk/doc/config.tex
===================================================================
--- scummvm/trunk/doc/config.tex	2007-02-17 22:11:00 UTC (rev 25666)
+++ scummvm/trunk/doc/config.tex	2007-02-17 23:02:25 UTC (rev 25667)
@@ -1,146 +0,0 @@
-\section{Configuration file}
-
-By default, the configuration file is saved in, and loaded from:
-%
-\begin{itemize}
-\item Windows: \verb#<windir>\scummvm.ini#
-\item Unix: \verb#~/.scummvmrc#
-\item Mac OS X: \verb#~/Library/Preferences/ScummVM Preferences#
-\item Others: \verb#scummvm.ini# in the current directory
-\end{itemize}
-%
-An example config file looks as follows:
-%
-\begin{verbatim}
-        [scummvm]
-        gfx_mode=supereagle
-        fullscreen=true
-        savepath=C:\saves\
-
-        [sky]
-        path=C:\games\SteelSky\
-
-        [germansky]
-        gameid=sky
-        language=de
-        path=C:\games\SteelSky\
-        description=Beneath a Steel Sky w/ German subtitles
-        
-        [germandott]
-        gameid=tentacle
-        path=C:\german\tentacle\
-        description=German version of DOTT
-
-        [tentacle]
-        path=C:\tentacle\
-        subtitles=true
-        music_volume=40
-        sfx_volume=255
-
-        [loomcd]
-        cdrom=1
-        path=C:\loom\
-        talkspeed=5
-        savepath=C:\loom\saves\
-        
-        [monkey2]
-        path=C:\amiga_mi2\
-        music_driver=windows
-\end{verbatim}
-%
-The following keywords are recognized:
-
-\begin{tabular}[hf]{lll}
-        basename       &string\\
-        path           &string   The path to where a game's data files are\\
-        autosave\_period &number   The seconds between autosaving (default: 300)\\
-        save\_slot     &number   The save game number to load on startup.\\
-        savepath       &string   The path to where a game will store its\\
-                       &         savegames.\\
-        versioninfo    &string   The version of the ScummVM that created the\\
-                       &         configuration file.\\
-\\
-        gameid         &string   The real id of a game. Useful if you have\\
-                       &         several versions of the same game, and want\\
-                       &         different aliases for them. See the example.\\
-        description    &string   The description of the game as it will appear\\
-                       &         in the launcher.\\
-\\
-        language       &string   Specify language (en, us, de, fr, it, pt, es, jp,\\
-                       &         zh, kr, se, gb, hb, cz, ru)\\
-        speech\_mute    &bool    If true, speech is muted\\
-        subtitles      &bool     Set to true to enable subtitles.\\
-        talkspeed      &number   Text speed\\
-\\
-        fullscreen     &bool     Fullscreen mode\\
-        aspect\_ratio  &bool     Enable aspect ratio correction\\
-        gfx\_mode      &string   Graphics mode (normal, 2x, 3x, 2xsai,\\
-                       &         super2xsai, supereagle, advmame2x, advmame3x,\\
-                       &         hq2x, hq3x, tv2x, dotmatrix)\\
-\\
-        cdrom           &number   Number of CD-ROM unit to use for audio. If\\
-                        &         negative, don't even try to access the CD-ROM.\\
-        joystick\_num   &number   Number of joystick device to use for input\\
-        music\_driver   &string   The music engine to use.\\
-        output\_rate    &number   The output sample rate to use, in Hz. Sensible\\
-                        &         values are 11025, 22050 and 44100.\\
-        alsa\_port      &string   Port to use for output when using the\\
-                        &         ALSA music driver.\\
-        music\_volume   &number   The music volume setting (0-255)\\
-        multi\_midi     &bool     If true, enable combination Adlib and native\\
-                        &         MIDI.\\
-        soundfont       &string   The SoundFont to use for MIDI playback. (Only\\
-                        &         supported by some MIDI drivers.)\\
-        native\_mt32    &bool     If true, disable GM emulation and assume that\\
-                        &         there is a true Roland MT-32 available.\\
-        enable\_gs      &bool     If true, enable Roland GS-specific features to\\
-                        &         enhance GM emulation. If native\_mt32 is also\\
-                        &         true, the GS device will select an MT-32 map\\
-                        &         to play the correct instruments.\\
-        sfx\_volume     &number   The sfx volume setting (0-255)\\
-        tempo           &number   The music tempo (50-200) (default: 100)\\
-        speech\_volume  &number   The speech volume setting (0-255)\\
-        midi\_gain      &number   The MIDI gain (0-1000) (default: 100) (Only\\
-                        &         supported by some MIDI drivers.)\\
-\\
-        copy\_protection&bool     Enable copy protection in SCUMM games, when\\
-                        &         ScummVM disables it by default.\\
-        demo\_mode      &bool     Start demo in Maniac Mansion\\
-        alt\_intro      &bool     Use alternative intro for CD versions of \\
-                        &         Beneath a Steel Sky and Flight of the Amazon\\
-                        &         Queen
-\\
-        boot\_param     &number   Pass this number to the boot script\\
-\end{tabular}
-
-Broken Sword 2 adds the following non-standard keywords:\\
-\begin{tabular}[h]{lll}
-        gfx\_details    &number  &Graphics details setting (0-3)\\
-        music\_mute     &bool    &If true, music is muted\\
-        object\_labels  &bool    &If true, object labels are enabled\\
-        reverse\_stereo &bool    &If true, stereo channels are reversed\\
-        sfx\_mute       &bool    &If true, sound effects are muted\\
-\end{tabular}
-
-Flight of the Amazon Queen adds the following non-standard keywords:\\
-\begin{tabular}[h]{lll}
-        music\_mute     &bool    &If true, music is muted\\
-        sfx\_mute       &bool    &If true, sound effects are muted\\
-\end{tabular}
-
-Simon the Sorcerer 1 and 2 add the following non-standard keywords:\\
-\begin{tabular}[h]{lll}
-        music\_mute     &bool    &If true, music is muted\\
-        sfx\_mute       &bool    &If true, sound effects are muted\\
-\end{tabular}
-
-The Legend of Kyrandia adds the following non-standard keyword:\\
-\begin{tabular}[h]{lll}
-        walkspeed       &int     &The walk speed (0-4)\\
-\end{tabular}
-
-
-%%% Local Variables: 
-%%% mode: latex
-%%% TeX-master: "readme.tex"
-%%% End: 

Deleted: scummvm/trunk/doc/contact.tex
===================================================================
--- scummvm/trunk/doc/contact.tex	2007-02-17 22:11:00 UTC (rev 25666)
+++ scummvm/trunk/doc/contact.tex	2007-02-17 23:02:25 UTC (rev 25667)
@@ -1,16 +0,0 @@
-\section{Contacting}
-
-The easiest way to contact the ScummVM team is by submitting bug reports or
-commenting in our forums. You can also join and e-mail the scummvm-devel
-mailing list, or chat with us on IRC (\#scummvm on irc.freenode.net)
-Please do not ask us to support an unsupported game -- read the FAQ on our
-web site first.
-
-
-\input {bugs.tex}
-
-
-%%% Local Variables: 
-%%% mode: latex
-%%% TeX-master: "readme.tex"
-%%% End: 

Deleted: scummvm/trunk/doc/credits.tex
===================================================================
--- scummvm/trunk/doc/credits.tex	2007-02-17 22:11:00 UTC (rev 25666)
+++ scummvm/trunk/doc/credits.tex	2007-02-17 23:02:25 UTC (rev 25667)
@@ -1,407 +0,0 @@
-% This file was generated by credits.pl. Do not edit by hand!
-\section{Credits}
-\begin{trivlist}
-\item \textbf{\LARGE ScummVM Team}
-\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
-\item \textbf{\large Project Leaders}
-\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
-\item  \begin{tabular}[h]{p{0.3\linewidth}p{0.6\linewidth}}
-    James Brown & \textit{}\\
-    Max Horn & \textit{}\\
-    Eugene Sandulenko & \textit{}\\
-  \end{tabular}
-\end{list}
-\item \textbf{\large Engine Teams}
-\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
-\item \textbf{ SCUMM}
-\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
-\item  \begin{tabular}[h]{p{0.3\linewidth}p{0.6\linewidth}}
-    Torbj\"orn Andersson & \textit{}\\
-    James Brown & \textit{}\\
-    Jonathan Gray & \textit{}\\
-    Max Horn & \textit{}\\
-    Travis Howell & \textit{}\\
-    Pawe{\l} Ko{\l}odziejski & \textit{Codecs, iMUSE, Smush, etc.}\\
-    Eugene Sandulenko & \textit{FT INSANE, MM NES, MM C64, game detection, Herc/CGA}\\
-  \end{tabular}
-\end{list}
-\item \textbf{ HE}
-\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
-\item  \begin{tabular}[h]{p{0.3\linewidth}p{0.6\linewidth}}
-    Jonathan Gray & \textit{}\\
-    Travis Howell & \textit{}\\
-    Gregory Montoir & \textit{}\\
-    Eugene Sandulenko & \textit{}\\
-  \end{tabular}
-\end{list}
-\item \textbf{ AGI}
-\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
-\item  \begin{tabular}[h]{p{0.3\linewidth}p{0.6\linewidth}}
-    Stuart George & \textit{}\\
-    Pawe{\l} Ko{\l}odziejski & \textit{}\\
-    Eugene Sandulenko & \textit{}\\
-    David Symonds & \textit{}\\
-  \end{tabular}
-\end{list}
-\item \textbf{ AGOS}
-\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
-\item  \begin{tabular}[h]{p{0.3\linewidth}p{0.6\linewidth}}
-    Torbj\"orn Andersson & \textit{}\\
-    Travis Howell & \textit{}\\
-    Oliver Kiehl & \textit{}\\
-  \end{tabular}
-\end{list}
-\item \textbf{ BASS}
-\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
-\item  \begin{tabular}[h]{p{0.3\linewidth}p{0.6\linewidth}}
-    Robert G\"offringmann & \textit{}\\
-    Oliver Kiehl & \textit{}\\
-    Joost Peters & \textit{}\\
-  \end{tabular}
-\end{list}
-\item \textbf{ Broken Sword 1}
-\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
-\item  \begin{tabular}[h]{p{0.3\linewidth}p{0.6\linewidth}}
-    Robert G\"offringmann & \textit{}\\
-  \end{tabular}
-\end{list}
-\item \textbf{ Broken Sword 2}
-\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
-\item  \begin{tabular}[h]{p{0.3\linewidth}p{0.6\linewidth}}
-    Torbj\"orn Andersson & \textit{}\\
-    Jonathan Gray & \textit{}\\
-  \end{tabular}
-\end{list}
-\item \textbf{ Cinematique evo 1}
-\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
-\item  \begin{tabular}[h]{p{0.3\linewidth}p{0.6\linewidth}}
-    Pawe{\l} Ko{\l}odziejski & \textit{}\\
-    Gregory Montoir & \textit{}\\
-    Eugene Sandulenko & \textit{}\\
-  \end{tabular}
-\end{list}
-\item \textbf{ FOTAQ}
-\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
-\item  \begin{tabular}[h]{p{0.3\linewidth}p{0.6\linewidth}}
-    David Eriksson & \textit{}\\
-    Gregory Montoir & \textit{}\\
-    Joost Peters & \textit{}\\
-  \end{tabular}
-\end{list}
-\item \textbf{ Gob}
-\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
-\item  \begin{tabular}[h]{p{0.3\linewidth}p{0.6\linewidth}}
-    Torbj\"orn Andersson & \textit{}\\
-    Sven Hesse & \textit{}\\
-    Willem Jan Palenstijn & \textit{}\\
-    Eugene Sandulenko & \textit{}\\
-  \end{tabular}
-\end{list}
-\item \textbf{ Kyra}
-\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
-\item  \begin{tabular}[h]{p{0.3\linewidth}p{0.6\linewidth}}
-    Torbj\"orn Andersson & \textit{VQA Player}\\
-    Oystein Eftevaag & \textit{}\\
-    Gregory Montoir & \textit{}\\
-    Johannes Schickel & \textit{}\\
-  \end{tabular}
-\end{list}
-\item \textbf{ Lure}
-\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
-\item  \begin{tabular}[h]{p{0.3\linewidth}p{0.6\linewidth}}
-    Paul Gilbert & \textit{}\\
-  \end{tabular}
-\end{list}
-\item \textbf{ SAGA}
-\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
-\item  \begin{tabular}[h]{p{0.3\linewidth}p{0.6\linewidth}}
-    Torbj\"orn Andersson & \textit{}\\
-    Andrew Kurushin & \textit{}\\
-    Eugene Sandulenko & \textit{}\\
-  \end{tabular}
-\end{list}
-\item \textbf{ Touch\'e}
-\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
-\item  \begin{tabular}[h]{p{0.3\linewidth}p{0.6\linewidth}}
-    Gregory Montoir & \textit{}\\
-  \end{tabular}
-\end{list}
-\end{list}
-\item \textbf{\large Backend Teams}
-\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
-\item \textbf{ Dreamcast}
-\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
-\item  \begin{tabular}[h]{p{0.3\linewidth}p{0.6\linewidth}}
-    Marcus Comstedt & \textit{}\\
-  \end{tabular}
-\end{list}
-\item \textbf{ GP2X}
-\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
-\item  \begin{tabular}[h]{p{0.3\linewidth}p{0.6\linewidth}}
-    John Willis & \textit{}\\
-  \end{tabular}
-\end{list}
-\item \textbf{ GP32}
-\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
-\item  \begin{tabular}[h]{p{0.3\linewidth}p{0.6\linewidth}}
-    Won Star & \textit{}\\
-  \end{tabular}
-\end{list}
-\item \textbf{ Nintendo DS}
-\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
-\item  \begin{tabular}[h]{p{0.3\linewidth}p{0.6\linewidth}}
-    Neil Millstone & \textit{}\\
-  \end{tabular}
-\end{list}
-\item \textbf{ PalmOS}
-\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
-\item  \begin{tabular}[h]{p{0.3\linewidth}p{0.6\linewidth}}
-    Chris Apers & \textit{}\\
-  \end{tabular}
-\end{list}
-\item \textbf{ PocketPC / WinCE}
-\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
-\item  \begin{tabular}[h]{p{0.3\linewidth}p{0.6\linewidth}}
-    Nicolas Bacca & \textit{}\\
-    Kostas Nakos & \textit{}\\
-  \end{tabular}
-\end{list}
-\item \textbf{ PlayStation 2}
-\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
-\item  \begin{tabular}[h]{p{0.3\linewidth}p{0.6\linewidth}}
-    Robert G\"offringmann & \textit{}\\
-  \end{tabular}
-\end{list}
-\item \textbf{ PSP (PlayStation Portable)}
-\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
-\item  \begin{tabular}[h]{p{0.3\linewidth}p{0.6\linewidth}}
-    Joost Peters & \textit{}\\
-  \end{tabular}
-\end{list}
-\item \textbf{ SDL (Win/Linux/OS X/etc.)}
-\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
-\item  \begin{tabular}[h]{p{0.3\linewidth}p{0.6\linewidth}}
-    Max Horn & \textit{}\\
-    Eugene Sandulenko & \textit{Asm routines, GFX layers}\\
-  \end{tabular}
-\end{list}
-\item \textbf{ SymbianOS}
-\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
-\item  \begin{tabular}[h]{p{0.3\linewidth}p{0.6\linewidth}}
-    Jurgen Braam & \textit{}\\
-    Lars Persson & \textit{}\\
-  \end{tabular}
-\end{list}
-\end{list}
-\item \textbf{\large Other subsystems}
-\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
-\item \textbf{ Infrastructure}
-\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
-\item  \begin{tabular}[h]{p{0.3\linewidth}p{0.6\linewidth}}
-    Max Horn & \textit{Backend \& Engine APIs, file API, sound mixer, audiostreams, data structures, etc.}\\
-    Eugene Sandulenko & \textit{}\\
-  \end{tabular}
-\end{list}
-\item \textbf{ GUI}
-\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
-\item  \begin{tabular}[h]{p{0.3\linewidth}p{0.6\linewidth}}
-    Eugene Sandulenko & \textit{}\\
-    Johannes Schickel & \textit{}\\
-  \end{tabular}
-\end{list}
-\item \textbf{ Miscellaneous}
-\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
-\item  \begin{tabular}[h]{p{0.3\linewidth}p{0.6\linewidth}}
-    Jerome Fisher & \textit{MT-32 emulator}\\
-    Jochen Hoenicke & \textit{Speaker \& PCjr sound support, Adlib work}\\
-  \end{tabular}
-\end{list}
-\end{list}
-\item \textbf{\large Website (content)}
-\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
-\item
-All active team members
-\end{list}
-\item \textbf{\large Documentation}
-\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
-\item  \begin{tabular}[h]{p{0.3\linewidth}p{0.6\linewidth}}
-    Joachim Eberhard & \textit{Documentation manager}\\
-    Matthew Hoops & \textit{Wiki editor}\\
-  \end{tabular}
-\end{list}
-\item \textbf{\large Retired Team Members}
-\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
-\item  \begin{tabular}[h]{p{0.3\linewidth}p{0.6\linewidth}}
-    Tore Anderson & \textit{Former Debian GNU/Linux maintainer}\\
-    Ralph Brorsen & \textit{Help with GUI implementation}\\
-    Jamieson Christian & \textit{iMUSE, MIDI, all things musical}\\
-    Vincent Hamm & \textit{Co-Founder, original CinE engine author}\\
-    R\"udiger Hanke & \textit{Port: MorphOS}\\
-    Felix Jakschitsch & \textit{Zak256 reverse engineering}\\
-    Mutwin Kraus & \textit{Original MacOS porter}\\
-    Peter Moraliyski & \textit{Port: GP32}\\
-    Jeremy Newman & \textit{Former webmaster}\\
-    Ludvig Strigeus & \textit{Original ScummVM and SimonVM author}\\
-    Lionel Ulmer & \textit{Port: X11}\\
-  \end{tabular}
-\end{list}
-\end{list}
-\item \textbf{\LARGE Other contributions}
-\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
-\item \textbf{\large Packages}
-\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
-\item \textbf{ AmigaOS 4}
-\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
-\item  \begin{tabular}[h]{p{0.3\linewidth}p{0.6\linewidth}}
-    Hans-J\"org Frieden & \textit{}\\
-    Juha Niemim\"aki & \textit{}\\
-  \end{tabular}
-\end{list}
-\item \textbf{ Atari/FreeMiNT}
-\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
-\item  \begin{tabular}[h]{p{0.3\linewidth}p{0.6\linewidth}}
-    Keith Scroggins & \textit{}\\
-  \end{tabular}
-\end{list}
-\item \textbf{ BeOS}
-\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
-\item  \begin{tabular}[h]{p{0.3\linewidth}p{0.6\linewidth}}
-    Stefan Parviainen & \textit{}\\
-  \end{tabular}
-\end{list}
-\item \textbf{ Debian GNU/Linux}
-\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
-\item  \begin{tabular}[h]{p{0.3\linewidth}p{0.6\linewidth}}
-    David Weinehall & \textit{}\\
-  \end{tabular}
-\end{list}
-\item \textbf{ Fedora / RedHat}
-\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
-\item  \begin{tabular}[h]{p{0.3\linewidth}p{0.6\linewidth}}
-    Willem Jan Palenstijn & \textit{}\\
-  \end{tabular}
-\end{list}
-\item \textbf{ Mac OS X}
-\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
-\item  \begin{tabular}[h]{p{0.3\linewidth}p{0.6\linewidth}}
-    Max Horn & \textit{}\\
-    Oystein Eftevaag & \textit{}\\
-  \end{tabular}
-\end{list}
-\item \textbf{ Mandriva}
-\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
-\item  \begin{tabular}[h]{p{0.3\linewidth}p{0.6\linewidth}}
-    Dominik Scherer & \textit{}\\
-  \end{tabular}
-\end{list}
-\item \textbf{ MorphOS}
-\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
-\item  \begin{tabular}[h]{p{0.3\linewidth}p{0.6\linewidth}}
-    Fabien Coeurjoly & \textit{}\\
-  \end{tabular}
-\end{list}
-\item \textbf{ OS/2}
-\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
-\item  \begin{tabular}[h]{p{0.3\linewidth}p{0.6\linewidth}}
-    Paul Smedley & \textit{}\\
-  \end{tabular}
-\end{list}
-\item \textbf{ SlackWare}
-\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
-\item  \begin{tabular}[h]{p{0.3\linewidth}p{0.6\linewidth}}
-    Robert Kelsen & \textit{}\\
-  \end{tabular}
-\end{list}
-\item \textbf{ Solaris x86}
-\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
-\item  \begin{tabular}[h]{p{0.3\linewidth}p{0.6\linewidth}}
-    Laurent Blume & \textit{}\\
-  \end{tabular}
-\end{list}
-\item \textbf{ Solaris SPARC}
-\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
-\item  \begin{tabular}[h]{p{0.3\linewidth}p{0.6\linewidth}}
-    Markus Strangl & \textit{}\\
-  \end{tabular}
-\end{list}
-\item \textbf{ Win32}
-\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
-\item  \begin{tabular}[h]{p{0.3\linewidth}p{0.6\linewidth}}
-    Travis Howell & \textit{}\\
-  \end{tabular}
-\end{list}
-\item \textbf{ Win64}
-\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
-\item  \begin{tabular}[h]{p{0.3\linewidth}p{0.6\linewidth}}
-    Chris Gray & \textit{}\\
-  \end{tabular}
-\end{list}
-\end{list}
-\item \textbf{\large Websites (design)}
-\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
-\item  \begin{tabular}[h]{p{0.3\linewidth}p{0.6\linewidth}}
-    Dob\'o Bal\'azs & \textit{Website design}\\
-    Yaroslav Fedevych & \textit{HTML/CSS for the website}\\
-    David Jensen & \textit{SVG logo conversion}\\
-    Jean Marc & \textit{ScummVM logo}\\
-    Raina & \textit{ScummVM forum buttons}\\
-    Clemens Steinhuber & \textit{ScummVM forum theme}\\
-  \end{tabular}
-\end{list}
-\item \textbf{\large Code contributions}
-\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
-\item  \begin{tabular}[h]{p{0.3\linewidth}p{0.6\linewidth}}
-    Ori Avtalion & \textit{Subtitle control options in the GUI; BASS GUI fixes}\\
-    Stuart Caie & \textit{Decoders for Simon 1 Amiga data files}\\
-    Paolo Costabel & \textit{PSP port contributions}\\
-    Thierry Crozat & \textit{Support for Broken Sword 1 Macintosh version}\\
-    Thomas Fach-Pedersen & \textit{ProTracker module player}\\
-    Benjamin Haisch & \textit{Heavily improved de-/encoder for DXA videos}\\
-    Janne Huttunen & \textit{V3 actor mask support, Dig/FT SMUSH audio}\\
-    Kov\'acs Endre J\'anos & \textit{Several fixes for Simon1}\\
-    Jeroen Janssen & \textit{Numerous readability and bugfix patches}\\
-    Florian Kagerer & \textit{Various Kyrandia 1 FM-Towns code contributions}\\
-    Andreas Karlsson & \textit{Initial port for EPOC/SymbianOS}\\
-    Claudio Matsuoka & \textit{Daily Linux builds}\\
-    Thomas Mayer & \textit{PSP port contributions}\\
-    Mikesch Nepomuk & \textit{MI1 VGA floppy patches}\\
-    Nicolas Noble & \textit{Config file and ALSA support}\\
-    Quietust & \textit{Sound support for Amiga SCUMM V2/V3 games, MM NES support}\\
-    Andreas R\"over & \textit{Broken Sword 1/2 MPEG2 cutscene support}\\
-    Edward Rudd & \textit{Fixes for playing MP3 versions of MI1/Loom audio}\\
-    Daniel Schepler & \textit{Final MI1 CD music support, initial Ogg Vorbis support}\\
-    Andr\'e Souza & \textit{SDL-based OpenGL renderer}\\
-    Tim Phillips & \textit{Initial MI1 CD music support}\\
-  \end{tabular}
-\end{list}
-\item
-And to all the contributors, users, and beta testers we've missed. Thanks!
-\end{list}
-\item \textbf{\LARGE Special thanks to}
-\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
-\item  \begin{tabular}[h]{p{0.3\linewidth}p{0.6\linewidth}}
-    Sander Buskens & \textit{For his work on the initial reversing of Monkey2}\\
-    Canadacow & \textit{For the original MT-32 emulator}\\
-    Kevin Carnes & \textit{For Scumm16, the basis of ScummVM's older gfx codecs}\\
-    Patrick Combet & \textit{For the original Gobliiins ADL player}\\
-    Ivan Dubrov & \textit{For contributing the initial version of the Gobliiins engine}\\
-    Jezar & \textit{For his freeverb filter implementation}\\
-    Jim Leiterman & \textit{Various info on his FM-TOWNS/Marty SCUMM ports}\\
-    lloyd & \textit{For deep tech details about C64 Zak \& MM}\\
-    Sarien Team & \textit{Original AGI engine code}\\
-    Jimmi Th{\o}gersen & \textit{For ScummRev, and much obscure code/documentation}\\
-    Tristan & \textit{For additional work on the original MT-32 emulator}\\
-  \end{tabular}
-\item
-Tony Warriner and everyone at Revolution Software Ltd. for sharing with us the source of some of their brilliant games, allowing us to release Beneath a Steel Sky as freeware... and generally being supportive above and beyond the call of duty.
-\item
-John Passfield and Steve Stamatiadis for sharing the source of their classic title, Flight of the Amazon Queen and also being incredibly supportive.
-\item
-Joe Pearce from The Wyrmkeep Entertainment Co. for sharing the source of their famous title Inherit the Earth and always prompt replies to our questions.
-\item
-Aric Wilmunder, Ron Gilbert, David Fox, Vince Lee, and all those at LucasFilm/LucasArts who made SCUMM the insane mess to reimplement that it is today. Feel free to drop us a line and tell us what you think, guys!
-\item
-Alan Bridgman, Simon Woodroffe and everyone at Adventure Soft for sharing the source code of The Feeble Files and Simon the Sorcerer's Puzzle Pack with us.
-\end{list}
-\end{trivlist}
-

Deleted: scummvm/trunk/doc/games-bass.tex
===================================================================
--- scummvm/trunk/doc/games-bass.tex	2007-02-17 22:11:00 UTC (rev 25666)
+++ scummvm/trunk/doc/games-bass.tex	2007-02-17 23:02:25 UTC (rev 25667)
@@ -1,15 +0,0 @@
-\subsection{Beneath a Steel Sky notes}
-
-Starting with ScummVM 0.8.0 you need the additional 'SKY.CPT' file to run
-Beneath a Steel Sky.
-
-This file is available on the 'Compatibility' page of the ScummVM
-website, you can place it in either the directory containing the other
-game data files (SKY.DNR, SKY.DSK), in your extrapath, or in the directory
-where your ScummVM executable resides.
-
-
-%%% Local Variables: 
-%%% mode: latex
-%%% TeX-master: "readme.tex"
-%%% End: 

Deleted: scummvm/trunk/doc/games-c64.tex
===================================================================
--- scummvm/trunk/doc/games-c64.tex	2007-02-17 22:11:00 UTC (rev 25666)
+++ scummvm/trunk/doc/games-c64.tex	2007-02-17 23:02:25 UTC (rev 25667)
@@ -1,14 +0,0 @@
-\subsection{Commodore64 games notes}
-
-Both Maniac Mansion and Zak McKracken run but Maniac Mansion is not yet
-playable. Either use extract\_mm\_c64 from the tools package (but then the
-game will not be autodetected by ScummVM) or name the D64 disks as
-"maniac1.d64", "maniac2.d64" and "zak1.d64", "zak2.d64" respectively.
-If you add the game manually, make sure that the platform is set to
-Commodore64.
-
-
-%%% Local Variables: 
-%%% mode: latex
-%%% TeX-master: "readme.tex"
-%%% End: 

Deleted: scummvm/trunk/doc/games-comi.tex
===================================================================
--- scummvm/trunk/doc/games-comi.tex	2007-02-17 22:11:00 UTC (rev 25666)
+++ scummvm/trunk/doc/games-comi.tex	2007-02-17 23:02:25 UTC (rev 25667)
@@ -1,15 +0,0 @@
-\subsection{The Curse of Monkey Island notes}
-
-For this game, you'll need the comi.la0, comi.la1 and comi.la2 files. The
-comi.la0 file can be found on either CD, but since they are identical it
-doesn't matter which one of them you use.
-
-In addition, you'll need a resource subdirectory with all of the files from the
-resource subdirectories on both CDs. Some of the files appear on both CDs, but
-again they're identical.
-
-
-%%% Local Variables: 
-%%% mode: latex
-%%% TeX-master: "readme.tex"
-%%% End: 

Deleted: scummvm/trunk/doc/games-copyprot.tex
===================================================================
--- scummvm/trunk/doc/games-copyprot.tex	2007-02-17 22:11:00 UTC (rev 25666)
+++ scummvm/trunk/doc/games-copyprot.tex	2007-02-17 23:02:25 UTC (rev 25667)
@@ -1,33 +0,0 @@
-\subsection{Copy Protection}
-
-The ScummVM team does not condone piracy. However, there are cases when
-LucasArts themselves bundled cracked interpreters with their own games --
-the data files still contain the copy protection scripts, but the interpreter
-bypasses them. There is no way for us to tell the difference between legitimate
-and pirated data files, so for the games where we know the original interpreter
-may have been cracked ScummVM will always have to bypass the copy protection.
-
-In some cases ScummVM will still show the copy protection screen. Try entering
-any answer. Chances are that it will work.
-
-ScummVM will skip copy protection in the following games:
-
-\begin{tabular}{l}
-Maniac Mansion\\
-Zak McKracken and the Alien Mindbenders\\
-Loom (EGA)\\
-The Secret of Monkey Island (VGA)\\
-Monkey Island 2: LeChuck's Revenge\\
-\end{tabular}
-
-Beneath a Steel Sky bypassed with kind permission from Revolution Software.
-
-Inherit the Earth: Quest for the Orb (Floppy version) bypassed with kind
-permission from Wyrmkeep Entertainment, since it was bypassed in all CD
-releases of the game.
-
-
-%%% Local Variables: 
-%%% mode: latex
-%%% TeX-master: "readme.tex"
-%%% End: 

Deleted: scummvm/trunk/doc/games-feeble.tex
===================================================================
--- scummvm/trunk/doc/games-feeble.tex	2007-02-17 22:11:00 UTC (rev 25666)
+++ scummvm/trunk/doc/games-feeble.tex	2007-02-17 23:02:25 UTC (rev 25667)
@@ -1,25 +0,0 @@
-\subsection{The Feeble Files notes}
-
-If you have the Windows version of The Feeble Files, there are several things
-to note. 
-
-Many of the files necessary for the game are stored in an InstallShield file
-called data1.cab, which ScummVM is unable to unpack. You will need to use the
-original installer or i5comp to unpack the contents of this file.
-
-The game uses Smacker cutscenes extensively, which we can't support directly,
-due to reasons described above. The cutscenes have to be re-encoded to DXA,
-which is the format used by the cutscenes in the Amiga and Macintosh versions.
-See the tools README for a brief guide on converting the cutscenes.
-
-The original speech files will need to be renamed, to use with ScummVM.
-Rename voices.wav on CD1 to voices1.wav
-Rename voices.wav on CD2 to voices2.wav
-Rename voices.wav on CD3 to voices3.wav
-Rename voices.wav on CD4 to voices4.wav
-
-
-%%% Local Variables: 
-%%% mode: latex
-%%% TeX-master: "readme.tex"
-%%% End: 

Deleted: scummvm/trunk/doc/games-gob.tex
===================================================================
--- scummvm/trunk/doc/games-gob.tex	2007-02-17 22:11:00 UTC (rev 25666)
+++ scummvm/trunk/doc/games-gob.tex	2007-02-17 23:02:25 UTC (rev 25667)
@@ -1,13 +0,0 @@
-\subsection{Gobliiins notes}
-
-The CD versions of the Gobliiins series contain one big audio track which you
-need to rip (See the section on using compressed audio files) and copy into
-the game directory if you want to have in-game music without the CD in the
-drive all the time. The speech is also in that track and its volume is
-therefore changed with the music volume control as well.
-
-
-%%% Local Variables: 
-%%% mode: latex
-%%% TeX-master: "readme.tex"
-%%% End: 

Deleted: scummvm/trunk/doc/games-ite.tex
===================================================================
--- scummvm/trunk/doc/games-ite.tex	2007-02-17 22:11:00 UTC (rev 25666)
+++ scummvm/trunk/doc/games-ite.tex	2007-02-17 23:02:25 UTC (rev 25667)
@@ -1,24 +0,0 @@
-\subsection{Inherit the Earth: Quest for the Orb notes}
-
-In order to run the Mac OS X Wyrmkeep re-release of the game you will need to
-copy over data from the CD to your hard drive. If you're on a PC then consult:
-
-  \url{http://wiki.scummvm.org/index.php/HOWTO-Mac_Games}
-
-Although it primarily talks about SCUMM games, it mentions the "HFVExplorer"
-utility which you need to extract the files.
-Note that you have to put the speech data "Inherit the Earth Voices" in the
-same directory as the game data which is stored in:
-
-\begin{verbatim}
-  Inherit the Earth.app/Contents/Resources
-\end{verbatim}
-
-For the old Mac OS 9 release you need to copy the files in MacBinary format,
-as they should include both resource and data forks. Copy all 'ITE *' files.
-
-
-%%% Local Variables: 
-%%% mode: latex
-%%% TeX-master: "readme.tex"
-%%% End: 

Deleted: scummvm/trunk/doc/games-kyra.tex
===================================================================
--- scummvm/trunk/doc/games-kyra.tex	2007-02-17 22:11:00 UTC (rev 25666)
+++ scummvm/trunk/doc/games-kyra.tex	2007-02-17 23:02:25 UTC (rev 25667)
@@ -1,10 +0,0 @@
-\subsection{The Legend of Kyrandia notes}
-
-To run The Legend of Kyrandia under ScummVM you need the 'kyra.dat' file,
-which can be found in the downloads section of the ScummVM website.
-
-
-%%% Local Variables: 
-%%% mode: latex
-%%% TeX-master: "readme.tex"
-%%% End: 

Deleted: scummvm/trunk/doc/games-mac.tex
===================================================================
--- scummvm/trunk/doc/games-mac.tex	2007-02-17 22:11:00 UTC (rev 25666)
+++ scummvm/trunk/doc/games-mac.tex	2007-02-17 23:02:25 UTC (rev 25667)
@@ -1,24 +0,0 @@
-\subsection{Macintosh games notes}
-
-All LucasArts SCUMM based adventures except COMI also exist in versions for the
-Macintosh. ScummVM can use most (all?) of them, however, in some cases some
-additional work is required. First off, if you are not using a Macintosh for
-this, accessing the CD/floppy data might be tricky, since the mac uses a
-special disk format called HFS which other systems usually do not support.
-However, there are various free tools on the net which allow reading such HFS
-volumes (for example "HFVExplorer" for Windows and "hfsutils" for Linux and
-other Unix-like operating systems).
-
-Secondly, most of the newer games shipped only with a  single data file on the
-Macintosh. You used to have to manually convert that data file, but this is no
-longer necessary, as ScummVM can now open and understand the format natively.
-
-For further information on copying Macintosh game files to your hard disk see:
-
-  \url{http://wiki.scummvm.org/index.php/HOWTO-Mac_Games}
-
-
-%%% Local Variables: 
-%%% mode: latex
-%%% TeX-master: "readme.tex"
-%%% End: 

Deleted: scummvm/trunk/doc/games-mmnes.tex
===================================================================
--- scummvm/trunk/doc/games-mmnes.tex	2007-02-17 22:11:00 UTC (rev 25666)
+++ scummvm/trunk/doc/games-mmnes.tex	2007-02-17 23:02:25 UTC (rev 25667)
@@ -1,32 +0,0 @@
-\subsection{Maniac Mansion NES notes}
-
-Supported versions are English GB (E), French (F), German (G), Swedish (SW)
-and English US (U).
-ScummVM requires just the PRG section to run and not the whole ROM.
-
-In order to get the game working, you will have to strip out the first
-16 bytes from the ROM you are trying to work with. Any hex editor will work
-as long as you are able to copy/paste.  After you open the ROM with the
-hex editor, copy everything from the second row (17th byte) to the end.
-After you do this, paste it to a new hex file. Name the new file
-"Maniac Mansion (XX).prg" while XX stands for the version you are working
-with (E, F, G, SW, or U).  The final size should be exactly 262144 bytes.
-
-If you add the game manually make sure that the platform is set to NES.
-
-Most common mistakes which prevents the game from running:
-
-\begin{itemize}
-  \item Bad file
-  \item ROM extracted with the 0.7.0 tools
-  \item You try to feed ScummVM with the FULL ROM and not just the PRG section.
-\end{itemize}
-
-It is also possible to extract the separate LFL files from the PRG section.
-To do so use the extract\_mm\_nes utility from the tools package.
-
-
-%%% Local Variables: 
-%%% mode: latex
-%%% TeX-master: "readme.tex"
-%%% End: 

Deleted: scummvm/trunk/doc/games-multicd.tex
===================================================================
--- scummvm/trunk/doc/games-multicd.tex	2007-02-17 22:11:00 UTC (rev 25666)
+++ scummvm/trunk/doc/games-multicd.tex	2007-02-17 23:02:25 UTC (rev 25667)
@@ -1,26 +0,0 @@
-\subsection{Multi-CD games notes}
-
-In general, ScummVM does not deal very well with Multi-CD games. This is
-because ScummVM assumes everything about a game can be found in one directory.
-Even if ScummVM does make some provisions for asking the user to change CD, the
-original games usually install a small number of files to the hard disk. Unless
-these files can be found on all the CDs, ScummVM will be in trouble.
-
-Fortunately, ScummVM has no problems running the games entirely from hard disk,
-if you create a directory with the correct combination of files. Usually, when
-a file appears on more than one CD you can pick either of them.
-
-These instructions are written for the PC versions (which in some case is the
-only version) of the games. Windows and DOS use case-insensitive file systems,
-so if one CD has a file called MONKEY.DAT and another has a file called
-monkey.dat, they are the same files. These instructions give file names in all
-lower-case names, even if that's not always how they appear on the CDs. In
-fact, on case-sensitive file systems you will have to make sure that all
-filenames use either all upper- or all lower-case letters for ScummVM to be
-able to find the files.
-
-
-%%% Local Variables: 
-%%% mode: latex
-%%% TeX-master: "readme.tex"
-%%% End: 

Deleted: scummvm/trunk/doc/games-problems.tex
===================================================================
--- scummvm/trunk/doc/games-problems.tex	2007-02-17 22:11:00 UTC (rev 25666)
+++ scummvm/trunk/doc/games-problems.tex	2007-02-17 23:02:25 UTC (rev 25667)
@@ -1,89 +0,0 @@
-\subsection{Known Problems}
-
-This release has the following known problems. There is no need to report them,
-although patches to fix them are welcome. If you discover a bug that is not
-listed here, nor in the compatibility list on the web site, please see
-the section on reporting bugs. \ref{sect-reporting-bugs}.
-
-CD Audio Games:
-  \begin{itemize}
-  \item When playing games that use CD Audio (FM-TOWNS games, Loom CD, etc)
-            users of Microsoft Windows 2000/XP may experience random crashes.
-            This is due to a long-standing Windows bug, resulting in corrupt
-            game files being read from the CD. Please copy the game data to
-            your harddrive to avoid this.
-  \end{itemize}
-FM-TOWNS Versions:
-  \begin{itemize}
-  \item The Kanji versions require the FM-TOWNS Font ROM
-  \item ScummVM will crash randomly when using the FM-TOWNS Font ROM for
-            the Kanji versions of the following games:
-            The Secret of Monkey Island, Monkey Island 2: LeChuck's Revenge
-            and Indiana Jones and the Fate of Atlantis
-  \end{itemize}
-Loom (EGA):
-The Secret of Monkey Island (EGA):
-  \begin{itemize}
-  \item MIDI support requires the Roland update from LucasArts
-  \end{itemize}
-Beneath a Steel Sky:
-  \begin{itemize}
-  \item Amiga versions aren't supported
-  \item Floppy demos aren't supported
-  \item Not a bug: CD version is missing speech for some dialogs, this is
-            normal.
-  \end{itemize}
-Broken Sword 1:
-  \begin{itemize}
-  \item PlayStation 1 version isn't supported
-  \end{itemize}
-Broken Sword 2:
-  \begin{itemize}
-  \item PlayStation 1 version isn't supported
-  \end{itemize}
-Flight of the Amazon Queen:
-  \begin{itemize}
-  \item Amiga versions aren't supported
-  \end{itemize}
-Inherit the Earth:
-  \begin{itemize}
-  \item Amiga versions aren't supported
-  \end{itemize}
-Simon the Sorcerer 1:
-  \begin{itemize}
-  \item Subtitles aren't available in the English and German CD versions
-            as they are missing the majority of subtitles.
-  \end{itemize}
-Simon the Sorcerer 2:
-  \begin{itemize}
-  \item Combined speech and subtitles will often cause speech to be
-            cut off early, this is a limitation of the original game.
-  \item Only default language (English) of data files is supported
-            in Amiga and Macintosh versions.
-  \end{itemize}
-Simon the Sorcerer's Puzzle Pack:
-  \begin{itemize}
-  \item No support for displaying, entering, loading or saving high scores.
-  \item No support for displaying explanation, when clicking on items in
-            Swampy Adventures.
-  \end{itemize}
-The Feeble Files
-  \begin{itemize}
-  \item Subtitles are often incomplete, they were always disabled in the
-            original game.
-  \end{itemize}
-The Legend of Kyrandia:
-  \begin{itemize}
-  \item Amiga versions aren't supported
-  \item FM-Towns version isn't supported
-  \end{itemize}
-Humongous Entertainment Games
-  \begin{itemize}
-  \item No support for printing images
-  \end{itemize}
-
-
-%%% Local Variables: 
-%%% mode: latex
-%%% TeX-master: "readme.tex"
-%%% End: 

Deleted: scummvm/trunk/doc/games-queen.tex
===================================================================
--- scummvm/trunk/doc/games-queen.tex	2007-02-17 22:11:00 UTC (rev 25666)
+++ scummvm/trunk/doc/games-queen.tex	2007-02-17 23:02:25 UTC (rev 25667)
@@ -1,19 +0,0 @@
-\subsection{Flight of the Amazon Queen notes}
-
-In order to use a non-freeware version of Flight of the Amazon Queen (from
-original CD), you will need to place the 'queen.tbl' file (available from the
-Compatibility page on our website) in either the directory containing the
-'queen.1' game data file, in your extrapath, or in the directory where your
-ScummVM executable resides.
-
-Alternatively, you can use the 'compress\_queen' tool from the tools package to
-'rebuild' your FOTAQ data file to include the table for that specific version,
-and thus removing the run-time dependency on the 'queen.tbl' file.
-This tool also allows you to compress the speech and sound effects with MP3,
-OGG or FLAC.
-
-
-%%% Local Variables: 
-%%% mode: latex
-%%% TeX-master: "readme.tex"
-%%% End: 

Deleted: scummvm/trunk/doc/games-simon.tex
===================================================================
--- scummvm/trunk/doc/games-simon.tex	2007-02-17 22:11:00 UTC (rev 25666)
+++ scummvm/trunk/doc/games-simon.tex	2007-02-17 23:02:25 UTC (rev 25667)
@@ -1,11 +0,0 @@
-\subsection{Simon the Sorcerer 1 and 2 notes}
-
-If you have the dual version of Simon the Sorcerer 1 or 2 on CD, you will
-find the Windows version in the main directory of the CD and the DOS version
-in the DOS directory of the CD.
-
-
-%%% Local Variables: 
-%%% mode: latex
-%%% TeX-master: "readme.tex"
-%%% End: 

Deleted: scummvm/trunk/doc/games-sword.tex
===================================================================
--- scummvm/trunk/doc/games-sword.tex	2007-02-17 22:11:00 UTC (rev 25666)
+++ scummvm/trunk/doc/games-sword.tex	2007-02-17 23:02:25 UTC (rev 25667)
@@ -1,60 +0,0 @@
-\subsection{Broken Sword notes}
-
-Broken Sword 1 and 2 both come with in-game cutscenes compressed using
-RAD Game Tools legacy Smacker(tm) format. As RAD is unwilling to open
-the older legacy versions of this format to us, and have requested we not
-reverse engineer it, Revolution Software has kindly allowed us to provide
-re-encoded Broken Sword cutscenes for download on our website:
-
-  \url{http://www.scummvm.org/downloads.php}
-
-These cutscenes are provided in MPEG2 format with OGG Vorbis audio.
-Viewing these cutscenes thus requires a version of ScummVM compiled
-with both libmpeg2 (preferably 0.4.0 or greater) and libVorbis support.
-
-The cutscenes should be placed in the main game data directory. Note that
-currently this requires either copying the game to hard disk or reburning
-customised versions of the game CDs.
-
-The instructions for the Broken Sword games are for the Sold-Out Software
-versions, which are the ones you are probably most likely to find in stores
-now.
-
-
-\subsubsection{Broken Sword 1}
-
-For this game, you'll need all of the files from the clusters directories on
-both CDs. You will also need the speech.clu files from the speech directories,
-but since they are not identical you'll need to rename them speech1.clu and
-speech2.clu for CD 1 and 2 respectively.
-
-In addition, you will need a music subdirectory with all of the files from the
-music subdirectories on both CDs. Some of these files appear on both CDs, but
-in these cases they are either identical or, in one case, so nearly identical
-that it makes little difference.
-
-ScummVM does not support the original cutscene files, so there is no need to
-copy them.
-
-
-\subsubsection{Broken Sword 2}
-
-For this game, you'll need all of the files from the clusters directories on
-both CDs. (Actually, a few of them may not be strictly necessary, but the ones
-that I'm uncertain about are all fairly small.) You will need to rename the
-speech.clu and music.clu files speech1.clu, speech2.clu, music1.clu and
-music2.clu so that ScummVM can tell which ones are from CD 1 and which ones are
-from CD 2. Any other files that appear in both cluster directories are
-identical. Use whichever you like.
-
-In addition, you will need the cd.inf and, optionally, startup.inf files from
-the sword2 directory on CD 1.
-
-ScummVM does not support the original cutscene files, so there is no need to
-copy them.
-
-
-%%% Local Variables: 
-%%% mode: latex
-%%% TeX-master: "readme.tex"
-%%% End: 

Deleted: scummvm/trunk/doc/games.tex
===================================================================
--- scummvm/trunk/doc/games.tex	2007-02-17 22:11:00 UTC (rev 25666)
+++ scummvm/trunk/doc/games.tex	2007-02-17 23:02:25 UTC (rev 25667)
@@ -1,135 +0,0 @@
-\section{Supported Games}
-
-At the moment the following games have been reported to work, and should
-be playable to the end:
-
-\begin{itemize}
-\item SCUMM Games by LucasArts:\\
-  \begin {tabular} [h] {ll}
-    Maniac Mansion&                                [maniac]\\
-    Zak McKracken and the Alien Mindbenders&       [zak]\\
-    Indiana Jones and the Last Crusade&            [indy3]\\
-    Loom&                                          [loom]\\
-    The Secret of Monkey Island&                   [monkey]\\
-    Monkey Island 2: LeChuck's Revenge&            [monkey2]\\
-    Indiana Jones and the Fate of Atlantis&        [atlantis]\\
-    Day of the Tentacle&                           [tentacle]\\
-    Sam \& Max Hit the Road&                       [samnmax]\\
-    Full Throttle&                                 [ft]\\
-    The Dig&                                       [dig]\\
-    The Curse of Monkey Island&                    [comi]\\
-  \end{tabular}
-\item Other Games:\\ 
-  \begin{tabular}[h]{ll}
-    Beneath a Steel Sky&                           [sky]\\
-    Broken Sword 1: The Shadow of the Templars&    [sword1]\\
-    Broken Sword 2: The Smoking Mirror&            [sword2]\\
-    Flight of the Amazon Queen&                    [queen]\\
-    Gobliiins&                                     [gob1]\\
-    Gobliins 2&                                    [gob2]\\
-    Inherit the Earth: Quest for the Orb&          [ite]\\
-    Simon the Sorcerer 1&                          [simon1]\\
-    Simon the Sorcerer 2&                          [simon2]\\
-    Simon the Sorcerer's Puzzle Pack
-        - Demon In My Pocket&                      [dimp]\\
-    Simon the Sorcerer's Puzzle Pack
-        - Jumble&                                  [jumble]\\
-    Simon the Sorcerer's Puzzle Pack
-        - NoPatience&                              [puzzle]\\
-    Simon the Sorcerer's Puzzle Pack
-        - Swampy Adventures&                       [swampy]\\
-    The Feeble Files&                              [feeble]\\
-    The Legend of Kyrandia&                        [kyra1]\\
-  \end{tabular}
-\item SCUMM Games by Humongous Entertainment:\\
-  \begin{tabular}[h]{ll}
-    Backyard Football&                             [football]\\
-    Big Thinkers First Grade&                      [thinker1]\\
-    Big Thinkers Kindergarten&                     [thinkerk]\\
-    Fatty Bear's Birthday Surprise&                [fbear]\\
-    Fatty Bear's Fun Pack&                         [fbpack]\\
-    Freddi Fish 1: The Case of the Missing
-        Kelp Seeds&                                [freddi]\\
-    Freddi Fish 2: The Case of the Haunted
-        Schoolhouse&                               [freddi2]\\
-    Freddi Fish 3: The Case of the Stolen
-        Conch Shell&                               [freddi3]\\
-    Freddi Fish 4: The Case of the Hogfish
-        Rustlers of Briny Gulch&                   [freddi4]\\
-    Freddi Fish and Luther's Maze Madness&         [maze]\\
-    Freddi Fish and Luther's Water Worries&        [water]\\
-    Let's Explore the Airport with Buzzy&          [airport]\\
-    Let's Explore the Farm with Buzzy&             [farm]\\
-    Let's Explore the Jungle with Buzzy&           [jungle]\\
-    Pajama Sam 1: No Need to Hide When It's
-        Dark Outside&                              [pajama]\\
-    Pajama Sam 2: Thunder and Lightning
-        Aren't so Frightening&                     [pajama2]\\
-    Pajama Sam 3: You Are What You Eat
-        From Your Head to Your Feet&               [pajama3]\\
-    Pajama Sam's Lost \& Found&                    [lost]\\
-    Pajama Sam's Sock Works&                       [socks]\\
-    Putt-Putt Enters the Race&                     [puttrace]\\
-    Putt-Putt Goes to the Moon&                    [puttmoon]\\
-    Putt-Putt Joins the Circus&                    [puttcircus]\\
-    Putt-Putt Joins the Parade&                    [puttputt]\\
-    Putt-Putt Saves the Zoo&                       [puttzoo]\\
-    Putt-Putt Travels Through Time&                [putttime]\\
-    Putt-Putt and Pep's Balloon-O-Rama&            [balloon]\\
-    Putt-Putt and Pep's Dog on a Stick&            [dog]\\
-    Putt-Putt \& Fatty Bear's Activity Pack&       [activity]\\
-    Putt-Putt's Fun Pack&                          [funpack]\\
-    SPY Fox 1: Dry Cereal&                         [spyfox]\\
-    SPY Fox 2: Some Assembly Required&             [spyfox2]\\
-    SPY Fox in Cheese Chase&                       [chase]\\
-    SPY Fox in Hold the Mustard&                   [mustard]\\
-  \end{tabular}
-
-The following games should load, but are not yet fully playable. Play these at
-your own risk, and please do not file bug reports about them. If you want
-the latest updates on game compatibility, visit our web site and view the
-compatibility chart.
-
-  \begin{tabular}{ll}
-    Backyard Baseball&                             [baseball]\\
-    Backyard Soccer&                               [soccer]\\
-    Blue's ABC Time&                               [BluesABCTime]\\
-    Blue's Birthday Adventure&                     [BluesBirthday]\\
-    SPY Fox 3: Operation Ozone&                    [spyozon]\\
-  \end{tabular}
-
-The following games are SCUMM engine, but NOT supported by ScummVM (yet):
-
-  \begin{tabular}{ll}
-    Other Humongous Entertainment titles\\
-  \end{tabular}
-
-Please be aware that the engine may contain bugs and unimplemented features
-that sometimes make it impossible to finish the game. Save often, and please
-file a bug report (instructions on submitting bug reports are above) if you
-encounter such a bug in a 'supported' game.
-
-\end{itemize}
-
-
-\input {games-copyprot.tex}
-\input {games-c64.tex}
-\input {games-mmnes.tex}
-\input {games-mac.tex}
-\input {games-multicd.tex}
-\input {games-comi.tex}
-\input {games-sword.tex}
-\input {games-bass.tex}
-\input {games-queen.tex}
-\input {games-gob.tex}
-\input {games-ite.tex}
-\input {games-simon.tex}
-\input {games-feeble.tex}
-\input {games-kyra.tex}
-\input {games-problems.tex}
-
-
-%%% Local Variables: 
-%%% mode: latex
-%%% TeX-master: "readme.tex"
-%%% End: 

Deleted: scummvm/trunk/doc/platforms.tex
===================================================================
--- scummvm/trunk/doc/platforms.tex	2007-02-17 22:11:00 UTC (rev 25666)
+++ scummvm/trunk/doc/platforms.tex	2007-02-17 23:02:25 UTC (rev 25667)
@@ -1,57 +0,0 @@
-\section{Supported Platforms}
-
-ScummVM has been ported to run on many platforms and operating systems.
-Links to these ports can be found either on the ScummVM web page or by a
-Google search. Many thanks to the effort of porters. If you have a port of
-ScummVM and wish to commit it into the main SVN, feel free to contact us!
-
-Supported platforms include (but are not limited to):
-
-\begin{tabular}{ll}
-UNIX            &(Linux, Solaris, IRIX, *BSD)\\
-Windows         \\
-Windows Mobile  &(iPAQ and other handheld devices)\\
-Mac OS X        \\
-AmigaOS         \\
-BeOS            \\
-Dreamcast       \\
-PalmOS          \\
-Playstation 2   \\
-Playstation Portable\\
-RISC OS         \\
-Symbian         \\
-\end{tabular}
-
-The Dreamcast port does not support The Curse of Monkey Island, nor The Dig.
-The PalmOS port does not support The Curse of Monkey Island, Beneath a Steel
-Sky, nor either Simon the Sorcerer 1 or 2. The Dig will only work on some
-Palm devices (those with a large dynamic heap).
-
-In the Macintosh port, the right mouse button is emulated via Cmd-Click (that
-is, you click the mouse button while holding the Command/Apple/Propeller key).
-
-For the following platforms, custom backends were supported at one point
-but currently are not being maintained (usually due to lack of a qualified
-maintainer). In some cases (e.g. Linux), the standard SDL support works
-instead.
-
-\begin{tabular}{ll}
-Linux           &(includes iPAQs running Linux)\\
-MorphOS\\
-GP32   \\
-\end{tabular}
-
-We have reports about unofficial ports to the following platforms. Please
-note that these are not made by us, so we neither endorse nor support them.
-Use at your own risk!
-
-\begin{tabular}{ll}
-Nintendo DS\\
-Xbox       \\
-\end{tabular}
-
-
-%%% Local Variables: 
-%%% mode: latex
-%%% TeX-master: "readme.tex"
-%%% End: 

Deleted: scummvm/trunk/doc/readme.tex
===================================================================
--- scummvm/trunk/doc/readme.tex	2007-02-17 22:11:00 UTC (rev 25666)
+++ scummvm/trunk/doc/readme.tex	2007-02-17 23:02:25 UTC (rev 25667)
@@ -1,66 +0,0 @@
-\documentclass [a4paper]{article}
-%\author {The ScummVM Team}
-\title {ScummVM ReadMe}
-
-\usepackage{hyperref}
-\usepackage{times}
-\usepackage{fancyhdr}
-\usepackage[latin1] {inputenc}
-
-    % mods for 10pt taken from the 'a4wide' style
-    % for a better page-usage
-    \oddsidemargin  0.15 in     %   Left margin on odd-numbered pages.
-    \evensidemargin 0.35 in     %   Left margin on even-numbered pages.
-    \marginparwidth 1 in        %   Width of marginal notes.
-    \oddsidemargin 0.25 in      %   Note that \oddsidemargin = \evensidemargin
-    \evensidemargin 0.25 in
-    \marginparwidth 0.75 in
-    \textwidth 5.875 in % Width of text line.
-
-\addtolength{\textheight}{\topmargin}
-\addtolength{\textheight}{\footskip}
-\addtolength{\textheight}{2cm}
-\setlength{\topmargin}{-1cm}
-\setlength{\footskip}{0cm}
-%\setlength{\headheight}{0cm}
-
-\setlength{\parindent}{0mm}
-
-\setlength{\parskip}{1.5ex plus0.5ex minus0.5ex}
-
-\date{2006/06/07}
-\author{The ScummVM Team}
-
-\begin{document}
-%
-\pagestyle{empty}
-\fancyhf{}
-\fancyhead[L]{ScummVM ReadMe}
-\fancyhead[R]{\thepage}
-\renewcommand{\headrulewidth} {1pt}
-%
-\maketitle
-%\newpage
-%\thispagestyle {empty}
-\tableofcontents
-%
-\newpage
-\pagestyle{fancy}
-\input{about.tex}
-\input{contact.tex}
-\input{games.tex}
-\input{platforms.tex}
-\input{running.tex}
-\input{saves.tex}
-\input{audio.tex}
-\input{config.tex}
-\input{compiling.tex}
-\input{credits.tex}
-
-\end{document}
-
-
-%%% Local Variables: 
-%%% mode: latex
-%%% TeX-master: "readme.tex"
-%%% End: 

Deleted: scummvm/trunk/doc/running-graphics-filters.tex
===================================================================
--- scummvm/trunk/doc/running-graphics-filters.tex	2007-02-17 22:11:00 UTC (rev 25666)
+++ scummvm/trunk/doc/running-graphics-filters.tex	2007-02-17 23:02:25 UTC (rev 25667)
@@ -1,49 +0,0 @@
-\subsection{Graphics filters} \label{sect-gfx-filters}
-
-ScummVM offers several anti-aliasing filters to attempt to improve visual
-quality. These are the same filters used in many other emulators, such as
-MAME. These filters take the original game graphics, and scale it by a
-certain fixed factor (usually 2x or 3x) before displaying them to you.
-So for example, if the game originally run at a resolution of 320x200
-(typical for most of the SCUMM games), then using a filter with scale
-factor 2x will effectively yield 640x400 graphics. Likewise with a
-3x filter you'll get 960x600.
-
-They are:\\
-\begin{tabular}[h]{ll}
-  1x         & No filtering, no scaling. Fastest.\\
-  2x         & No filtering, factor 2x (default for non 640x480 games).\\
-  3x         & No filtering, factor 3x.\\
-  2xsai      & 2xSAI filter, factor 2x.\\
-  super2xsai & Enhanced 2xSAI filtering, factor 2x.\\
-  supereagle & Less blurry than 2xSAI, but slower. Factor 2x.\\
-  advmame2x  & Doesn't rely on blurring like 2xSAI, fast. Factor 2x.\\
-  advmame3x  & Doesn't rely on blurring like 2xSAI, fast. Factor 3x.\\
-  hq2x       & Very nice high quality filter but slow. Factor 2x.\\
-  hq3x       & Very nice high quality filter but slow. Factor 3x.\\
-  tv2x       & Interlace filter, tries to emulate a TV. Factor 2x.\\
-  dotmatrix  & Dot matrix effect. Factor 2x.\\
-\end{tabular}
-
-To select a graphics filter, pass its name via the '-g' option to scummvm,
-for example:
-
-\begin{verbatim}
-  scummvm -gadvmame2x monkey2
-\end{verbatim}
-\begin{enumerate}
-\item [Note \#1] Not all backends support all or any filters. The ones
-  listed above are for the default SDL backend.
-\item [Note \#2] Filters can be very slow when ScummVM is compiled in a
-  debug configuration without optimizations. And there is always a
-  speed impact when using any form of anti-aliasing/linear filtering.
-\item [Note \#3] The FM-TOWNS version of Zak McKracken uses an
-  original resolution of 320x240, hence for this game scalers will
-  scale to 640x480 or 960x720.
-\end{enumerate}
-
-
-%%% Local Variables: 
-%%% mode: latex
-%%% TeX-master: "readme.tex"
-%%% End: 

Deleted: scummvm/trunk/doc/running-hotkeys.tex
===================================================================
--- scummvm/trunk/doc/running-hotkeys.tex	2007-02-17 22:11:00 UTC (rev 25666)
+++ scummvm/trunk/doc/running-hotkeys.tex	2007-02-17 23:02:25 UTC (rev 25667)
@@ -1,121 +0,0 @@
-\subsection{Hot Keys}
-
-ScummVM supports various in game hotkeys. They differ between SCUMM games and
-other games.
-
-\begin{itemize}
-\item Common:\\
-  \begin{tabular}{ll}
-    Cmd-q                  & Quit (Mac OS X)\\
-    Ctrl-q                 & Quit (other unices including Linux)\\
-    Ctrl-z OR Alt-x        & Quit (other platforms)\\
-    Keyboard Arrow Keys    & Simulate mouse movement\\
-    Ctrl-f                 & Toggle fast mode\\
-    Ctrl-m                 & Toggle mouse capture\\
-    Ctrl-Alt 1-8           & Switch between graphics filters\\
-    Ctrl-Alt + and -       & Increase/Decrease the scale factor\\
-    Ctrl-Alt a             & Toggle aspect-ratio correction on/off\\
-                           & Most of the games use a 320x200 pixel\\
-                           & resolution, which may look squashed on\\
-                           & modern monitors. Aspect-ratio correction\\
-                           & stretches the image to use 320x240 pixels\\
-                           & instead, or a multiple thereof\\
-    Alt-Enter              & Toggles full screen/windowed\\
-  \end{tabular}
-\item SCUMM:\\
-  \begin{tabular}{ll}
-    Ctrl 0-9 and Alt 0-9   & Load and save game state\\
-    Ctrl-d                 & Starts the debugger\\
-    Ctrl-g                 & Runs in really REALLY fast mode\\
-    Ctrl-t                 & Switch between 'Speech only',\\
-                           & 'Speech and Subtitles' and 'Subtitles only'\\
-    Tilde \verb#~#         & Show/hide the debugging console\\
-    Ctrl-s                 & Shows memory consumption\\
-    $[$ and $]$                & Music volume, down/up\\
-    - and +                & Text speed, slower/faster\\
-    F5                     & Displays a save/load box\\
-    Alt-F5                 & Displays the original save/load box, if the game\\
-                           & has one. This is not intended for saving or\\
-                           & loading a game, and may even crash ScummVM in\\
-                           & some games, but it is currently the only way to\\
-                           & see your IQ points in Indiana Jones and the Last\\
-                           & Crusade without dying.\\
-    Space                  & Pauses\\
-    Period (.)             & Skips current line of text in some games\\
-    Enter                  & Simulate left mouse button press\\
-    Tab                    & Simulate right mouse button press\\
-  \end{tabular}
-\item Beneath a Steel Sky:\\
-  \begin{tabular}{ll}
-    Ctrl-d                 & Starts the debugger\\
-    Ctrl-g                 & Runs in really REALLY fast mode\\
-    F5                     & Displays a save/load box\\
-    Escape                 & Skips the game intro\\
-    Period (.)             & Skips current line of text\\
-  \end{tabular}
-\item Broken Sword 1:\\
-  \begin{tabular}{ll}
-    F5 or ESC              & Displays save/load box\\
-  \end{tabular}
-\item Broken Sword 2:\\
-  \begin{tabular}{ll}
-    Ctrl-d                 & Starts the debugger\\
-    Ctrl-f                 & Toggle fast mode\\
-    c                      & Displays the credits\\
-    p                      & Pauses\\
-  \end{tabular}
-\item Flight of the Amazon Queen:\\
-  \begin{tabular}{ll}
-    Ctrl-d                 & Starts the debugger\\
-    F1                     & Displays save/load box\\
-    F11                    & Quicksave\\
-    F12                    & Quickload\\
-    Escape                 & Skips cutscenes\\
-    Space                  & Skips current line of text\\
-  \end{tabular}
-\item Simon the Sorcerer 1 and 2:\\
-  \begin{tabular}{ll}
-    Ctrl 0-9 and Alt 0-9   & Load and save game state\\
-    Ctrl-d                 & Starts the debugger\\
-    F1 - F3                & Text speed, faster - slower\\
-    F10                    & Shows all characters and objects you can \\
-                           & interact with\\
-    - and +                & Music volume, down/up\\
-    m                      & Music on/off\\
-    s                      & Sound effects on/off\\
-    b                      & Background sounds on/off\\
-    p                      & Pauses\\
-    t                      & Switch between speech and subtitles\\
-    v                      & Switch between subtitles only and\\
-                           & combined speech and subtitles\\
-                           & (Simon the Sorcerer 2 only)\\
-  \end{tabular}
-\item The Feeble Files:\\
-  \begin{tabular}{ll}
-    Ctrl-d                 & Starts the debugger\\
-    F7                     & Switch characters\\
-    F9                     & Hitbox names on/off\\
-    s                      & Sound effects on/off\\
-    b                      & Background sounds on/off\\
-    p                      & Pauses\\
-    t                      & Switch between speech and subtitles\\
-    v                      & Switch between subtitles only and\\
-                           & combined speech and subtitles\\
-  \end{tabular}
-\item The Legend of Kyrandia:\\
-  \begin{tabular}{ll}
-    Ctrl 0-9 and Alt 0-9   & Load and save game state\\
-    Ctrl-d                 & Starts the debugger\\
-  \end{tabular}
-\end{itemize}
-
-Note that using ctrl-f and ctrl-g are not recommended: games can crash when
-being run faster than their normal speed, as scripts will lose synchronisation.
-
-Ctrl-f is not supported by the Broken Sword games.
-
-
-%%% Local Variables: 
-%%% mode: latex
-%%% TeX-master: "readme.tex"
-%%% End: 

Deleted: scummvm/trunk/doc/running-language.tex
===================================================================
--- scummvm/trunk/doc/running-language.tex	2007-02-17 22:11:00 UTC (rev 25666)
+++ scummvm/trunk/doc/running-language.tex	2007-02-17 23:02:25 UTC (rev 25667)
@@ -1,72 +0,0 @@
-\subsection{Language options}  \label{sect-languages}
-
-ScummVM includes a language option for Maniac Mansion, Zak McKracken, The Dig,
-The Curse of Monkey Island, Beneath a Steel Sky, Broken Sword 1 and
-Simon the Sorcerer 1 and 2.
-
-\begin{itemize}
-\item Maniac Mansion and Zak McKracken:
-  \begin{itemize}
-   \item en  - English (default)
-   \item de  - German
-   \item fr  - French
-   \item it  - Italian
-   \item es  - Spanish
-  \end{itemize}
-\item The Dig
-  \begin{itemize}
-  \item jp  - Japanese
-  \item zh  - Chinese
-  \item kr  - Korean 
-  \end{itemize}
-\item The Curse of Monkey Island
-  \begin{itemize}
-  \item en  - English (default)
-  \item de  - German
-  \item fr  - French
-  \item it  - Italian
-  \item pt  - Portuguese
-  \item es  - Spanish
-  \item jp  - Japanese
-  \item zh  - Chinese
-  \item kr  - Korean
-  \end{itemize}
-\item Beneath a Steel Sky
-  \begin{itemize}
-  \item gb  - English (Great Britain) (default)
-  \item en  - English (USA)
-  \item de  - German
-  \item fr  - French
-  \item it  - Italian
-  \item pt  - Portuguese
-  \item es  - Spanish
-  \item se  - Swedish
-  \end{itemize}
-\item Broken Sword 1
-  \begin{itemize}
-  \item en  - English (default)
-  \item de  - German
-  \item fr  - French
-  \item it  - Italian
-  \item es  - Spanish
-  \item pt  - Portuguese
-  \item cz  - Czech
-  \end{itemize}
-\item Simon the Sorcerer 1 and 2
-  \begin{itemize}
-  \item en  - English (default)
-  \item de  - German
-  \item fr  - French
-  \item it  - Italian
-  \item es  - Spanish
-  \item hb  - Hebrew
-  \item pl  - Polish
-  \item ru  - Russian
-  \end{itemize}
-\end{itemize}
-
-
-%%% Local Variables: 
-%%% mode: latex
-%%% TeX-master: "readme.tex"
-%%% End: 

Deleted: scummvm/trunk/doc/running-options.tex
===================================================================
--- scummvm/trunk/doc/running-options.tex	2007-02-17 22:11:00 UTC (rev 25666)
+++ scummvm/trunk/doc/running-options.tex	2007-02-17 23:02:25 UTC (rev 25667)
@@ -1,99 +0,0 @@
-\subsection{Command Line Options}
-
-Usage: scummvm [OPTIONS]... [GAME]\\
-\begin{tabular}{ll}
-  [GAME]                  &Short name of game to load. For example, 'monkey'\\
-                          &for Monkey Island. This can be either a built-in\\
-                          &gameid, or a user configured target.\\
-\\
-  -v, --version           &Display ScummVM version information and exit\\
-  -h, --help              &Display a brief help text and exit\\
-  -z, --list-games        &Display list of supported games and exit\\
-  -t, --list-targets      &Display list of configured targets and exit\\
-\\
-  -c, --config=CONFIG     &Use alternate configuration file\\
-  -p, --path=PATH         &Path to where the game is installed\\
-  -x, --save-slot[=NUM]   &Savegame slot to load (default: autosave)\\
-  -f, --fullscreen        &Force full-screen mode\\
-  -F, --no-fullscreen     &Force windowed mode\\
-  -g, --gfx-mode=MODE     &Select graphics scaler (see also section \ref{sect-gfx-filters})\\
-  --gui-theme=THEME       &Select GUI theme (default, modern, classic)\\
-  --themepath=PATH        &Path to where GUI themes are stored\\
-  -e, --music-driver=MODE &Select music driver (see also section \ref{sect-music-and-sound})\\
-  -q, --language=LANG     &Select language (see also section \ref{sect-languages})\\
-  -m, --music-volume=NUM  &Set the music volume, 0-255 (default: 192)\\
-  -s, --sfx-volume=NUM    &Set the sfx volume, 0-255 (default: 192)\\
-  -r, --speech-volume=NUM &Set the voice volume, 0-255 (default: 192)\\
-  --midi-gain             &Set the gain for MIDI playback, 0-1000 (default: 100)\\
-                          &(only supported by some MIDI drivers)\\
-  -n, --subtitles         &Enable subtitles (use with games that have voice)\\
-  -b, --boot-param=NUM    &Pass number to the boot script (boot param)\\
-  -d, --debuglevel=NUM    &Set debug verbosity level\\
-  -u, --dump-scripts      &Enable script dumping if a directory called\\
-                          &'dumps' exists in the current directory\\
-\\
-  --cdrom=NUM             &CD drive to play CD audio from\\
-                          &(default: 0 = first drive)\\
-  --joystick[=NUM]        &Enable input with joystick (default: 0 = first\\
-                          &joystick)\\
-  --platform=WORD         &Specify version of game (allowed values: 3do, acorn,\\
-                          &amiga, atari, c64, fmtowns, mac, nes, pc, segacd,\\
-                          &windows)\\
-  --savepath=PATH         &Path to where savegames are stored\\
-  --multi-midi            &Enable combination of Adlib and native MIDI\\
-  --soundfont             &Select the SoundFont for MIDI playback. (Only\\
-                          &supported by some MIDI drivers.)\\
-  --native-mt32           &True Roland MT-32 (disable GM emulation)\\
-  --enable-gs             &Enable Roland GS mode for MIDI playback\\
-  --output-rate=RATE      &Select output sample rate in Hz (e.g. 22050)\\
-  --aspect-ratio          &Enable aspect ratio correction\\
-  --render-mode=MODE      &Enable additional render modes (cga, ega, hercGreen,\\
-                          &hercAmber, amiga)\\
-\\
-  --alt-intro             &Use alternative intro for CD versions of Beneath a\\
-                          &Steel Sky and Flight of the Amazon Queen\\
-  --copy-protection       &Enable copy protection in games, when\\
-                          &ScummVM disables it by default.\\
-  --demo-mode             &Start demo mode of Maniac Mansion (Classic version)\\
-  --tempo=NUM             &Set music tempo (in percent, 50-200) for SCUMM\\
-                          &games (default: 100)\\
-  --talkspeed=NUM         &Set talk speed for games\\
-\end{tabular}
-
-The meaning of most long options can be inverted by prefixing them with "no-",
-e.g. --no-aspect-ratio. This is useful if you want to override a setting in the
-configuration file.
-
-The short game name ('game target') you see at the end of the command
-line is very important. A short list is contained at the top of this
-file. You can also get the current list of games and game names at:
-
-  \url{http://www.scummvm.org/compatibility_stable.php}
-
-Examples:
-\begin{itemize}
-\item Win32:\\
-Running Monkey Island, fullscreen, from a hard disk:
-\begin{verbatim}
-C:\Games\scummvm.exe -f -pC:\Games\monkey\ monkey
-\end{verbatim}
-  Running Full Throttle from CD, fullscreen and with subtitles enabled:
-\begin{verbatim}
-C:\Games\scummvm.exe -f -n -pD:\resource\ ft
-\end{verbatim}
- \item Unix:\\
-  Running Monkey Island, fullscreen, from a hard disk:
-\begin{verbatim}
-/path/to/scummvm -f -p/games/LucasArts/monkey/ monkey
-\end{verbatim}
-  Running Full Throttle from CD, fullscreen and with subtitles enabled:
-\begin{verbatim}
-/path/to/scummvm -f -n -p/cdrom/resource/ ft
-\end{verbatim}
-\end{itemize}
-
-
-%%% Local Variables: 
-%%% mode: latex
-%%% TeX-master: "readme.tex"
-%%% End: 

Deleted: scummvm/trunk/doc/running.tex
===================================================================
--- scummvm/trunk/doc/running.tex	2007-02-17 22:11:00 UTC (rev 25666)
+++ scummvm/trunk/doc/running.tex	2007-02-17 23:02:25 UTC (rev 25667)
@@ -1,31 +0,0 @@
-\section{Running ScummVM}
-
-Before you run the engine, you need to put the game's data files in a
-directory. The filenames must not be in mixed case on *nix systems
-(for example, these are valid names: "monkey2.000", "MONKEY2.000", while
-this is a bad one: "Monkey2.000"). If you use a game with speech, the file
-monster.sou must reside in the same directory as the data files.
-
-Please note that by default, ScummVM will save games in the directory
-it is executed from, so you should refrain from running it from more than
-one location. Further information, including how to specify a specific save
-directory to avoid this issue, are in section 6.0.
-
-ScummVM can be launched directly by running the executable. In this case,
-the built-in launcher will activate. From this, you can add games (click
-'Add Game'), or launch games which have already been configured.
-
-ScummVM can also be launched into a game directly using Command Line
-arguments -- see the next section.
-
-
-\input {running-options.tex}
-\input {running-language.tex}
-\input {running-graphics-filters.tex}
-\input {running-hotkeys.tex}
-
-
-%%% Local Variables: 
-%%% mode: latex
-%%% TeX-master: "readme.tex"
-%%% End: 

Deleted: scummvm/trunk/doc/saves.tex
===================================================================
--- scummvm/trunk/doc/saves.tex	2007-02-17 22:11:00 UTC (rev 25666)
+++ scummvm/trunk/doc/saves.tex	2007-02-17 23:02:25 UTC (rev 25667)
@@ -1,40 +0,0 @@
-\section{Savegames}
-
-Savegames are by default put in the current directory on some platforms and
-preset directories on others.  You can specify the save in the config file by
-setting the savepath parameter. See the example config file later in this
-readme.
-
-The platforms that currently have a different default directory are:
-%
-\begin{itemize}
-\item Mac OS X: \verb#$HOME/Documents/ScummVM Savegames/#
-\item Other unices: \verb#$HOME/.scummvm/#
-\end{itemize}
-%
-You can also use the environment variable SCUMMVM\_SAVEPATH to specify where to
-put save games. Don't forget the trailing directory separator. Also be aware
-that saved games may break between ScummVM releases.
-
-Bash (Unix) example:
-\begin{verbatim}
-  export SCUMMVM_SAVEPATH=/tmp/scummvm_savegames/
-\end{verbatim}
-Windows example:
-\begin{verbatim}
-  set SCUMMVM_SAVEPATH=C:\saved_games\
-\end{verbatim}
-
-
-\subsection{Autosaves}
-
-Because ScummVM is still a beta product, it -can- crash and/or hang
-occasionally. As such, every five minutes it will save a game in Slot 0. This
-game can be loaded via Ctrl-0, or the F5 menu. This autosaving does not,
-however, occur with Simon the Sorcerer 1 and 2, nor with Broken Sword 1 and 2.
-
-
-%%% Local Variables: 
-%%% mode: latex
-%%% TeX-master: "readme.tex"
-%%% End: 


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