[Scummvm-cvs-logs] SF.net SVN: scummvm: [26162] scummvm/trunk/engines/sky/mouse.cpp
eriktorbjorn at users.sourceforge.net
eriktorbjorn at users.sourceforge.net
Sat Mar 17 10:37:48 CET 2007
Revision: 26162
http://scummvm.svn.sourceforge.net/scummvm/?rev=26162&view=rev
Author: eriktorbjorn
Date: 2007-03-17 02:37:47 -0700 (Sat, 17 Mar 2007)
Log Message:
-----------
Use the new getButtonState() function to test if the mouse button is still
pressed. This way, it won't matter if we've already missed the "mouse up"
event. Fixes bug #1510038 ("BASS: Possible glitch when examining inventory
items".
Modified Paths:
--------------
scummvm/trunk/engines/sky/mouse.cpp
Modified: scummvm/trunk/engines/sky/mouse.cpp
===================================================================
--- scummvm/trunk/engines/sky/mouse.cpp 2007-03-17 08:06:45 UTC (rev 26161)
+++ scummvm/trunk/engines/sky/mouse.cpp 2007-03-17 09:37:47 UTC (rev 26162)
@@ -175,22 +175,24 @@
OSystem::Event event;
while (mousePressed || _system->getMillis() < now + minDelay) {
Common::EventManager *eventMan = _system->getEventManager();
+
+ if (eventMan->shouldQuit()) {
+ SkyEngine::_systemVars.quitGame = true;
+ minDelay = 0;
+ mousePressed = false;
+ }
+
+ if (!eventMan->getButtonState())
+ mousePressed = false;
+
while (eventMan->pollEvent(event)) {
switch (event.type) {
- case OSystem::EVENT_LBUTTONUP:
- mousePressed = false;
- break;
case OSystem::EVENT_KEYDOWN:
if (event.kbd.ascii == 27) {
minDelay = 0;
mousePressed = false;
}
break;
- case OSystem::EVENT_QUIT:
- SkyEngine::_systemVars.quitGame = true;
- minDelay = 0;
- mousePressed = false;
- break;
default:
break;
}
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