[Scummvm-cvs-logs] SF.net SVN: scummvm: [26161] scummvm/trunk/engines/parallaction
peres001 at users.sourceforge.net
peres001 at users.sourceforge.net
Sat Mar 17 09:06:46 CET 2007
Revision: 26161
http://scummvm.svn.sourceforge.net/scummvm/?rev=26161&view=rev
Author: peres001
Date: 2007-03-17 01:06:45 -0700 (Sat, 17 Mar 2007)
Log Message:
-----------
minor cleanup
Modified Paths:
--------------
scummvm/trunk/engines/parallaction/defs.h
scummvm/trunk/engines/parallaction/parallaction.cpp
scummvm/trunk/engines/parallaction/parallaction.h
Modified: scummvm/trunk/engines/parallaction/defs.h
===================================================================
--- scummvm/trunk/engines/parallaction/defs.h 2007-03-17 07:56:45 UTC (rev 26160)
+++ scummvm/trunk/engines/parallaction/defs.h 2007-03-17 08:06:45 UTC (rev 26161)
@@ -73,9 +73,16 @@
struct Cnv {
uint16 _width; //
uint16 _height; //
- byte** _array; // frames data
byte** field_8; // unused
uint16 _count; // # of frames
+ byte** _array; // frames data
+
+public:
+ byte* getFramePtr(uint16 index) {
+ if (index >= _count)
+ error("frame %i does not exist", index);
+ return _array[index];
+ }
};
struct Animation;
Modified: scummvm/trunk/engines/parallaction/parallaction.cpp
===================================================================
--- scummvm/trunk/engines/parallaction/parallaction.cpp 2007-03-17 07:56:45 UTC (rev 26160)
+++ scummvm/trunk/engines/parallaction/parallaction.cpp 2007-03-17 08:06:45 UTC (rev 26161)
@@ -58,8 +58,6 @@
char *_objectsNames[100];
Zone *_activeZone = NULL;
-
-
uint16 _score = 1;
uint32 _localFlags[120] = { 0 };
Modified: scummvm/trunk/engines/parallaction/parallaction.h
===================================================================
--- scummvm/trunk/engines/parallaction/parallaction.h 2007-03-17 07:56:45 UTC (rev 26160)
+++ scummvm/trunk/engines/parallaction/parallaction.h 2007-03-17 08:06:45 UTC (rev 26161)
@@ -118,20 +118,9 @@
extern char *_globalTable[];
extern char _saveData1[];
-//extern Point _firstPosition; // starting position after load game??
-//extern uint16 _firstFrame; // starting frame after load game??
extern byte _mouseHidden;
extern uint32 _commandFlags;
-
-
-//extern char _locationName[];
-//extern Node _walkNodes;
-//extern Command *_aCommands;
-//extern Command *_commands;
-//extern char *_comment;
-//extern char *_endComment;
-
extern char *_objectsNames[];
extern const char *_zoneTypeNames[];
extern const char *_zoneFlagNames[];
@@ -173,12 +162,8 @@
void freeZones(Node *list);
-void freeLocation();
-
void runDialogue(SpeakData*);
-void changeCharacter(const char *name);
-
WalkNode *buildWalkPath(uint16 x, uint16 y);
Job *addJob(JobFn fn, void *parm, uint16 tag);
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