[Scummvm-cvs-logs] SF.net SVN: scummvm: [31383] scummvm/trunk/engines/kyra/staticres.cpp
lordhoto at users.sourceforge.net
lordhoto at users.sourceforge.net
Fri Apr 4 17:55:19 CEST 2008
Revision: 31383
http://scummvm.svn.sourceforge.net/scummvm/?rev=31383&view=rev
Author: lordhoto
Date: 2008-04-04 08:55:18 -0700 (Fri, 04 Apr 2008)
Log Message:
-----------
Little less waste of memory.
Modified Paths:
--------------
scummvm/trunk/engines/kyra/staticres.cpp
Modified: scummvm/trunk/engines/kyra/staticres.cpp
===================================================================
--- scummvm/trunk/engines/kyra/staticres.cpp 2008-04-04 13:28:53 UTC (rev 31382)
+++ scummvm/trunk/engines/kyra/staticres.cpp 2008-04-04 15:55:18 UTC (rev 31383)
@@ -1486,6 +1486,7 @@
Button::Callback clickLoadSlotFunctor = BUTTON_FUNCTOR(GUI_v2, this, &GUI_v2::clickLoadSlot);
Button::Callback clickSaveSlotFunctor = BUTTON_FUNCTOR(GUI_v2, this, &GUI_v2::clickSaveSlot);
Button::Callback clickLoadMenuFunctor = BUTTON_FUNCTOR(GUI_v2, this, &GUI_v2::loadMenu);
+ Button::Callback clickQuitGameFunctor = BUTTON_FUNCTOR(GUI_v2, this, &GUI_v2::quitGame);
const uint16 *menuStr = _vm->gameFlags().isTalkie ? _menuStringsTalkie : _menuStringsOther;
@@ -1499,7 +1500,7 @@
_mainMenu.item[3].callback = BUTTON_FUNCTOR(GUI_v2, this, &GUI_v2::gameOptions);
GUI_V2_MENU_ITEM(_mainMenu.item[4], 1, 0x25, -1, 0x62, 0xDC, 0x0F, 0xFC, 0xFD, -1, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
GUI_V2_MENU_ITEM(_mainMenu.item[5], 1, 0x05, -1, 0x73, 0xDC, 0x0F, 0xFC, 0xFD, -1, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
- _mainMenu.item[5].callback = BUTTON_FUNCTOR(GUI_v2, this, &GUI_v2::quitGame);
+ _mainMenu.item[5].callback = clickQuitGameFunctor;
GUI_V2_MENU_ITEM(_mainMenu.item[6], 1, 0x06, -1, 0x90, 0xDC, 0x0F, 0xFC, 0xFD, -1, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
_mainMenu.item[6].callback = BUTTON_FUNCTOR(GUI_v2, this, &GUI_v2::resumeGame);
for (int i = 0; i < 7; ++i)
@@ -1571,7 +1572,7 @@
GUI_V2_MENU_ITEM(_deathMenu.item[0], 1, 2, -1, 0x1E, 0xB4, 0x0F, 0xFC, 0xFD, 8, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
_deathMenu.item[0].callback = clickLoadMenuFunctor;
GUI_V2_MENU_ITEM(_deathMenu.item[1], 1, 5, -1, 0x2F, 0xB4, 0x0F, 0xFC, 0xFD, 8, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
- _deathMenu.item[1].callback = BUTTON_FUNCTOR(GUI_v2, this, &GUI_v2::quitGame);
+ _deathMenu.item[1].callback = clickQuitGameFunctor;
for (int i = 2; i <= 6; ++i)
_deathMenu.item[i].enabled = false;
for (int i = 0; i < 2; ++i)
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