[Scummvm-cvs-logs] SF.net SVN: scummvm:[42583] scummvm/branches/gsoc2009-draci/engines/draci/ game.cpp
dkasak13 at users.sourceforge.net
dkasak13 at users.sourceforge.net
Sat Jul 18 05:12:12 CEST 2009
Revision: 42583
http://scummvm.svn.sourceforge.net/scummvm/?rev=42583&view=rev
Author: dkasak13
Date: 2009-07-18 03:12:12 +0000 (Sat, 18 Jul 2009)
Log Message:
-----------
Made the engine stop the dragon animation when the room changes.
Modified Paths:
--------------
scummvm/branches/gsoc2009-draci/engines/draci/game.cpp
Modified: scummvm/branches/gsoc2009-draci/engines/draci/game.cpp
===================================================================
--- scummvm/branches/gsoc2009-draci/engines/draci/game.cpp 2009-07-18 03:05:20 UTC (rev 42582)
+++ scummvm/branches/gsoc2009-draci/engines/draci/game.cpp 2009-07-18 03:12:12 UTC (rev 42583)
@@ -235,7 +235,6 @@
debugC(4, kDraciLogicDebugLevel, "EscRoom: %d", _currentRoom._escRoom);
debugC(4, kDraciLogicDebugLevel, "Gates: %d", _currentRoom._numGates);
-
// Read in the gates' numbers
Common::Array<int> gates;
@@ -447,6 +446,12 @@
int oldRoomNum = _currentRoom._roomNum;
+ // TODO: Make objects capable of stopping their own animations
+ GameObject *dragon = getObject(kDragonObject);
+ for (uint i = 0; i < dragon->_anims.size(); ++i) {
+ _vm->_anims->stop(dragon->_anims[i]);
+ }
+
for (uint i = 0; i < _info._numObjects; ++i) {
GameObject *obj = &_objects[i];
This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.
More information about the Scummvm-git-logs
mailing list