[Scummvm-cvs-logs] SF.net SVN: scummvm:[39381] scummvm/trunk/engines/sci

fingolfin at users.sourceforge.net fingolfin at users.sourceforge.net
Sat Mar 14 02:45:11 CET 2009


Revision: 39381
          http://scummvm.svn.sourceforge.net/scummvm/?rev=39381&view=rev
Author:   fingolfin
Date:     2009-03-14 01:45:11 +0000 (Sat, 14 Mar 2009)

Log Message:
-----------
SCI: Fixed warning

Modified Paths:
--------------
    scummvm/trunk/engines/sci/gfx/resource/res_pic.cpp

Added Paths:
-----------
    scummvm/trunk/engines/sci/engine/savegame2.cpp
    scummvm/trunk/engines/sci/engine/serializer.h

Added: scummvm/trunk/engines/sci/engine/savegame2.cpp
===================================================================
--- scummvm/trunk/engines/sci/engine/savegame2.cpp	                        (rev 0)
+++ scummvm/trunk/engines/sci/engine/savegame2.cpp	2009-03-14 01:45:11 UTC (rev 39381)
@@ -0,0 +1,499 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include "engines/tinsel/serializer.h"	// FIXME: Hack
+
+#include <time.h>	// FIXME: For struct tm
+#include "common/stream.h"
+#include "common/system.h"
+#include "sci/sci_memory.h"
+#include "sci/gfx/operations.h"
+#include "sci/gfx/menubar.h"
+#include "sci/gfx/gfx_state_internal.h"	// required for gfxw_port_t, gfxw_container_t
+#include "sci/sfx/core.h"
+#include "sci/sfx/iterator.h"
+#include "sci/engine/state.h"
+#include "sci/engine/intmap.h"
+#include "sci/engine/savegame.h"
+
+namespace Sci {
+
+
+int gamestate_save(EngineState *s, Common::WriteStream *fh, const char* savename) {
+	tm curTime;
+	g_system->getTimeAndDate(curTime);
+
+	SavegameMetadata meta;
+	meta.savegame_version = FREESCI_CURRENT_SAVEGAME_VERSION;
+	meta.savegame_name = savename;
+	meta.version = s->version;
+	meta.game_version = s->game_version;
+	meta.savegame_date = ((curTime.tm_mday & 0xFF) << 24) | (((curTime.tm_mon + 1) & 0xFF) << 16) | ((curTime.tm_year + 1900) & 0xFFFF);
+	meta.savegame_time = ((curTime.tm_hour & 0xFF) << 16) | (((curTime.tm_min) & 0xFF) << 8) | ((curTime.tm_sec) & 0xFF);
+
+	s->savegame_version = FREESCI_CURRENT_SAVEGAME_VERSION;
+	s->dyn_views_list_serial = (s->dyn_views)? s->dyn_views->serial : -2;
+	s->drop_views_list_serial = (s->drop_views)? s->drop_views->serial : -2;
+	s->port_serial = (s->port)? s->port->serial : -2;
+
+	if (s->execution_stack_base) {
+		sciprintf("Cannot save from below kernel function\n");
+		return 1;
+	}
+
+/*
+	if (s->sound_server) {
+		if ((s->sound_server->save)(s, dirname)) {
+			sciprintf("Saving failed for the sound subsystem\n");
+			chdir("..");
+			return 1;
+		}
+	}
+*/
+	// Calculate the time spent with this game
+	s->game_time = (g_system->getMillis() - s->game_start_time) / 1000;
+
+	%CFSMLWRITE SavegameMetadata (&meta) INTO fh;
+	%CFSMLWRITE EngineState s INTO fh;
+
+	return 0;
+}
+
+static SegmentId find_unique_seg_by_type(SegManager *self, int type) {
+	int i;
+
+	for (i = 0; i < self->heap_size; i++)
+		if (self->heap[i] &&
+		    self->heap[i]->type == type)
+			return i;
+	return -1;
+}
+
+static byte *find_unique_script_block(EngineState *s, byte *buf, int type) {
+	int magic_pos_adder = s->version >= SCI_VERSION_FTU_NEW_SCRIPT_HEADER ? 0 : 2;
+
+	buf += magic_pos_adder;
+	do {
+		int seeker_type = READ_LE_UINT16(buf);
+		int seeker_size;
+
+		if (seeker_type == 0) break;
+		if (seeker_type == type) return buf;
+
+		seeker_size = READ_LE_UINT16(buf + 2);
+		buf += seeker_size;
+	} while(1);
+
+	return NULL;
+}
+
+static void reconstruct_stack(EngineState *retval) {
+	SegmentId stack_seg = find_unique_seg_by_type(retval->seg_manager, MEM_OBJ_STACK);
+	dstack_t *stack = &(retval->seg_manager->heap[stack_seg]->data.stack);
+
+	retval->stack_segment = stack_seg;
+	retval->stack_base = stack->entries;
+	retval->stack_top = retval->stack_base + VM_STACK_SIZE;
+}
+
+static int clone_entry_used(CloneTable *table, int n) {
+	int backup;
+	int seeker = table->first_free;
+	CloneEntry *entries = table->table;
+
+	if (seeker == HEAPENTRY_INVALID) return 1;
+
+	do {
+		if (seeker == n) return 0;
+		backup = seeker;
+		seeker = entries[seeker].next_free;
+	} while (entries[backup].next_free != HEAPENTRY_INVALID);
+
+	return 1;
+}
+
+static void load_script(EngineState *s, SegmentId seg) {
+	Resource *script, *heap = NULL;
+	Script *scr = &(s->seg_manager->heap[seg]->data.script);
+
+	scr->buf = (byte *)malloc(scr->buf_size);
+
+	script = s->resmgr->findResource(kResourceTypeScript, scr->nr, 0);
+	if (s->version >= SCI_VERSION(1,001,000))
+		heap = s->resmgr->findResource(kResourceTypeHeap, scr->nr, 0);
+
+	switch (s->seg_manager->isSci1_1) {
+	case 0 :
+		s->seg_manager->mcpyInOut(0, script->data, script->size, seg, SEG_ID);
+		break;
+	case 1 :
+		s->seg_manager->mcpyInOut(0, script->data, script->size, seg, SEG_ID);
+		s->seg_manager->mcpyInOut(scr->script_size, heap->data, heap->size, seg, SEG_ID);
+		break;
+	}
+}
+
+static void reconstruct_scripts(EngineState *s, SegManager *self) {
+	int i;
+	MemObject *mobj;
+	for (i = 0; i < self->heap_size; i++) {
+		if (self->heap[i]) {
+			mobj = self->heap[i];
+			switch (mobj->type)  {
+			case MEM_OBJ_SCRIPT: {
+				int j;
+				Script *scr = &mobj->data.script;
+
+				load_script(s, i);
+				scr->locals_block = scr->locals_segment == 0 ? NULL : &s->seg_manager->heap[scr->locals_segment]->data.locals;
+				scr->export_table = (uint16 *) find_unique_script_block(s, scr->buf, sci_obj_exports);
+				scr->synonyms = find_unique_script_block(s, scr->buf, sci_obj_synonyms);
+				scr->code = NULL;
+				scr->code_blocks_nr = 0;
+				scr->code_blocks_allocated = 0;
+
+				if (!self->isSci1_1)
+					scr->export_table += 3;
+
+				for (j = 0; j < scr->objects_nr; j++) {
+					byte *data = scr->buf + scr->objects[j].pos.offset;
+					scr->objects[j].base = scr->buf;
+					scr->objects[j].base_obj = data;
+				}
+				break;
+			}
+			default:
+				break;
+			}
+		}
+	}
+
+	for (i = 0; i < self->heap_size; i++) {
+		if (self->heap[i]) {
+			mobj = self->heap[i];
+			switch (mobj->type)  {
+			case MEM_OBJ_SCRIPT: {
+				int j;
+				Script *scr = &mobj->data.script;
+
+				for (j = 0; j < scr->objects_nr; j++) {
+					byte *data = scr->buf + scr->objects[j].pos.offset;
+
+					if (self->isSci1_1) {
+						uint16 *funct_area = (uint16 *) (scr->buf + READ_LE_UINT16( data + 6 ));
+						uint16 *prop_area = (uint16 *) (scr->buf + READ_LE_UINT16( data + 4 ));
+
+						scr->objects[j].base_method = funct_area;
+						scr->objects[j].base_vars = prop_area;
+					} else {
+						int funct_area = READ_LE_UINT16( data + SCRIPT_FUNCTAREAPTR_OFFSET );
+						Object *base_obj;
+
+						base_obj = obj_get(s, scr->objects[j].variables[SCRIPT_SPECIES_SELECTOR]);
+
+						if (!base_obj) {
+							sciprintf("Object without a base class: Script %d, index %d (reg address "PREG"\n",
+								  scr->nr, j, PRINT_REG(scr->objects[j].variables[SCRIPT_SPECIES_SELECTOR]));
+							continue;
+						}
+						scr->objects[j].variable_names_nr = base_obj->variables_nr;
+						scr->objects[j].base_obj = base_obj->base_obj;
+
+						scr->objects[j].base_method = (uint16 *) (data + funct_area);
+						scr->objects[j].base_vars = (uint16 *) (data + scr->objects[j].variable_names_nr * 2 + SCRIPT_SELECTOR_OFFSET);
+					}
+				}
+				break;
+			}
+			default:
+				break;
+			}
+		}
+	}
+}
+
+void reconstruct_clones(EngineState *s, SegManager *self) {
+	int i;
+	MemObject *mobj;
+
+	for (i = 0; i < self->heap_size; i++) {
+		if (self->heap[i]) {
+			mobj = self->heap[i];
+			switch (mobj->type) {
+			case MEM_OBJ_CLONES: {
+				int j;
+				CloneEntry *seeker = mobj->data.clones.table;
+
+				sciprintf("Free list: ");
+				for (j = mobj->data.clones.first_free; j != HEAPENTRY_INVALID; j = mobj->data.clones.table[j].next_free) {
+					sciprintf("%d ", j);
+				}
+				sciprintf("\n");
+
+				sciprintf("Entries w/zero vars: ");
+				for (j = 0; j < mobj->data.clones.max_entry; j++) {
+					if (mobj->data.clones.table[j].entry.variables == NULL)
+						sciprintf("%d ", j);
+				}
+				sciprintf("\n");
+
+				for (j = 0; j < mobj->data.clones.max_entry; j++) {
+					Object *base_obj;
+
+					if (!clone_entry_used(&mobj->data.clones, j)) {
+						seeker++;
+						continue;
+					}
+					base_obj = obj_get(s, seeker->entry.variables[SCRIPT_SPECIES_SELECTOR]);
+					if (!base_obj) {
+						sciprintf("Clone entry without a base class: %d\n", j);
+						seeker->entry.base = seeker->entry.base_obj = NULL;
+						seeker->entry.base_vars = seeker->entry.base_method = NULL;
+						continue;
+					}
+					seeker->entry.base = base_obj->base;
+					seeker->entry.base_obj = base_obj->base_obj;
+					seeker->entry.base_vars = base_obj->base_vars;
+					seeker->entry.base_method = base_obj->base_method;
+
+					seeker++;
+				}
+
+				break;
+			}
+			default:
+				break;
+			}
+		}
+	}
+}
+
+int _reset_graphics_input(EngineState *s);
+
+static void reconstruct_sounds(EngineState *s) {
+	song_t *seeker;
+	int it_type = s->resmgr->_sciVersion >= SCI_VERSION_01 ? SCI_SONG_ITERATOR_TYPE_SCI1 : SCI_SONG_ITERATOR_TYPE_SCI0;
+
+	if (s->sound.songlib.lib)
+		seeker = *(s->sound.songlib.lib);
+	else {
+		song_lib_init(&s->sound.songlib);
+		seeker = NULL;
+	}
+
+	while (seeker) {
+		SongIterator *base, *ff;
+		int oldstatus;
+		SongIterator::Message msg;
+
+		base = ff = build_iterator(s, seeker->resource_num, it_type, seeker->handle);
+		if (seeker->restore_behavior == RESTORE_BEHAVIOR_CONTINUE)
+			ff = new_fast_forward_iterator(base, seeker->restore_time);
+		ff->init();
+
+		msg = SongIterator::Message(seeker->handle, SIMSG_SET_LOOPS(seeker->loops));
+		songit_handle_message(&ff, msg);
+		msg = SongIterator::Message(seeker->handle, SIMSG_SET_HOLD(seeker->hold));
+		songit_handle_message(&ff, msg);
+
+		oldstatus = seeker->status;
+		seeker->status = SOUND_STATUS_STOPPED;
+		seeker->it = ff;
+		sfx_song_set_status(&s->sound, seeker->handle, oldstatus);
+		seeker = seeker->next;
+	}
+}
+
+void internal_stringfrag_strncpy(EngineState *s, reg_t *dest, reg_t *src, int len);
+
+EngineState *gamestate_restore(EngineState *s, Common::SeekableReadStream *fh) {
+	int read_eof = 0;
+	EngineState *retval;
+	songlib_t temp;
+
+/*
+	if (s->sound_server) {
+		if ((s->sound_server->restore)(s, dirname)) {
+			sciprintf("Restoring failed for the sound subsystem\n");
+			return NULL;
+		}
+	}
+*/
+
+	retval = new EngineState();
+
+	retval->savegame_version = -1;
+	retval->gfx_state = s->gfx_state;
+
+	SavegameMetadata meta;
+
+%CFSMLREAD-ATOMIC SavegameMetadata (&meta) FROM fh ERRVAR read_eof;
+
+	if (read_eof)
+		return false;
+
+	if ((meta.savegame_version < FREESCI_MINIMUM_SAVEGAME_VERSION) ||
+	    (meta.savegame_version > FREESCI_CURRENT_SAVEGAME_VERSION)) {
+		if (meta.savegame_version < FREESCI_MINIMUM_SAVEGAME_VERSION)
+			sciprintf("Old savegame version detected- can't load\n");
+		else
+			sciprintf("Savegame version is %d- maximum supported is %0d\n", meta.savegame_version, FREESCI_CURRENT_SAVEGAME_VERSION);
+
+		return NULL;
+	}
+
+	// Backwards compatibility settings
+	retval->dyn_views = NULL;
+	retval->drop_views = NULL;
+	retval->port = NULL;
+	retval->save_dir_copy_buf = NULL;
+
+	retval->sound_mute = s->sound_mute;
+	retval->sound_volume = s->sound_volume;
+
+	%CFSMLREAD-ATOMIC EngineState retval FROM fh ERRVAR read_eof;
+
+	sfx_exit(&s->sound);
+
+	// Set exec stack base to zero
+	retval->execution_stack_base = 0;
+	retval->execution_stack_pos = 0;
+
+	// Now copy all current state information
+	// Graphics and input state:
+	retval->animation_delay = s->animation_delay;
+	retval->animation_granularity = s->animation_granularity;
+	retval->gfx_state = s->gfx_state;
+
+	retval->resmgr = s->resmgr;
+
+	temp = retval->sound.songlib;
+	sfx_init(&retval->sound, retval->resmgr, s->sfx_init_flags);
+	retval->sfx_init_flags = s->sfx_init_flags;
+	song_lib_free(retval->sound.songlib);
+	retval->sound.songlib = temp;
+
+	_reset_graphics_input(retval);
+	reconstruct_stack(retval);
+	reconstruct_scripts(retval, retval->seg_manager);
+	reconstruct_clones(retval, retval->seg_manager);
+	retval->game_obj = s->game_obj;
+	retval->script_000 = &retval->seg_manager->heap[script_get_segment(s, 0, SCRIPT_GET_DONT_LOAD)]->data.script;
+	retval->gc_countdown = GC_INTERVAL - 1;
+	retval->save_dir_copy = make_reg(s->sys_strings_segment, SYS_STRING_SAVEDIR);
+	retval->save_dir_edit_offset = 0;
+	retval->sys_strings_segment = find_unique_seg_by_type(retval->seg_manager, MEM_OBJ_SYS_STRINGS);
+	retval->sys_strings = &(((MemObject *)(GET_SEGMENT(*retval->seg_manager, retval->sys_strings_segment, MEM_OBJ_SYS_STRINGS)))->data.sys_strings);
+
+	// Restore system strings
+	SystemString *str;
+
+	// First, pad memory
+	for (int i = 0; i < SYS_STRINGS_MAX; i++) {
+		str = &retval->sys_strings->strings[i];
+		char *data = (char *) str->value;
+		if (data) {
+			str->value = (reg_t *)sci_malloc(str->max_size + 1);
+			strcpy((char *)str->value, data);
+			free(data);
+		}
+	}
+
+	str = &retval->sys_strings->strings[SYS_STRING_SAVEDIR];
+	internal_stringfrag_strncpy(s, str->value, s->sys_strings->strings[SYS_STRING_SAVEDIR].value, str->max_size);
+	str->value[str->max_size].segment = s->string_frag_segment; // Make sure to terminate
+	str->value[str->max_size].offset &= 0xff00; // Make sure to terminate
+	
+	// Time state:
+	retval->last_wait_time = g_system->getMillis();
+	retval->game_start_time = g_system->getMillis() - retval->game_time * 1000;
+
+	// static parser information:
+	retval->parser_rules = s->parser_rules;
+	retval->parser_words_nr = s->parser_words_nr;
+	retval->parser_words = s->parser_words;
+	retval->_parserSuffixes = s->_parserSuffixes;
+	retval->parser_branches_nr = s->parser_branches_nr;
+	retval->parser_branches = s->parser_branches;
+
+	// static VM/Kernel information:
+	retval->_selectorNames = s->_selectorNames;
+	retval->kernel_names_nr = s->kernel_names_nr;
+	retval->kernel_names = s->kernel_names;
+	retval->kfunct_table = s->kfunct_table;
+	retval->kfunct_nr = s->kfunct_nr;
+	retval->opcodes = s->opcodes;
+
+	memcpy(&(retval->selector_map), &(s->selector_map), sizeof(selector_map_t));
+
+	retval->max_version = retval->version;
+	retval->min_version = retval->version;
+	retval->parser_base = make_reg(s->sys_strings_segment, SYS_STRING_PARSER_BASE);
+
+	// Copy breakpoint information from current game instance
+	retval->have_bp = s->have_bp;
+	retval->bp_list = s->bp_list;
+
+	retval->debug_mode = s->debug_mode;
+
+	retval->kernel_opt_flags = 0;
+	retval->have_mouse_flag = 1;
+
+	retval->successor = NULL;
+	retval->pic_priority_table = (int*)gfxop_get_pic_metainfo(retval->gfx_state);
+	retval->game_name = sci_strdup(obj_get_name(retval, retval->game_obj));
+
+	retval->sound.it = NULL;
+	retval->sound.flags = s->sound.flags;
+	retval->sound.song = NULL;
+	retval->sound.suspended = s->sound.suspended;
+	retval->sound.debug = s->sound.debug;
+	reconstruct_sounds(retval);
+
+	return retval;
+}
+
+bool get_savegame_metadata(Common::SeekableReadStream* stream, SavegameMetadata* meta) {
+	int read_eof = 0;
+
+	%CFSMLREAD-ATOMIC SavegameMetadata meta FROM stream ERRVAR read_eof;
+
+	if (read_eof)
+		return false;
+
+	if ((meta->savegame_version < FREESCI_MINIMUM_SAVEGAME_VERSION) ||
+	    (meta->savegame_version > FREESCI_CURRENT_SAVEGAME_VERSION)) {
+		if (meta->savegame_version < FREESCI_MINIMUM_SAVEGAME_VERSION)
+			sciprintf("Old savegame version detected- can't load\n");
+		else
+			sciprintf("Savegame version is %d- maximum supported is %0d\n", meta->savegame_version, FREESCI_CURRENT_SAVEGAME_VERSION);
+
+		return false;
+	}
+
+	return true;
+}
+
+} // End of namespace Sci


Property changes on: scummvm/trunk/engines/sci/engine/savegame2.cpp
___________________________________________________________________
Added: svn:mime-type
   + text/plain
Added: svn:keywords
   + Date Rev Author URL Id
Added: svn:eol-style
   + native

Added: scummvm/trunk/engines/sci/engine/serializer.h
===================================================================
--- scummvm/trunk/engines/sci/engine/serializer.h	                        (rev 0)
+++ scummvm/trunk/engines/sci/engine/serializer.h	2009-03-14 01:45:11 UTC (rev 39381)
@@ -0,0 +1,131 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ * Handles timers.
+ */
+
+#ifndef TINSEL_SERIALIZER_H
+#define TINSEL_SERIALIZER_H
+
+#include "common/scummsys.h"
+#include "common/savefile.h"
+
+
+namespace Tinsel {
+
+
+#define SYNC_AS(SUFFIX,TYPE,SIZE) \
+	template <class T> \
+	void syncAs ## SUFFIX(T &val) { \
+		if (_loadStream) \
+			val = static_cast<T>(_loadStream->read ## SUFFIX()); \
+		else { \
+			TYPE tmp = val; \
+			_saveStream->write ## SUFFIX(tmp); \
+		} \
+		_bytesSynced += SIZE; \
+	}
+
+
+// TODO: Write comment for this
+// TODO: Inspired by the SCUMM engine -- move to common/ code and use in more engines?
+class Serializer {
+public:
+	Serializer(Common::SeekableReadStream *in, Common::OutSaveFile *out)
+		: _loadStream(in), _saveStream(out), _bytesSynced(0) {
+		assert(in || out);
+	}
+
+	bool isSaving() { return (_saveStream != 0); }
+	bool isLoading() { return (_loadStream != 0); }
+
+	uint bytesSynced() const { return _bytesSynced; }
+
+	void syncBytes(byte *buf, uint16 size) {
+		if (_loadStream)
+			_loadStream->read(buf, size);
+		else
+			_saveStream->write(buf, size);
+		_bytesSynced += size;
+	}
+
+	SYNC_AS(Byte, byte, 1)
+
+	SYNC_AS(Uint16LE, uint16, 2)
+	SYNC_AS(Uint16BE, uint16, 2)
+	SYNC_AS(Sint16LE, int16, 2)
+	SYNC_AS(Sint16BE, int16, 2)
+
+	SYNC_AS(Uint32LE, uint32, 4)
+	SYNC_AS(Uint32BE, uint32, 4)
+	SYNC_AS(Sint32LE, int32, 4)
+	SYNC_AS(Sint32BE, int32, 4)
+
+protected:
+	Common::SeekableReadStream *_loadStream;
+	Common::OutSaveFile *_saveStream;
+
+	uint _bytesSynced;
+};
+
+#undef SYNC_AS
+
+// TODO: Make a subclass "VersionedSerializer", which makes it easy to support
+//       multiple versions of a savegame format (again inspired by SCUMM).
+/*
+class VersionedSerializer : public Serializer {
+public:
+	// "version" is the version of the savegame we are loading/creating
+	VersionedSerializer(Common::SeekableReadStream *in, Common::OutSaveFile *out, int version)
+		: Serializer(in, out), _version(version) {
+		assert(in || out);
+	}
+
+	void syncBytes(byte *buf, uint16 size, int minVersion = 0, int maxVersion = INF) {
+		if (_version < minVersion || _version > maxVersion)
+			return;	// Do nothing if too old or too new
+		if (_loadStream) {
+			_loadStream->read(buf, size);
+		} else {
+			_saveStream->write(buf, size);
+		}
+	}
+	...
+
+};
+
+*/
+
+// Mixin class / interface
+// TODO Maybe call it ISerializable or SerializableMixin ?
+// TODO: Taken from SCUMM engine -- move to common/ code?
+class Serializable {
+public:
+	virtual ~Serializable() {}
+	virtual void saveLoadWithSerializer(Serializer *ser) = 0;
+};
+
+
+} // end of namespace Tinsel
+
+#endif


Property changes on: scummvm/trunk/engines/sci/engine/serializer.h
___________________________________________________________________
Added: svn:mime-type
   + text/plain
Added: svn:keywords
   + Date Rev Author URL Id
Added: svn:eol-style
   + native

Modified: scummvm/trunk/engines/sci/gfx/resource/res_pic.cpp
===================================================================
--- scummvm/trunk/engines/sci/gfx/resource/res_pic.cpp	2009-03-14 01:45:00 UTC (rev 39380)
+++ scummvm/trunk/engines/sci/gfx/resource/res_pic.cpp	2009-03-14 01:45:11 UTC (rev 39381)
@@ -1720,7 +1720,7 @@
 				if (!pic->priorityTable) {
 					pic->priorityTable = (int*)sci_malloc(16 * sizeof(int));
 				} else {
-					GFXERROR("pic->priorityTable is not NULL (%p); this only occurs with overlaid pics, otherwise it's a bug", pic->priorityTable);
+					GFXERROR("pic->priorityTable is not NULL (%p); this only occurs with overlaid pics, otherwise it's a bug", (void *)pic->priorityTable);
 				}
 
 				pri_table = pic->priorityTable;
@@ -1742,7 +1742,7 @@
 				if (!pic->priorityTable) {
 					pic->priorityTable = (int*)sci_malloc(16 * sizeof(int));
 				} else {
-					GFXERROR("pic->priorityTable is not NULL (%p); possible memory corruption", pic->priorityTable);
+					GFXERROR("pic->priorityTable is not NULL (%p); possible memory corruption", (void *)pic->priorityTable);
 				}
 
 				pri_table = pic->priorityTable;


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