[Scummvm-cvs-logs] SF.net SVN: scummvm:[39382] scummvm/trunk/engines/sci/engine

fingolfin at users.sourceforge.net fingolfin at users.sourceforge.net
Sat Mar 14 02:52:14 CET 2009


Revision: 39382
          http://scummvm.svn.sourceforge.net/scummvm/?rev=39382&view=rev
Author:   fingolfin
Date:     2009-03-14 01:52:14 +0000 (Sat, 14 Mar 2009)

Log Message:
-----------
cleaning up after myself again *sigh*

Removed Paths:
-------------
    scummvm/trunk/engines/sci/engine/savegame2.cpp
    scummvm/trunk/engines/sci/engine/serializer.h

Deleted: scummvm/trunk/engines/sci/engine/savegame2.cpp
===================================================================
--- scummvm/trunk/engines/sci/engine/savegame2.cpp	2009-03-14 01:45:11 UTC (rev 39381)
+++ scummvm/trunk/engines/sci/engine/savegame2.cpp	2009-03-14 01:52:14 UTC (rev 39382)
@@ -1,499 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * $URL$
- * $Id$
- *
- */
-
-#include "engines/tinsel/serializer.h"	// FIXME: Hack
-
-#include <time.h>	// FIXME: For struct tm
-#include "common/stream.h"
-#include "common/system.h"
-#include "sci/sci_memory.h"
-#include "sci/gfx/operations.h"
-#include "sci/gfx/menubar.h"
-#include "sci/gfx/gfx_state_internal.h"	// required for gfxw_port_t, gfxw_container_t
-#include "sci/sfx/core.h"
-#include "sci/sfx/iterator.h"
-#include "sci/engine/state.h"
-#include "sci/engine/intmap.h"
-#include "sci/engine/savegame.h"
-
-namespace Sci {
-
-
-int gamestate_save(EngineState *s, Common::WriteStream *fh, const char* savename) {
-	tm curTime;
-	g_system->getTimeAndDate(curTime);
-
-	SavegameMetadata meta;
-	meta.savegame_version = FREESCI_CURRENT_SAVEGAME_VERSION;
-	meta.savegame_name = savename;
-	meta.version = s->version;
-	meta.game_version = s->game_version;
-	meta.savegame_date = ((curTime.tm_mday & 0xFF) << 24) | (((curTime.tm_mon + 1) & 0xFF) << 16) | ((curTime.tm_year + 1900) & 0xFFFF);
-	meta.savegame_time = ((curTime.tm_hour & 0xFF) << 16) | (((curTime.tm_min) & 0xFF) << 8) | ((curTime.tm_sec) & 0xFF);
-
-	s->savegame_version = FREESCI_CURRENT_SAVEGAME_VERSION;
-	s->dyn_views_list_serial = (s->dyn_views)? s->dyn_views->serial : -2;
-	s->drop_views_list_serial = (s->drop_views)? s->drop_views->serial : -2;
-	s->port_serial = (s->port)? s->port->serial : -2;
-
-	if (s->execution_stack_base) {
-		sciprintf("Cannot save from below kernel function\n");
-		return 1;
-	}
-
-/*
-	if (s->sound_server) {
-		if ((s->sound_server->save)(s, dirname)) {
-			sciprintf("Saving failed for the sound subsystem\n");
-			chdir("..");
-			return 1;
-		}
-	}
-*/
-	// Calculate the time spent with this game
-	s->game_time = (g_system->getMillis() - s->game_start_time) / 1000;
-
-	%CFSMLWRITE SavegameMetadata (&meta) INTO fh;
-	%CFSMLWRITE EngineState s INTO fh;
-
-	return 0;
-}
-
-static SegmentId find_unique_seg_by_type(SegManager *self, int type) {
-	int i;
-
-	for (i = 0; i < self->heap_size; i++)
-		if (self->heap[i] &&
-		    self->heap[i]->type == type)
-			return i;
-	return -1;
-}
-
-static byte *find_unique_script_block(EngineState *s, byte *buf, int type) {
-	int magic_pos_adder = s->version >= SCI_VERSION_FTU_NEW_SCRIPT_HEADER ? 0 : 2;
-
-	buf += magic_pos_adder;
-	do {
-		int seeker_type = READ_LE_UINT16(buf);
-		int seeker_size;
-
-		if (seeker_type == 0) break;
-		if (seeker_type == type) return buf;
-
-		seeker_size = READ_LE_UINT16(buf + 2);
-		buf += seeker_size;
-	} while(1);
-
-	return NULL;
-}
-
-static void reconstruct_stack(EngineState *retval) {
-	SegmentId stack_seg = find_unique_seg_by_type(retval->seg_manager, MEM_OBJ_STACK);
-	dstack_t *stack = &(retval->seg_manager->heap[stack_seg]->data.stack);
-
-	retval->stack_segment = stack_seg;
-	retval->stack_base = stack->entries;
-	retval->stack_top = retval->stack_base + VM_STACK_SIZE;
-}
-
-static int clone_entry_used(CloneTable *table, int n) {
-	int backup;
-	int seeker = table->first_free;
-	CloneEntry *entries = table->table;
-
-	if (seeker == HEAPENTRY_INVALID) return 1;
-
-	do {
-		if (seeker == n) return 0;
-		backup = seeker;
-		seeker = entries[seeker].next_free;
-	} while (entries[backup].next_free != HEAPENTRY_INVALID);
-
-	return 1;
-}
-
-static void load_script(EngineState *s, SegmentId seg) {
-	Resource *script, *heap = NULL;
-	Script *scr = &(s->seg_manager->heap[seg]->data.script);
-
-	scr->buf = (byte *)malloc(scr->buf_size);
-
-	script = s->resmgr->findResource(kResourceTypeScript, scr->nr, 0);
-	if (s->version >= SCI_VERSION(1,001,000))
-		heap = s->resmgr->findResource(kResourceTypeHeap, scr->nr, 0);
-
-	switch (s->seg_manager->isSci1_1) {
-	case 0 :
-		s->seg_manager->mcpyInOut(0, script->data, script->size, seg, SEG_ID);
-		break;
-	case 1 :
-		s->seg_manager->mcpyInOut(0, script->data, script->size, seg, SEG_ID);
-		s->seg_manager->mcpyInOut(scr->script_size, heap->data, heap->size, seg, SEG_ID);
-		break;
-	}
-}
-
-static void reconstruct_scripts(EngineState *s, SegManager *self) {
-	int i;
-	MemObject *mobj;
-	for (i = 0; i < self->heap_size; i++) {
-		if (self->heap[i]) {
-			mobj = self->heap[i];
-			switch (mobj->type)  {
-			case MEM_OBJ_SCRIPT: {
-				int j;
-				Script *scr = &mobj->data.script;
-
-				load_script(s, i);
-				scr->locals_block = scr->locals_segment == 0 ? NULL : &s->seg_manager->heap[scr->locals_segment]->data.locals;
-				scr->export_table = (uint16 *) find_unique_script_block(s, scr->buf, sci_obj_exports);
-				scr->synonyms = find_unique_script_block(s, scr->buf, sci_obj_synonyms);
-				scr->code = NULL;
-				scr->code_blocks_nr = 0;
-				scr->code_blocks_allocated = 0;
-
-				if (!self->isSci1_1)
-					scr->export_table += 3;
-
-				for (j = 0; j < scr->objects_nr; j++) {
-					byte *data = scr->buf + scr->objects[j].pos.offset;
-					scr->objects[j].base = scr->buf;
-					scr->objects[j].base_obj = data;
-				}
-				break;
-			}
-			default:
-				break;
-			}
-		}
-	}
-
-	for (i = 0; i < self->heap_size; i++) {
-		if (self->heap[i]) {
-			mobj = self->heap[i];
-			switch (mobj->type)  {
-			case MEM_OBJ_SCRIPT: {
-				int j;
-				Script *scr = &mobj->data.script;
-
-				for (j = 0; j < scr->objects_nr; j++) {
-					byte *data = scr->buf + scr->objects[j].pos.offset;
-
-					if (self->isSci1_1) {
-						uint16 *funct_area = (uint16 *) (scr->buf + READ_LE_UINT16( data + 6 ));
-						uint16 *prop_area = (uint16 *) (scr->buf + READ_LE_UINT16( data + 4 ));
-
-						scr->objects[j].base_method = funct_area;
-						scr->objects[j].base_vars = prop_area;
-					} else {
-						int funct_area = READ_LE_UINT16( data + SCRIPT_FUNCTAREAPTR_OFFSET );
-						Object *base_obj;
-
-						base_obj = obj_get(s, scr->objects[j].variables[SCRIPT_SPECIES_SELECTOR]);
-
-						if (!base_obj) {
-							sciprintf("Object without a base class: Script %d, index %d (reg address "PREG"\n",
-								  scr->nr, j, PRINT_REG(scr->objects[j].variables[SCRIPT_SPECIES_SELECTOR]));
-							continue;
-						}
-						scr->objects[j].variable_names_nr = base_obj->variables_nr;
-						scr->objects[j].base_obj = base_obj->base_obj;
-
-						scr->objects[j].base_method = (uint16 *) (data + funct_area);
-						scr->objects[j].base_vars = (uint16 *) (data + scr->objects[j].variable_names_nr * 2 + SCRIPT_SELECTOR_OFFSET);
-					}
-				}
-				break;
-			}
-			default:
-				break;
-			}
-		}
-	}
-}
-
-void reconstruct_clones(EngineState *s, SegManager *self) {
-	int i;
-	MemObject *mobj;
-
-	for (i = 0; i < self->heap_size; i++) {
-		if (self->heap[i]) {
-			mobj = self->heap[i];
-			switch (mobj->type) {
-			case MEM_OBJ_CLONES: {
-				int j;
-				CloneEntry *seeker = mobj->data.clones.table;
-
-				sciprintf("Free list: ");
-				for (j = mobj->data.clones.first_free; j != HEAPENTRY_INVALID; j = mobj->data.clones.table[j].next_free) {
-					sciprintf("%d ", j);
-				}
-				sciprintf("\n");
-
-				sciprintf("Entries w/zero vars: ");
-				for (j = 0; j < mobj->data.clones.max_entry; j++) {
-					if (mobj->data.clones.table[j].entry.variables == NULL)
-						sciprintf("%d ", j);
-				}
-				sciprintf("\n");
-
-				for (j = 0; j < mobj->data.clones.max_entry; j++) {
-					Object *base_obj;
-
-					if (!clone_entry_used(&mobj->data.clones, j)) {
-						seeker++;
-						continue;
-					}
-					base_obj = obj_get(s, seeker->entry.variables[SCRIPT_SPECIES_SELECTOR]);
-					if (!base_obj) {
-						sciprintf("Clone entry without a base class: %d\n", j);
-						seeker->entry.base = seeker->entry.base_obj = NULL;
-						seeker->entry.base_vars = seeker->entry.base_method = NULL;
-						continue;
-					}
-					seeker->entry.base = base_obj->base;
-					seeker->entry.base_obj = base_obj->base_obj;
-					seeker->entry.base_vars = base_obj->base_vars;
-					seeker->entry.base_method = base_obj->base_method;
-
-					seeker++;
-				}
-
-				break;
-			}
-			default:
-				break;
-			}
-		}
-	}
-}
-
-int _reset_graphics_input(EngineState *s);
-
-static void reconstruct_sounds(EngineState *s) {
-	song_t *seeker;
-	int it_type = s->resmgr->_sciVersion >= SCI_VERSION_01 ? SCI_SONG_ITERATOR_TYPE_SCI1 : SCI_SONG_ITERATOR_TYPE_SCI0;
-
-	if (s->sound.songlib.lib)
-		seeker = *(s->sound.songlib.lib);
-	else {
-		song_lib_init(&s->sound.songlib);
-		seeker = NULL;
-	}
-
-	while (seeker) {
-		SongIterator *base, *ff;
-		int oldstatus;
-		SongIterator::Message msg;
-
-		base = ff = build_iterator(s, seeker->resource_num, it_type, seeker->handle);
-		if (seeker->restore_behavior == RESTORE_BEHAVIOR_CONTINUE)
-			ff = new_fast_forward_iterator(base, seeker->restore_time);
-		ff->init();
-
-		msg = SongIterator::Message(seeker->handle, SIMSG_SET_LOOPS(seeker->loops));
-		songit_handle_message(&ff, msg);
-		msg = SongIterator::Message(seeker->handle, SIMSG_SET_HOLD(seeker->hold));
-		songit_handle_message(&ff, msg);
-
-		oldstatus = seeker->status;
-		seeker->status = SOUND_STATUS_STOPPED;
-		seeker->it = ff;
-		sfx_song_set_status(&s->sound, seeker->handle, oldstatus);
-		seeker = seeker->next;
-	}
-}
-
-void internal_stringfrag_strncpy(EngineState *s, reg_t *dest, reg_t *src, int len);
-
-EngineState *gamestate_restore(EngineState *s, Common::SeekableReadStream *fh) {
-	int read_eof = 0;
-	EngineState *retval;
-	songlib_t temp;
-
-/*
-	if (s->sound_server) {
-		if ((s->sound_server->restore)(s, dirname)) {
-			sciprintf("Restoring failed for the sound subsystem\n");
-			return NULL;
-		}
-	}
-*/
-
-	retval = new EngineState();
-
-	retval->savegame_version = -1;
-	retval->gfx_state = s->gfx_state;
-
-	SavegameMetadata meta;
-
-%CFSMLREAD-ATOMIC SavegameMetadata (&meta) FROM fh ERRVAR read_eof;
-
-	if (read_eof)
-		return false;
-
-	if ((meta.savegame_version < FREESCI_MINIMUM_SAVEGAME_VERSION) ||
-	    (meta.savegame_version > FREESCI_CURRENT_SAVEGAME_VERSION)) {
-		if (meta.savegame_version < FREESCI_MINIMUM_SAVEGAME_VERSION)
-			sciprintf("Old savegame version detected- can't load\n");
-		else
-			sciprintf("Savegame version is %d- maximum supported is %0d\n", meta.savegame_version, FREESCI_CURRENT_SAVEGAME_VERSION);
-
-		return NULL;
-	}
-
-	// Backwards compatibility settings
-	retval->dyn_views = NULL;
-	retval->drop_views = NULL;
-	retval->port = NULL;
-	retval->save_dir_copy_buf = NULL;
-
-	retval->sound_mute = s->sound_mute;
-	retval->sound_volume = s->sound_volume;
-
-	%CFSMLREAD-ATOMIC EngineState retval FROM fh ERRVAR read_eof;
-
-	sfx_exit(&s->sound);
-
-	// Set exec stack base to zero
-	retval->execution_stack_base = 0;
-	retval->execution_stack_pos = 0;
-
-	// Now copy all current state information
-	// Graphics and input state:
-	retval->animation_delay = s->animation_delay;
-	retval->animation_granularity = s->animation_granularity;
-	retval->gfx_state = s->gfx_state;
-
-	retval->resmgr = s->resmgr;
-
-	temp = retval->sound.songlib;
-	sfx_init(&retval->sound, retval->resmgr, s->sfx_init_flags);
-	retval->sfx_init_flags = s->sfx_init_flags;
-	song_lib_free(retval->sound.songlib);
-	retval->sound.songlib = temp;
-
-	_reset_graphics_input(retval);
-	reconstruct_stack(retval);
-	reconstruct_scripts(retval, retval->seg_manager);
-	reconstruct_clones(retval, retval->seg_manager);
-	retval->game_obj = s->game_obj;
-	retval->script_000 = &retval->seg_manager->heap[script_get_segment(s, 0, SCRIPT_GET_DONT_LOAD)]->data.script;
-	retval->gc_countdown = GC_INTERVAL - 1;
-	retval->save_dir_copy = make_reg(s->sys_strings_segment, SYS_STRING_SAVEDIR);
-	retval->save_dir_edit_offset = 0;
-	retval->sys_strings_segment = find_unique_seg_by_type(retval->seg_manager, MEM_OBJ_SYS_STRINGS);
-	retval->sys_strings = &(((MemObject *)(GET_SEGMENT(*retval->seg_manager, retval->sys_strings_segment, MEM_OBJ_SYS_STRINGS)))->data.sys_strings);
-
-	// Restore system strings
-	SystemString *str;
-
-	// First, pad memory
-	for (int i = 0; i < SYS_STRINGS_MAX; i++) {
-		str = &retval->sys_strings->strings[i];
-		char *data = (char *) str->value;
-		if (data) {
-			str->value = (reg_t *)sci_malloc(str->max_size + 1);
-			strcpy((char *)str->value, data);
-			free(data);
-		}
-	}
-
-	str = &retval->sys_strings->strings[SYS_STRING_SAVEDIR];
-	internal_stringfrag_strncpy(s, str->value, s->sys_strings->strings[SYS_STRING_SAVEDIR].value, str->max_size);
-	str->value[str->max_size].segment = s->string_frag_segment; // Make sure to terminate
-	str->value[str->max_size].offset &= 0xff00; // Make sure to terminate
-	
-	// Time state:
-	retval->last_wait_time = g_system->getMillis();
-	retval->game_start_time = g_system->getMillis() - retval->game_time * 1000;
-
-	// static parser information:
-	retval->parser_rules = s->parser_rules;
-	retval->parser_words_nr = s->parser_words_nr;
-	retval->parser_words = s->parser_words;
-	retval->_parserSuffixes = s->_parserSuffixes;
-	retval->parser_branches_nr = s->parser_branches_nr;
-	retval->parser_branches = s->parser_branches;
-
-	// static VM/Kernel information:
-	retval->_selectorNames = s->_selectorNames;
-	retval->kernel_names_nr = s->kernel_names_nr;
-	retval->kernel_names = s->kernel_names;
-	retval->kfunct_table = s->kfunct_table;
-	retval->kfunct_nr = s->kfunct_nr;
-	retval->opcodes = s->opcodes;
-
-	memcpy(&(retval->selector_map), &(s->selector_map), sizeof(selector_map_t));
-
-	retval->max_version = retval->version;
-	retval->min_version = retval->version;
-	retval->parser_base = make_reg(s->sys_strings_segment, SYS_STRING_PARSER_BASE);
-
-	// Copy breakpoint information from current game instance
-	retval->have_bp = s->have_bp;
-	retval->bp_list = s->bp_list;
-
-	retval->debug_mode = s->debug_mode;
-
-	retval->kernel_opt_flags = 0;
-	retval->have_mouse_flag = 1;
-
-	retval->successor = NULL;
-	retval->pic_priority_table = (int*)gfxop_get_pic_metainfo(retval->gfx_state);
-	retval->game_name = sci_strdup(obj_get_name(retval, retval->game_obj));
-
-	retval->sound.it = NULL;
-	retval->sound.flags = s->sound.flags;
-	retval->sound.song = NULL;
-	retval->sound.suspended = s->sound.suspended;
-	retval->sound.debug = s->sound.debug;
-	reconstruct_sounds(retval);
-
-	return retval;
-}
-
-bool get_savegame_metadata(Common::SeekableReadStream* stream, SavegameMetadata* meta) {
-	int read_eof = 0;
-
-	%CFSMLREAD-ATOMIC SavegameMetadata meta FROM stream ERRVAR read_eof;
-
-	if (read_eof)
-		return false;
-
-	if ((meta->savegame_version < FREESCI_MINIMUM_SAVEGAME_VERSION) ||
-	    (meta->savegame_version > FREESCI_CURRENT_SAVEGAME_VERSION)) {
-		if (meta->savegame_version < FREESCI_MINIMUM_SAVEGAME_VERSION)
-			sciprintf("Old savegame version detected- can't load\n");
-		else
-			sciprintf("Savegame version is %d- maximum supported is %0d\n", meta->savegame_version, FREESCI_CURRENT_SAVEGAME_VERSION);
-
-		return false;
-	}
-
-	return true;
-}
-
-} // End of namespace Sci

Deleted: scummvm/trunk/engines/sci/engine/serializer.h
===================================================================
--- scummvm/trunk/engines/sci/engine/serializer.h	2009-03-14 01:45:11 UTC (rev 39381)
+++ scummvm/trunk/engines/sci/engine/serializer.h	2009-03-14 01:52:14 UTC (rev 39382)
@@ -1,131 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * $URL$
- * $Id$
- *
- * Handles timers.
- */
-
-#ifndef TINSEL_SERIALIZER_H
-#define TINSEL_SERIALIZER_H
-
-#include "common/scummsys.h"
-#include "common/savefile.h"
-
-
-namespace Tinsel {
-
-
-#define SYNC_AS(SUFFIX,TYPE,SIZE) \
-	template <class T> \
-	void syncAs ## SUFFIX(T &val) { \
-		if (_loadStream) \
-			val = static_cast<T>(_loadStream->read ## SUFFIX()); \
-		else { \
-			TYPE tmp = val; \
-			_saveStream->write ## SUFFIX(tmp); \
-		} \
-		_bytesSynced += SIZE; \
-	}
-
-
-// TODO: Write comment for this
-// TODO: Inspired by the SCUMM engine -- move to common/ code and use in more engines?
-class Serializer {
-public:
-	Serializer(Common::SeekableReadStream *in, Common::OutSaveFile *out)
-		: _loadStream(in), _saveStream(out), _bytesSynced(0) {
-		assert(in || out);
-	}
-
-	bool isSaving() { return (_saveStream != 0); }
-	bool isLoading() { return (_loadStream != 0); }
-
-	uint bytesSynced() const { return _bytesSynced; }
-
-	void syncBytes(byte *buf, uint16 size) {
-		if (_loadStream)
-			_loadStream->read(buf, size);
-		else
-			_saveStream->write(buf, size);
-		_bytesSynced += size;
-	}
-
-	SYNC_AS(Byte, byte, 1)
-
-	SYNC_AS(Uint16LE, uint16, 2)
-	SYNC_AS(Uint16BE, uint16, 2)
-	SYNC_AS(Sint16LE, int16, 2)
-	SYNC_AS(Sint16BE, int16, 2)
-
-	SYNC_AS(Uint32LE, uint32, 4)
-	SYNC_AS(Uint32BE, uint32, 4)
-	SYNC_AS(Sint32LE, int32, 4)
-	SYNC_AS(Sint32BE, int32, 4)
-
-protected:
-	Common::SeekableReadStream *_loadStream;
-	Common::OutSaveFile *_saveStream;
-
-	uint _bytesSynced;
-};
-
-#undef SYNC_AS
-
-// TODO: Make a subclass "VersionedSerializer", which makes it easy to support
-//       multiple versions of a savegame format (again inspired by SCUMM).
-/*
-class VersionedSerializer : public Serializer {
-public:
-	// "version" is the version of the savegame we are loading/creating
-	VersionedSerializer(Common::SeekableReadStream *in, Common::OutSaveFile *out, int version)
-		: Serializer(in, out), _version(version) {
-		assert(in || out);
-	}
-
-	void syncBytes(byte *buf, uint16 size, int minVersion = 0, int maxVersion = INF) {
-		if (_version < minVersion || _version > maxVersion)
-			return;	// Do nothing if too old or too new
-		if (_loadStream) {
-			_loadStream->read(buf, size);
-		} else {
-			_saveStream->write(buf, size);
-		}
-	}
-	...
-
-};
-
-*/
-
-// Mixin class / interface
-// TODO Maybe call it ISerializable or SerializableMixin ?
-// TODO: Taken from SCUMM engine -- move to common/ code?
-class Serializable {
-public:
-	virtual ~Serializable() {}
-	virtual void saveLoadWithSerializer(Serializer *ser) = 0;
-};
-
-
-} // end of namespace Tinsel
-
-#endif


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