[Scummvm-cvs-logs] SF.net SVN: scummvm:[43879] scummvm/trunk/engines/scumm/he/script_v60he.cpp
fingolfin at users.sourceforge.net
fingolfin at users.sourceforge.net
Tue Sep 1 15:01:59 CEST 2009
Revision: 43879
http://scummvm.svn.sourceforge.net/scummvm/?rev=43879&view=rev
Author: fingolfin
Date: 2009-09-01 13:01:59 +0000 (Tue, 01 Sep 2009)
Log Message:
-----------
SCUMM: Better fix for convertFilePath (use snprintf instead of sprintf, avoid intermediate buffer)
Modified Paths:
--------------
scummvm/trunk/engines/scumm/he/script_v60he.cpp
Modified: scummvm/trunk/engines/scumm/he/script_v60he.cpp
===================================================================
--- scummvm/trunk/engines/scumm/he/script_v60he.cpp 2009-09-01 13:00:25 UTC (rev 43878)
+++ scummvm/trunk/engines/scumm/he/script_v60he.cpp 2009-09-01 13:01:59 UTC (rev 43879)
@@ -122,10 +122,8 @@
int r = 0;
if (dst[len - 3] == 's' && dst[len - 2] == 'g') { // Save Game File
// Change filename prefix to target name, for save game files.
- char saveName[40];
- memset(saveName, 0, sizeof(saveName));
- sprintf(saveName, "%s.sg%c", _targetName.c_str(), dst[len - 1]);
- memcpy(dst, saveName, 40);
+ const char c = dst[len - 1];
+ snprintf((char *)dst, dstSize, "%s.sg%c", _targetName.c_str(), c);
} else if (dst[0] == '.' && dst[1] == '/') { // Game Data Path
// The default game data path is set to './' by ScummVM
r = 2;
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